1. Tunguska: The Visitation - Enhanced Edition
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Tunguska: The Visitation - Enhanced Edition News

Update 1.80-3 Patch Notes

- Fixed a bug with the motorcycle consuming all of the gas you put in the slot even when there's more than it can hold

- If you have a serum recipe book in your backpack, when opening the serum lab the book will be opened automatically

- Added a Makarov with limited amount of ammo to the player during the Soviet border mission. Player can choose to use the gun or the crowbar. Updated the tutorial text for this too.

- If player dies at the Soviet border, the game will ask whether to skip this map (and give up the weapons and money) and go straight to Zernaskaya

- Improved gamepad handling: if you release the left trigger while aiming and if your right stick has input, the right stick will be slowed down for a second so that the camera doesn't accidentally spin around

- Also improved the gamepad auto-aim threshold when the enemy is very close.

- If you have a superior stink gourd, you can summon 1 more spider per gourd; and if you have a premium one, you can summon 2 more.

- Fixed a bug with summoned spider not causing any explosive damage after it dies

- Changed the rate of receiving radiation when your radiation protection is not enough to cover the radiation in the environment. The rate is now exponential - meaning if there's just a little bit of radiation, you will gain radiation poisoning much slower.

- Got new icons for F1-F5 pocket on the HUD for gamepad

- Added a tutorial for cooking

Update 1.80-2 Patch Notes

This patch fixes a few bugs from the recent inventory control overhaul:

- Fixed a bug that prevents player from putting items into containers (keychain, medkit etc.)

- Now player can also move items between container and pocket slots and discard slots

- Fixed a bug that prevents player from clicking the "1" or "2" tab buttons to switch between sidearms

- Fixed a bug where the grid cursor (gamepad) is invisible under some circumstances.

Inventory controls Improvement & Bug Fixes

- Now, for both mouse and gamepad controls, the cursor will highlight the body equipment slots by proximity - i.e. you don't have to put the cursor directly on the item or slot in order to select it. This will make inventory management feel better for both mouse/keyboard and gamepad (especially gamepad!)

- When using gamepad to select a topic (the vertical list of buttons on the right during dialogue), after selecting, the cursor will stay where it was so you don't have to keep moving the cursor down the list each time you select a topic

- Fixed an issue with player getting stuck behind the mill in Zernaskaya

- Added a [X] button for mouse and keyboard to close the inventory/journal/etc. with a click

- Fixed a bug with selecting item quantity using mouse wheel or Dpad when there are only 2 items in the stack

- Fixed a bug with the mill not giving an error message when you put the wrong ingredients in it.

- The "trick or treat" topic will be hidden until Halloween day (every 7 days in-game)

- Added a background for the buttons during intro slides to make them look more like buttons

- Fixed a bug with the Destroy button (while looting dead body) not closing the inventory when pressed using gamepad.

- Fixed a bug with dialogue option tooltip not showing text for other languages

Big Update for Controller/Deck! + More Fixes and Improvements

This is something I had planned to do ever since I was working on Slaughterhouse DLC. Now that the DLC is released, I have finally taken two weeks to dedicate on improving inventory management for controllers.

If you use the left stick to move the cursor over any of the grids, you'll see a "LT" icon popping up. Then, if you hold down Left Trigger, you'll enter the "Tetris mode" where your left stick will move a block cursor inside the grid, and it will be confined within the grid until you let go of the Left Trigger. This will make item selection and placement much easier. If you need to move an item from one grid to another, just let go of the left trigger, move the cursor over to the other grid, and hold LT again to enter its Tetris mode. It actually feels like playing Tetris, haha.

Moreover, I added several improvements for controllers:

- When you enter the game the very first time, you'll see a black "Press Any Key" screen. If you press a keyboard/mouse button, you'll be assigned the Hybrid control scheme, and if you press a controller button, you'll be assigned the Gamepad control scheme.

- You can now use the Up/Down DPAD to select a save game slot and then press Y to load it.

- When at the Options page, if you hover the cursor at a line of option anywhere, you'll see the value of the option becoming bold. Now you can use Left/Right DPAD to scroll through the values. You can do the same with selecting body type and previous job at the character creation page.

I hope these changes make your experience better, and I'm still going to explore more improvement opportunities!



Now, other fixes/changes in 1.80:

- If you hover the cursor over the response option buttons in the dialogue, you'll see what the player will say if this button was clicked. This will help you know more about the choice.

- Fixed a null pointer bug when trying to place a repair kit in a pocket slot.

- Made Pyro's health random between 350 and 600, instead of always at 550

- Excluded Angel of Fire (armored Pyro) in Slaughterhouse, except at the boss fight

- Fixed a bug with the Ammo trader in Slaughterhouse only selling one stack of ammo per type later on. Now it's randomly between one stack and two stacks per wave.

- All seeds will have a chance to be high quality. If you plant a high quality seed, it'll contribute to the chance of the plant yielding high quality products. Premium > Superior

- Turning in high quality food or serums will also improve your relationship even more with the trader's faction.

- Fertilizer will also contribute to the chance of yielding high quality products.

- Fixed some of the small houses in Ravenwood where you get pushed up to the roof if you try to jump over furniture.

Update 1.79-7 Patch Notes

- Finally fixed the bug with summoning NPC with the charged soul stone. It should be deployed the same way as landmines. Much thanks to Interknet for patiently helping me troubleshooting it!

- Added code to ensure the summoned NPC spawns where the soul stone is