1. Tunguska: The Visitation - Final Cut
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Tunguska: The Visitation - Final Cut News

Gameplay Improvements

- Flipping switches will make sure the speaker and light states are synced

- Added more intuitive improvements to the auto item transfer (SHIFT + LMB)

- Added a "Store Ingredients" button when a chest is opened that can pull all the ingredients/food ingredients/seeds from the backpack to the chest. If the ingredient jar is open, it'll pull ingredients from the jar instead of from backpack

- Attempted to fix a problem with animals pushing player through walls

- Fixed an issue with strangling when player is too close to the target. This bug would lower player through the ground and fall indefinitely

- Added torches at the player farm in ravenwood, to help farming at night

- Various font adjustments

Update 1.90-5 Patch Notes

- Fixed an issue where you can jump out of the room in the Editor's Office

- Arranged the location of UI so that they don't appear out of screen when zoomed in

- If a domestic plant that you grew has germinated, now you can see the name of it, and it will say "Immature". This way you don't mistakenly think the plant is bugged.

- Fixed an issue where NPC might spawn on top of the tree in Ranger's camp

Update 1.90-4 Patch Notes

- Rebalanced player's visibility boost (easier to be spotted) when firing suppressed weapons.

- In main menu, the values of each option is now translated

- "Gamepad" is now referred to as "Controller" throughout the game.

Gameplay Improvements

- The "Auto Aim Threshold" setting now applies to manual aim with Hybrid/ARPG control schemes. It affects the aim "snap on" sensitivity. Higher the number, less sensitive. 10 means zero aim snapping, if player prefers it that way.

- Fixed a bug with Hybrid and ARPG control schemes where pulling out a melee weapon resets camera position, which may cause discomfort

- Reduced the particle count for fireballs to improve performance

- Lengthened bullet hitboxes to prevent hit detection fail when the bullet travels very fast (like SVD)

- Fixed a bug with laser dots not showing up on raven helmets

- Changed the name for the "Copy of Potion of Elation Recipe" item to make it less confusing, since it can't be used as a quest item.

- Fixed a cosmetic issue with Fire Axe having green line around the sprite

- Added a plank as ramp in Slaughterhouse fountain in case player falls into it

Pocket Handling Improvements

Since the number of pocket slots are tied to the type of armor you wear, it becomes an issue when you take off armor (for repair, for example) or switching to another one. Prior to this patch, whenever you take off the armor, all the items just fall on the ground. I have figured out a way to make it easier. This is how it works now:

- The moment you remove or swap out an armor in the inventory, all your pocket items will stay in place temporarily. You will see a gray cross over them when they are in the disabled pocket slots. You can pick up this item but cannot put anything in it or swap it with something else.

- The moment you close the inventory, any items in the disabled pocket slots will first try to go into your backpack. If there's no room, they'll then be dropped on the ground.

- If you are looting a dead body or accessing a crate, SHIFT + LMB (Right Trigger + A) on a suitable item in the backpack will send it to the pocket slots. First it'll attempt to merge with an existing item there. If it can't merge, it'll try to place it into an empty slot.

This change will make armor swapping easier and less likely to lose things on the ground.



Other improvements included in 1.90-2:

- For some use cases with the left trigger or right trigger, you no longer have to pull them all the way down to activate.

- Smoothed out the Y-axis camera pitch movement when rotating camera with mouse.

- Some end-game achievements will be awarded the moment you give away the quest item instead of after leaving Tunguska

- Made key items' colliders larger to help avoid falling through the floor with low FPS systems

- Added a collider to Station 11 hangar roof to prevent NPCs under the roof from seeing you when you are up there


Lastly, I post tips and tricks to help you enjoy the game more - check it out and follow!
https://x.com/RotoristWS/status/1853131491733086345