Update 1.86 Patch Notes
- Fixed a bug with starting NG+ not transfering items to Sidor's locker. (requires restarting the NG+ by leaving Tunguska again)
- Added some finesse to gamepad and mouse auto-aim. If there are two enemies on top of each other (one on second floor), you can push the gamepad right stick all the way up to prioritize aiming at the higher elevation enemy. You can do the same by moving the mouse up and down while auto-aiming to "toggle" between the two.
- Option "Gamepad combat camera rotation" now applies to both melee and firearm aiming
- Fixed a bug with Sanatorium level quest where your personal state isn't properly reset when you wake up
- When using a sniper/scoped rifle with gamepad/auto-aim controls, if you are not locked onto any enemies, the scope will not show up. This is to reduce motion sickness when the scope "hops" around.
I would like to thank everyone for your patience. A game like Tunguska is literally uncharted territory in the gaming industry - there are so many ways combat and exploration can feel awkward with the 3D, top-down, real time combat against gun-wielding enemies. I don't know if I can ever make it perfect for everyone, I'm just trying the best I can :) Really wish there was another game just like this that got everything right so that I can learn from it, but I don't think such game exists...
- Added some finesse to gamepad and mouse auto-aim. If there are two enemies on top of each other (one on second floor), you can push the gamepad right stick all the way up to prioritize aiming at the higher elevation enemy. You can do the same by moving the mouse up and down while auto-aiming to "toggle" between the two.
- Option "Gamepad combat camera rotation" now applies to both melee and firearm aiming
- Fixed a bug with Sanatorium level quest where your personal state isn't properly reset when you wake up
- When using a sniper/scoped rifle with gamepad/auto-aim controls, if you are not locked onto any enemies, the scope will not show up. This is to reduce motion sickness when the scope "hops" around.
I would like to thank everyone for your patience. A game like Tunguska is literally uncharted territory in the gaming industry - there are so many ways combat and exploration can feel awkward with the 3D, top-down, real time combat against gun-wielding enemies. I don't know if I can ever make it perfect for everyone, I'm just trying the best I can :) Really wish there was another game just like this that got everything right so that I can learn from it, but I don't think such game exists...