1. Tunguska: The Visitation - Enhanced Edition
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Tunguska: The Visitation - Enhanced Edition News

Update 1.60-2 Patch Notes

- With chase cam, the little arrow will now indicate where the player is aiming at. and it'll also help reveal building and hide trees.

- Fixed a problem with aim stuttering when camera view is on top with chase cam mode

- Disabled motion blur

- Fixed a bug with cursor not showing up when interacting with a bed.

- You can now press Esc to close the resting panel.

Update 1.60-1 Patch Notes

- Added a new control scheme: Chase Cam. This makes the game control similar to 3rd person shooter

- Further enhanced the aiming control for ChaseCam and Gamepad control scheme

- Improved aiming accuracy with lock-on style aiming

- Fixed a bug where landmines cannot be locked on

- Fixed a bug where plants that had been picked and respawned cannot be picked under mouselook mode

- Added more items that would spawn when you break a crate

- Fixed a bug with light switches not able to turn off lights and/or radio

- Adjust kicking direction

- Fixed the size of tactical shotguns. they are now 2x6 rather than 2x7

- Fixed a bug where you cannot shoot at friendly NPCs

Update 1.60 - Control Scheme Improvements!

- Organized the settings page, grouping related setting items together

- Added a new setting: Control Scheme. The values are following:

1. Fixed: camera is fixed at the character's position. Requires manual camera rotation with Q/E or mouse wheel scroll

2. Panned: camera pans with mouse cursor, also requires manual rotation

3. MouseLook: newly added control scheme similar to Weird West. When not aiming, camera rotates with mouse movement. When in melee mode or aiming down sight, camera is fixed and you will see the aiming cursor, in classic twin-stick style. In this view, you can move the cursor to the edge of the screens to rotate the camera, or you can use Q/E or mouse wheel too.

If you need to interact with objects, just walk up to it, and when you see the icon, press LMB to interact.

4. Gamepad: similar to the MouseLook control scheme, but with gamepad. While aiming, hold RB and use right stick to rotate camera.

- The name tags for NPCs and objects will now show on top of them rather than far away on top of the screen.

- Added a new setting: mouse wheel function while aiming. You can now specify whether the mouse wheel should rotate or zoom while aiming or not aiming. You can access the other function by holding CTRL and move the wheel.

- Added a direction arrow indicator around the player character while in melee mode, to indicate the direction of strike.

- Added pictures of the crafting station when using different crafting stations. This helps reducing confusion "why can't I cook a pizza in the serum lab???"

- Now when planting seeds, you can drop a stack of seeds onto the seed slot, and it'll automatically insert one. You can do the same with fertilizer.

- You can now sell serum recipes to non-essential NPCs (the minions). Each person offer different price to different recipes.

- The monsters under the ravenwood church crypt will now spawn after you open the doors to avoid exploits.

- Dismantling weapons now depends on weapon condition. Better condition weapons generate a little more scrap.

- You can now click on the smashable crates, and the character to walk up to it and perform a kick.

- You will no longer be able to sleep with the sleeping bag when there's radiation around you.

- Fixed an exploit where you can melee hit an NPC/ghoul through the door or wall.

- Fixed the console output when you take permanent serum, to reflect the actual increase rather than the theoretical increase.

- Fixed an exploit with loading resolvers

- Player will face the item when picking it up from the ground

- Fixed a bug where shooting Celestial Sisters with armors will leave phantom bullet holes

- Fixed a bug where player can slide forward while performing melee strikes

Overhauled Control Scheme Beta Is Now Available!

Thank you everyone for your patience! In the last two weeks I managed to successfully overhaul the control scheme. Now you have four different control schemes:

1. Fixed camera - manual view rotation
2. Panned camera - manual view rotation, camera position follows mouse
3. Mouselook - the "Weird West" style, camera rotation follows mouse, interact by walking next to the object and pressing LMB. When aiming down sight, camera is fixed just like Weird West, but you can rotate the view with Q/E or mouse wheel (can be configured in settings)
4. Gamepad - the same Weird West style controls like Mouselook, except with gamepad.

Here's how you can try it out:

1. Back up all the .dat files under C:\Users\\AppData\LocalLow\RotoristWorkshop\Tunguska
this way when you revert back to full build, you won't lose anything.

2. Add a beta using password "tunguskathevisitation"

3. Enter the game, go to settings and change "Control Scheme" to "Mouselook".

Feel free to let me know if you run into any problems!

Thank you :)

Coming Up: Game Control Overhaul

One thing that had been bothering me is the control scheme of the game. The biggest challenge is camera rotation. Over the last year and half, I have been attempting many ways to make camera rotation easier, although to me personally, the mouse wheel scrolling is the most handy way, there are a lot of players who can't get used to it. I haven't found a good solution until now.

There's this game called Weird West, which features very similar gameplay as Tunguska - real time isometric shooter. Weird West has adopted a totally different control scheme that does not require manually rotating the camera - instead, the mouse X axis will rotate the camera, and Y axis tilts the camera back and forth, and the cursor is hidden unless you are aiming a gun. Since Weird West is a much better game than Tunguska, it make make total sense to emulate their control scheme and add it as an option for folks who prefer not to manually rotate camera.

However, this effort is not trivial. Not only should I create a new camera control style, I also must add a new object interaction system, so that you no longer require a mouse cursor. This will probably take me one to two weeks. Until then, I will pause updates unless there's a major bug that needs fixing.

Thank you for your patience!

Now, a few fixes added to 1.59-9:

- Now you no longer have to pull out the Garrote to strangle an enemy. All you need to do is to keep it in the Tool slot.

- For houses that has porch room, the porch roof will disappear at the same time as the house roof, making it easier to walk through the porch.

- Moved some chairs so they stay out of your way.

- Fixed the Chinese version of the grenade tutorial entry, which contains incorrect key info.

- Fixed some types in Chinese translation