1. Tunguska: The Visitation - Enhanced Edition
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Tunguska: The Visitation - Enhanced Edition News

Update 1.66-1 Patch Notes

- You can now complete Sidor's potato farm quest by offering 1000 rubles - but this option only shows up if you actually have 1000 rubles at the time. After which, you lose the money, and after turning the quest in with Sidor, Legionnaires will become hostile.

- You can now Shift+Click the product in crafting window to quickly move it to backpack

- When using the repair kit as workbench, you can now use it to dismantle as many times as you want, as long as you don't close the window. After which the kit is gone.

Poison your sword! And Dead Zone DLC WIP Update

I've realized that I've been really missing what I did back in Skyrim and Diablo: poisoning the sword :) So I decided to add a poison item that you can drop onto the equipped melee weapon. The poison will give the Melee weapon 5 poison hits, and each hit delivers a varied amount of poison damage over time.

So where can you get the poison? You can either find it (sometimes, if you are lucky) with Cheslav after he becomes a travelling merchant, or if you manage to lift your relationship with the Lake Cossacks (Grigori in Lake Cheko), he will sell it to you as well. I'll also introduce a way to craft it in Nightmare or Dead Zone difficulty mode in the DLC.

Speaking of Dead Zone DLC, I just wanted to provide a quick update on my progress. I have just finished working on all the TEN new weapons, and started working on the SIX new weapon attachments. Then I'll need to figure out how to start a new playthrough after ending the game and place those new weapons in the map *only* for high challenge levels. Could get pretty messy, so I need to figure it out carefully.

Other changes included in 1.66:

- Tree cutting is balanced. Now the amount of damage you do to a tree depends on the type of weapon, how you swing it, the weapon's durability, and your melee skill perk (whether you have the increased damage perk)

- Enabling the control scheme tutorial at the beginning of the border-crossing quest, to remind players other options

- Fixed a bug with not able to add a two-row backpack upgrade if only one row is space is left. Also, After unlocking all your backpack space, if you find further backpack upgrades, they'll just increase your max weight.

- Added an option setting to adjust the UI size. Please don't use - and = any more.

- Fixed a bug that doens't allow player to craft serum or cook immediately when the Visitation ends

- Fixed an exploit where you are able to access Sidor's locked up cupboard while standing on the stairs

- Added the missing collider to the locker in Ashinaka lab

- Adjusted the 9x18 ammo weight

- Fixed a bug where you can see the floor below if you aim a gun at the wall of the first floor, when you are on the second floor

- Changed the label of "Auto" for auto save to "Quick", and the label of "Save" for manual sleep save to "Sleep"

A few bug fixes

- Fixed a bug with equipping shield causing null pointer error

- Added a mechanism to reset player action state, if the state is stuck for over 10 seconds. If you ever get stuck into action state race condition, this will be helpful

- Reduced the price of firewood

- Added an command to the console (Backspace): "unstuck". If you ever get stuck inside a geometry, just enter that command to lift yourself up

Update 1.65-2 Patch Notes

- The throwing knife has been added to the game, but since it's a DLC weapon, you can only access it by using the console. So if you are interested in trying it out, open the console with Backspace and type "get throwingknife 10". Equip and use it like a grenade, but you have to figure out how to make it "stick" to the target. Try throwing it at wooden objects like wooden fence.

- Attempted to optimize the interactive object selection code for mouselook/chasecam/gamepad control modes

- Fixed a problem with player back into a wall after strangling

- When aiming a rock/grenade, you can now see the distance in meters

- Kicking hostile human enemies will now cause some melee damage

- Several water-related infrastructures can now be looted, and they contain respawnable water bottles

- Fixed a script error in Ravenwood where you get to complete the final quest before you get it

- The radiation of Mad Mechanic anomaly will now vary from day to day. If the radiation is too high for you, come back in a day or two.

- Your base speed of receiving radiation is reduced. it was too fast previously

- Fixed a problem with NPC doesn't drop loot that he looted from another dead body

- Fixed a problem with silenced 44 magnum not playing reloading sound

- Each salt crafting now produces 10 salt

- Fixed a problem with not able to rebind quick-save key

- Reduced the level of noise produced while strangling someone

- Added a raycast blocker on the second story floor of Sanatorium

- Fixed an issue with player immediately alerts the enemies when the Sanatorium stealth quest begins

- If you close a notebook, and open the same one again, you will automatically go back to the last open page. If you open another notebook, the page memory resets.

- Fixed an issue with player stopping for a second while sneaking and toggling always-walk

- All smashable crates no longer have physics. this should prevent them from flying away.

Better Beer + Lots of Improvements And Fixes (Update 1.65-1 Patch Notes)

- Beer will now give you a short and big buff in arm strength, which results in significantly higher melee damage. Drunken brawls!

- Traders will pay a better price if you sell them a gun with better durability than all of his same items

- Kicking crates by clicking them will force player to face the crate

- Added a console log history page, accessible from the Tasks page

- Tamed the clinking sounds while running/sprinting

- If your melee strike first hits a wall before hitting the target, the hit will now properly register. But not if you try to hit someone through the wall

- Player walking speed is increased with new animation

- Added some task descriptions/steps to Sidor's first two quests to avoid confusion

- Crafting during visitation is no longer allowed

- Fixed a bug with crooked aim after throwing grenade with G key

- Fixed a bug with crooked aim and spinning while sneaking

- Fixed a bug with UI being stuck in menu page with message "there's still selected item"

- Added yield quantity info in food recipes

- If gun has laser, then the yellow arrow will not show while aiming with ChaseCam mode

- Flipping pages key will now be A/D or left/right arrow

- Respawn announcements will not show if there was a recent one in the same location

- Rebalanced medicine prices

- Rebalanced food calories for meat dishes

- Visitation is less frequent in Normal mode

- Radiation and bleeding indicators will flash to indicate the severity

- Radiation given by mad mechanic anomaly will vary depending on its state

- Reduced energy consumption speed, which wasn't meant to be this fast.