1. Tunguska: The Visitation - Enhanced Edition
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Tunguska: The Visitation - Enhanced Edition News

Melee Improvements + Loading Progress

Hello Ghoul Hunters,

It's time for your crowbars to shine! This update fixes some major issues with melee combat and should make it feel a lot better than before.

Implementing melee combat has always been a major challenge for me, especially in 3D. The challenge lies in hit detection, because there are so many corner cases to consider, such as:

- Able to hit multiple targets in one swing

- Obstacles between melee weapon and enemy

- Enemies that are too "low" such as wolves and spitters

So to make melee work, I have to implement different ways to detect hits.

This update addresses several issues around melee:

- When the enemy is very close to the player, if the player has a habit of clicking onto the enemy (hybrid control scheme or ARPG control schemes), the character might turn around and not able to hit the target

- Some swing styles can't land a hit if the target is at a certain angle

- Missing hits when attacking "low" enemies

With this update, you should be able to confidently click onto the enemy, and as long as the enemy is close enough and in front of the player character, it'll guarantee a hit.



Also this update adds loading progress whenever loading a save/scene requires more than a few seconds. Loading progress is a common feature, but man it was a mess to implement! After days of killing brain cells, it seems to be working well now.


Other fixes included in 1.89-1 :)

- If you get killed at the soviet border, the game will ask you if you want to skip this part. If you say Yes and you happen to be bleeding, your bleeding will continue after arriving at Zernaskaya.

- Removed the flickering flashlight in the main menu to avoid motion sickness.

- PP19 BIzon is now a side arm and can be equipped in the side arm slot.

Massive Optimization Update!

Hello Ghoul Hunters,

It's been a while! I was working tirelessly on optimizing the game because I realized that it will only run on Xbox One at 25 frames per second lol. So I went back and reviewed pretty much all of my code and found many opportunities for improvement: duplicate function calls, inefficient data structure, workload not spread out over multiple frames, etc.

After this optimization pass, my own frame rate increased about 25%. I'd like to hear about your experience after installing 1.89 update :)

My goal is to make sure the game can run on a laptop. In the past I always thought that laptops couldn't run it smoothly due to lack of good video card, but this optimization pass told me that the bottleneck is on the CPU and not GPU (basically, my code sucked lol). So if you have a laptop you normally play games on, please let me know if Tunguska can run more smoothly now. Also, I'd love to hear if you saw improvements on Steam Deck :)

Finally, a few other changes included in the patch:

- Increased the amount of fish you get from grenade-fishing

- Planting your own garlic, potato, and barley will generate even more products

- Fixed several bugs caused by German translation

- New gunshot sound for AS Val and VSS Strelok! (they are essentially the same gun with different furniture)


P.S. In the last several days for some reason, Steam suddenly throttled the traffic to Tunguska, so I wasn't making much sales... It worries me a lot since my bread and butter depend on it. If you love the game, I'd super appreciate if you don't mind telling your friends about it, and I sure hope the optimization patch can make the game more accessible :) Thank you so much!

Update 1.88-4 Patch Notes

- During character creation, added the prompt "Enter a first/last name" so that player doesn't forget to do that.

- Fixed a bug with respawned trees have 0 health and cannot be harvested

- Fixed a bug with 556 ammo not producing casings

Quick Story Scripting Update

Made a few small changes to the scripting of Lake Cheko quests so that it makes more sense to the players when they first arrive at Lake Cheko.

Free New Weapon! And Save Game Size Reduction

Hello Ghoul Hunters!

Thank you all for your continued support! As a token of my gratitude, I added a new weapon to the game:



It's a Tier 3 weapon, which means you can find it on enemies at Lake Cheko and beyond, and also at times sold by Grigori in Lake Cheko.

In addition, to make pistols more useful, I have made the Wooden Shield available to use along side a pistol, just like the Iron Mike from Nightmare mode. So you can equip it on your primary/secondary slot while having a pistol on the other. However, the wooden shield has less bullet blocking capability than the Iron Mike. You can see that it now shows an Armor rating of 17. It can block most shotgun pellets and pistol bullets, but rifle bullets will go right through, although the damage to player will be reduced.

If you haven't used the Iron Mike before, the shield can only block bullets if you hold a pistol with it while aiming down sight and facing the attacker. However, you don't have to aim down sight to reduce damage from an explosive in front of the player.

Also, in this build I improved the json serialization which will reduce save game file sizes by over 60%!

Other fixes in 1.88-3:

- Fixed a bug introduced in 1.88-2 where the game will break when spawning baba yagas in NG+

- Fixed a bug where a newly spawned character will show its highlight through walls even when player doesn't have visibility to this character

- Fixed a bug where high quality fish and caviar will show double quality prefix

- Quality prefixes will now show up on the name tag of items on the ground