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Tunguska: The Visitation - Final Cut News

Update 1.90-1 Patch Notes

- Updated the algorithm for bleeding on NPCs. Basically, I increased the chance for bleeding to happen, but decreased the duration and severity of bleeding. In the past, bleeding effect has been pretty useless because it doesn't happen very often, even though it can last a long time. Most of the time the enemy is killed way before bleeding kills him. This is most problematic for weapons with low fire rate and high bleeding value, such as the .44 magnum.

- For balancing purpose, increased the bleeding effect for ballistic knife to 0.7. This means against an unarmored enemy, there's a 100% chance of causing bleeding. The ballistic knife had been pretty useless due to its low fire rate and low range, which requires 3 shots or even more against armored enemies. The increased bleeding makes it more viable as a stealth weapon. But you need to make sure the enemy (especially human) is killed off before he bandages himself.

- Added some AI cover locations inside Jian Jun's house

- Fixed some formatting errors for Russian and German translations that causes UI bugs

Gameplay Improvements

- Fixed an issue with throwing knife where player's arm strength is not properly applied

- Improved the NPC behavior when player throws a rock:

1. When you throw the first stone, a guard/patrol nearest to the stone's first impact will immediately look at the stone. fire-side resting NPCs will ignore it

2. When you throw the second stone, a guard/patrol will walk there to investigate. 2-3 Fire-side resting NPCs will also stand up and walk there to investigate

3. When you throw the third stone, whoever are already investigating will pull out the weapon and investigate on high alert

4. If you throw a stone at anyone and it lands very close to that person (
- When you are in a place with radiation that's above your radiation defense (the red zone on your geigercounter), you will immediately lose health. To help with the "Unscathed" achievement, this type of health damage will not be counted against your effort.

- Traders will replenish more money in NG+ modes

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Update 1.89-9 Patch Notes

- To reduce player friction when they arrive at the old mill house, I put 3 ghost barley seeds in the mill house in a crate, in case player harvested less than 4 seeds in the ghost barley plants nearby.

- Fixed a bug with being able to spend skill points even if the skill is maxed out

- Reduced and randomized the amount of armor worn by NPCs in Dead Zone mode

- Made it easier to hover over a skill in the skills panel

Update 1.89-8 Patch Notes

- Fixed a performance issue where a high-cost function call gets invoked all the time for each dead body... crazy that I didn't catch this before

- When entering the game for the first time, it'll try to detect your local language and change to that language if supported

- Fixed a bug with using the controller right stick to select item quantity

- Fixed a null pointer error that can happen when you pick up an item

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Small bug fix

Fixed a bug with the main menu. after launching the game with any mouse/keyboard control schemes, peripheral input devices should not move the cursor until you press a button on them.