Balancing Update + Run-Slide
- You can now perform a running slide when you press the Crouch key while sprinting, which ends in crouching stance. You can basically sprint towards a cover and then press Crouch to quickly get behind it.
- NPCs will now heal themselves (with a little animation) AFTER they decide that there is no more threat around them. They will not do this during combat. This helps preventing friendly NPCs from slowly dying from bleeding.
- Each NPC will now have an intrinsic shooter skill stat. This stat determines how well they lead the aim at a moving target. The higher the NPC's tier, the higher chance they have good aiming skill.
- Added Drop and Drop All button to the menu when you right-click an item, for quickly discarding them from the backpack. They will drop onto the ground.
- Added separate mouselook rotation speed setting, which is independent of the Q/E or mouse wheel camera rotation speed.
- Improved sprint handling. You can now cancel the sprint by aiming down sight, and while aiming down sight, you can sprint to stop aiming.
- Fixed the aiming inaccuracy for various shotguns
- Stashes will now prepopulate their contents when you first enter the map. No more easy save scumming, and no more losing a good roll from loading previous save.
- Increased the height of dive-roll motion so that you can cross the same kind of gap as jumps.
- Alkevier will stop accepting your potatoes as seeds (since he already has potato plants growing), and will only take one seed per stack when you turn in seeds, to avoid accidentally selling everything to him.
- Fixed a bug with rolling/jumping spending too much stamina.
- Balanced the amount of XP you get from traveling to areas. You will get a big boost of XP when you travel to a place you haven't been to before, but when you go to somewhere you have been to before, you'll barely get anything.
- NPCs will now heal themselves (with a little animation) AFTER they decide that there is no more threat around them. They will not do this during combat. This helps preventing friendly NPCs from slowly dying from bleeding.
- Each NPC will now have an intrinsic shooter skill stat. This stat determines how well they lead the aim at a moving target. The higher the NPC's tier, the higher chance they have good aiming skill.
- Added Drop and Drop All button to the menu when you right-click an item, for quickly discarding them from the backpack. They will drop onto the ground.
- Added separate mouselook rotation speed setting, which is independent of the Q/E or mouse wheel camera rotation speed.
- Improved sprint handling. You can now cancel the sprint by aiming down sight, and while aiming down sight, you can sprint to stop aiming.
- Fixed the aiming inaccuracy for various shotguns
- Stashes will now prepopulate their contents when you first enter the map. No more easy save scumming, and no more losing a good roll from loading previous save.
- Increased the height of dive-roll motion so that you can cross the same kind of gap as jumps.
- Alkevier will stop accepting your potatoes as seeds (since he already has potato plants growing), and will only take one seed per stack when you turn in seeds, to avoid accidentally selling everything to him.
- Fixed a bug with rolling/jumping spending too much stamina.
- Balanced the amount of XP you get from traveling to areas. You will get a big boost of XP when you travel to a place you haven't been to before, but when you go to somewhere you have been to before, you'll barely get anything.