Tunguska 2 Development Update, Demo Roadmap
[p]Dear Ghoul Hunters,[/p][p][/p][p]Hope you are having a great day! I'm happy to announce that the development of Tunguska 2: Whitefall has reached an important milestone: the 10-month-long 3D modeling/texturing/level building for the demo has been completed! Now I have a better idea of what can be included in the demo for Tunguska 2, and a timeline for it to meet the world.[/p][p][/p][p]This is what I have in mind to be included in the demo:[/p][p][/p][p]Maps:[/p][p]Iskraprom - previously a metal work factory, now the base for the Vanguard faction. [/p][p]West Petrovsky - A vast stretch of rural region contested by multiple factions.[/p][p][/p][p]Quests:[/p][p]Procedurally generated contracts and some side quests. Main storyline will not be included to avoid spoiling.[/p][p][/p][p]Features:[/p]
[/p][p]This is a small radio station that had sunk into the ground due to a past Visitation event. In the demo, it'll be littered with dangerous anomalies and serve as the location for an important side quest.[/p][p][/p][p]
[/p][p]This is a windmill farm that can be used to process plants into more refined ingredients.[/p][p][/p][p]
[/p][p]This is the heart of the old Petrovsky villages - the Petrovsky Cathedral. It'll be heavily fortified![/p][p][/p][p]
[/p][p]This is a tiny hideout in the woods. There are several locations like this throughout the map, for small NPC expedition groups to set up camp temporarily to rest before moving on.[/p][p][/p][p]
[/p][p][/p][p][/p][p][/p][p][/p]
- [p]Updated AI system that allows many NPCs to be present on the map, who will be roaming around and carrying out emergent objectives[/p]
- [p]New survival mechanics during Whitefall state[/p]
- [p]Updated crafting and cooking mechanics[/p]
- [p]Updated UI[/p]
- [p]New types of anomalies[/p]
- [p]Maybe - one or two new mutant type[/p]