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Tunguska: The Visitation - Enhanced Edition News

Tunguska 2 Development Update, Demo Roadmap

[p]Dear Ghoul Hunters,[/p][p][/p][p]Hope you are having a great day! I'm happy to announce that the development of Tunguska 2: Whitefall has reached an important milestone: the 10-month-long 3D modeling/texturing/level building for the demo has been completed! Now I have a better idea of what can be included in the demo for Tunguska 2, and a timeline for it to meet the world.[/p][p][/p][p]This is what I have in mind to be included in the demo:[/p][p][/p][p]Maps:[/p][p]Iskraprom - previously a metal work factory, now the base for the Vanguard faction. [/p][p]West Petrovsky - A vast stretch of rural region contested by multiple factions.[/p][p][/p][p]Quests:[/p][p]Procedurally generated contracts and some side quests. Main storyline will not be included to avoid spoiling.[/p][p][/p][p]Features:[/p]
  • [p]Updated AI system that allows many NPCs to be present on the map, who will be roaming around and carrying out emergent objectives[/p]
  • [p]New survival mechanics during Whitefall state[/p]
  • [p]Updated crafting and cooking mechanics[/p]
  • [p]Updated UI[/p]
  • [p]New types of anomalies[/p]
  • [p]Maybe - one or two new mutant type[/p]
[p][/p][p]In terms of release date, I'm aiming for one of the Steam Next Fests in the first half of 2026. In a few months I'll have a better idea.[/p][p][/p][p]Now, let's take a look at some new screenshots of West Petrovsky from the past month of development![/p][p][/p][p]First of all, don't forget to wishlist and follow Tunguska 2: Whitefall so that you don't miss any updates from me :) I also uploaded a new video showing the northern portion of West Petrovsky. Check it out![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]This is the main road that runs across West Petrovsky. (Took me some effort to figure out how to put paint marking on it :P) A faction took over this intersection and built a stronghold to control the map.[/p][p][/p][p][/p][p]This is a small radio station that had sunk into the ground due to a past Visitation event. In the demo, it'll be littered with dangerous anomalies and serve as the location for an important side quest.[/p][p][/p][p][/p][p]This is a windmill farm that can be used to process plants into more refined ingredients.[/p][p][/p][p][/p][p]This is the heart of the old Petrovsky villages - the Petrovsky Cathedral. It'll be heavily fortified![/p][p][/p][p][/p][p]This is a tiny hideout in the woods. There are several locations like this throughout the map, for small NPC expedition groups to set up camp temporarily to rest before moving on.[/p][p][/p][p][/p][p][/p][p][/p][p][/p][p][/p]

Tunguska 2 Progress Update, Bug Fixes, Giving Back to The Community

[p][/p][h2]Tunguska 2: Whitefall Development Progress Update[/h2][p][/p][p]Ghoul Hunters and Future Predators![/p][p][/p][p]It's been a month and as promised, I'm excited to show you what I accomplished thus far! I was able to complete two more Points of Interest on the Petrovsky map: a commercial strip with a diner (called "Roadside Cantina"), a grocery store, a couple of water towers, and a warehouse; as well as a smaller village with fancier houses with a nearby pond filled with garbage - a potentially highly radioactive area. [/p][p][/p][p]There is a pasture field between these two locations which will later become a highly contested area due to the presence of inter-dimensional crystals used to power or seed specialized equipment.[/p][p][/p][p][/p][p]I posted a new set of screenshots, as well as a new "walk-around-the-map" video to Tunguska 2's Steam page. Come check it out, and wishlist the game :)[/p][p][/p][p]Also, I realized that someone had created a request on GOG for Tunguska 2, so if you are interested, please give your vote so that one day it can be released on GOG :)[/p][p][/p][p]https://www.gog.com/dreamlist/game/tunguska-2-whitefall[/p][p][/p][p][dynamiclink][/dynamiclink][/p][h2]1.94-5 Patch for Tunguska: The Visitation[/h2][p]
For Tunguska 1, I just uploaded patch 1.94-5 to fix a few minor issues:[/p][p][/p]
  • [p]Player might get stuck inside the water tower in Station 11[/p]
  • [p]Added more variety of names for Celestial Sisters to avoid potential name overlap during assassination quests[/p]
  • [p]Corrected some German grammar[/p]
[p][/p][p][/p][p][/p][h2]Giving Back to The Community[/h2][p][/p][p]Recently a sad tragedy happened to four children near me. Their mother, who took her family across the world to seek refuge from Communist persecution, passed away from a car accident, leaving four orphaned children whose father had already passed away a few years ago while fighting for freedom. They had been on the move for years, running away from harassment and deportation, and just started to get their life together this year, and then this happened. [/p][p][/p][p]So I joined a friend of mine in helping raise fund for the orphaned children so that they won't be separated into orphanages, and continue to live in their home with the help from the local church. I also donated 500 dollars to them, which isn't much considering the hardship they'll have to face for years to come, but I couldn't do this without all the continued support from all of you :) Thank you![/p][p][/p][p][/p][p][/p]

Tunguska 2: Whitefall Progress Update, Animation Bug Fix

[p][/p][p][/p][p]Dear Ghoul Hunters (or should I say, future Predators!),[/p][p][/p][p]Hope you had a great summer! I'm very happy to show you some nice update on the development of the sequel :) This summer I worked on building two maps: Iskraprom, the home of Vanguard faction, and West Petrovsky, a very large map of rural land, villages, forests, and water bodies with roads leading to other locations. [/p][p][/p][p]The work included making 29 new tree models and 8 new mesh grasses, all animated to swing back and forth in the wind (finally, no more frozen trees and flat billboard grass!), sculpting the terrains, placing the vegetation and painstakingly hand painting the terrain with texture. The terrain is also capable of gradual transition from normal state to the beautiful Whitefall state, which I took some screenshots of :) [/p][p][/p][p] [/p][p]I'm still only half way done with building West Petrovsky because I realized that I need to make more content to fill up the empty spaces, so it'll take me probably another month to fully finish. [/p][p][/p][p]And then I'll work on character models and hopefully adding ragdoll animation to them.[/p][p][/p][p]Regarding the update 1.94-4 for Tunguska: The Visitation - this update fixes the hand/weapon alignment problem of the playable characters, which was recently brought to my attention.[/p][p][/p][p]I took a lot of screenshots of the completed map area, as well as a video of me running around West Petrovsky, and uploaded to the sequel's Steam page. Come check them out, and don't forget to Follow and Wishlist :)

[dynamiclink][/dynamiclink][/p][p][/p]

Update 1.94-3 Patch Notes

This patch fixed a bug with Controller: when using the motorcycle to travel, if the cursor was in the inventory grid and user presses Y button to confirm travel, after loading the game will freeze with a broken UI.

Update 1.94-2 Patch Notes

This is a quick patch to fix a small bug, where the Right Stick dead zone is controlled incorrectly by the Left Stick Deadzone setting instead of the Right Stick Deadzone setting.

Also, to avoid misfiring of right stick signal under certain circumstances, unless the control scheme is set to Controller, the Right Stick input will be ignored.