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Tunguska: The Visitation - Final Cut News

Slaughterhouse DLC Demo is Now Live!

Thank you all for your patience in the past three months :) I have now completed enough mechanics in the Slaughterhouse DLC to start a demo! To play the demo, simply launch the game (version 1.78-4) and click "Slaughterhouse" option in the main menu, and then click "Start New".

The demo offer the first level of survival mode, where you can fight until Valentin's strength is reduced to 75%, after which a boss will show up. The demo ends upon the death of the boss and his minions.

The difficulty of the demo is intentionally left high, so that I can collect feedback and know what to adjust. Please feel free to post in the Community forum or in the Discord channel if you want to leave me some feedback.

And make sure to wishlist the DLC :)

https://store.steampowered.com/app/2692830/Tunguska_Slaughterhouse/


Finally, here's the list of other fixes and changes included in 1.78-4:

- Gun's default crosshair expansion size now varies depending on its accuracy

- Fixed an issue with jump/rolling not able to clear gaps

- Fixed an issue with mouse cursor not hidden while using the Radial Menu

- Fixed a bug with player start sprinting from a crouched position, which leaves the player hitbox and other parameters at the crouching mode

- Disabled using bandages while performing actions such as reloading

- Fixed a bug with motorcycle showing negative number for condition and fuel

- Added footstep sounds for jumping

- Fixed a bug with essential character spawner spitting error during save

- When loading game, the tutorial text will sync with the database

- Crows will try to avoid the player and will not land on any corpses too close to the player

- NPCs will avoid looting essential character's dead bodies and steal important loot

Update 1.78-3 Patch Notes

- Fixed a null reference bug in the HUD code

- Improved some of the journal entries and tutorials for better clarification and hinting

- Improved hit detection for landmines. Now you can shoot any landmines with ease!

Update 1.78-2 Patch Notes

- Adjusted the bullet hit dust effect's alpha, so that it's not so bright-white

- Fixed a bug with time stamp display of the Quick Save slot being inaccurate.

- Helmets will contribute to the defense against melee damage.

Update 1.78-1 Patch Notes

- The Ghost of Valentin (boss) has the wrong shield abilities. Changed it to the way it was before. He should no longer launch fireballs at you.

- Added a nearby enemy check for destroying dead bodies. (A new feature is being worked on for this)

Bandages Revamp And More! (1.78 Update)

After considering some recent feedbacks, I have decided to rework the current bandages system. The goal is to make bleeding more of a tactical challenge than an annoyance that is avoided simply by spamming bandages. Bleeding management is now more in-depth!

- Applying bandages from backpack or directly from pocket F1-F5 now triggers an animation (of you wrapping your arm). You cannot attack/move during this animation, so you have to be careful. If you have unlocked the Tight Wrap medicine perk (40 points), this animation will play faster.

- After applying bandages while bleeding, you will see a "reduce bleeding" stat boost icon. While the icon is active, your bandaging is gradually reducing the remaining time of bleeding. You cannot apply another bandaging until the icon goes away.

- If you hear heartbeat sound it means you are bleeding very heavily!

- You can now use the scrap cloth found on dead NPCs as simple bandages. It won't restore your health and will only reduce a small amount of bleeding time.

- When you are bleeding, if you engage in any activities that reduces stamina, your bleeding severity (not the duration) will very slowly go up. But if you stay calm without using stamina, the bleeding severity will slowly go down.

- Rebalanced the bleeding property of all weapons.

- Reduced the amount of bleeding if you are hit by a melee weapon over the body area not covered by armor.

- If any NPC is bleeding, you will now see a bleeding icon next to their name tag.

- For any elite/essential NPCs (bosses), you will now see their health level on their name tag.

- Added stabbing sound when you do a stealth kill with the combat knife.

- Enemies will say something when they are startled by louder noises. Previously, they will only speak if the noise is very small, like a thrown rock. This way if your gunshot/explosion/kill startles an NPC, you will hear him saying "what?" thus alerting you to hide.

- Fixed a bug with pocket item icon on the HUD doesn't go away even if there's nothing in that pocket

- Some level exits will only check if enemies are looking for you rather than their distance from you. This way you can leave the map if you stay off the radar even if they are near.

- Fixed a bug with high value items showing double prefixes

- Fixed a bug with not able to left-swing your combat knife after a stealth kill.

- Fixed a bug with current icon not going away when you pull out a melee weapon.