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Tunguska: The Visitation - Enhanced Edition News

Update 1.76-2 Patch Notes

- Improved rain FX and sound effects (don't fall asleep while playing!)

- Now after you sacrifice to the Rock in Ashinaka, it will permanently disable all of the teleporters. This should make your life a lot easier!

- Small improvements with ghouls moving towards player during attack

Merry Christmas! Slaughterhouse Gameplay Video, 1.76-1 Update



Dear Ghoul Hunters,

It's that time of the year again! I wish all of you a Merry Christmas and Happy New Year!

To go with the Christmas spirit, Dr Sidor and Larry both decorated their camps in Zernaskaya and Ravenwood, let's go check them out!

Speaking of Ravenwood - Steam Winter Sale just started, make sure to grab the DLCs while they are on discount :)

Also, I have finally made a gameplay trailer for the Slaughterhouse DLC. I played terribly - the difficulty of the survival mode is skyhigh at the moment :P I'll be adjusting the flow and difficulty in the coming week, and my goal is to release an early access for everyone by the end of the holidays. You can watch the gameplay trailer here:

https://store.steampowered.com/app/2692830/Tunguska_Slaughterhouse/

Finally, a few changes added to 1.76-1 patch:

- Fixed a bug where player is able to move around while strangling a NPC

- Improved the throwing accuracy for the throwing-blade Scythes

- For Sticks & Stones mode, added another instance of the Sledgehammer in Koshvoy house

- Added a check for player location when spawning invaders, to prevent situations where they spawn right next to the player

- Added a handling logic for when Options.dat is corrupted

Jingle Jam, Bug Fixes, DLC Progress Update!



Hello Ghoul Hunters:

First of all, thank you all for the amazing Jingle Jam 2023 event! Along with 79 other game devs who donated their games, we were able to raise 2.7 million pounds (3.4 million dollars) for charity. I'd never imagined that I would be part of something this big! I hope you all enjoy the game to the fullest extent :)

Slaughterhouse DLC Update

Since I had been quite busy fixing issues and adding features, progress was a little bit slow; but I was able to complete making most of the rewards you'll receive by completing each playthrough (for a total of 10 new, unique items to spice up your gameplay!)

I'm now back at fleshing out the enemy wave design, and in a couple of days I will be able to record the gameplay for you to see :)

1.76 Patch Update

- Adjusted the environmental sound affects to be more natural

- Fixed a bug with footsteps keep sounding after sitting down at the campfire

- Fixed a bug with player able to slide around while sitting at the campfire

- Fixed a bug with player getting stuck when picking up fish from the water

- Fixed a bug with stamina not draining when sprinting while switching weapons

- Increased the chance for crossbow bolts (excluding the caustic and explosive ones) to be retrieved from dead bodies. If you have the Foraging skill perk for collecting more ammo, then you have a 100% chance of retrieving the bolt from dead bodies.

- Fixed a bug with Spitters not rotating towards target when vomitting

- Fixed a bug with body hit sounds playing for damages received not involving bullets/melee

- Fixed a bug with mutants trying to melee player while his back is facing the player

Update 1.75-2 Patch Notes

- Fixed a bug with Ukrainian and Italian version where the game freezes when closing inventory, with a nearly full backpack

- Buffed the damage for M433 grenade ammo

- Quick save now also saves the amount of calories you have eaten

- Added a new checklist task telling player what to do after translating the research records

Update 1.75-1 Patch Notes

- Added reload speed data to various weapons. Some of them will now reload faster or slower.

- Added another attempt to deal with the bug of character falling to ground and suffer damage when entering a new area

- Increased the ammo drop rate with dead NPCs and traders

- Added 3840x1080 resolution option

- Fixed a bug where when NPC's guns durability reduces to 0, players will keep getting error notifications about it

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