1. Tunguska: The Visitation - Final Cut
  2. News

Tunguska: The Visitation - Final Cut News

Update 1.64 Patch Notes

- When you are near several items that are very close to each other, you can press the Dosimeter key (game will prompt you) to cycle through these objects, and then you can interact with the intended one by clicking LMB.

- You will now slowly receive passive progress with Stealth skill if you sneak near an unaware enemy (must be moving, not standing still). The closer you are, more progress you will receive.

- You can "upgrade" an NPC's loadout by selling guns, helmets, and armor to them. If the item sold to them is of higher tier than their own, they will switch to the new item.

- Improved hit detection for landmines, so you can better shoot at them.

- Fixed a bug with Lard not able to receive higher quality if you use high quality pork to make them.

- Zooming in and out (Z key) will play a little cue sound

- When you are in the intro screen (such as beginning of the game it tells you it was 1985 in NYC), you can press Space (or Enter for the second button) to trigger the button - no need to click on them

- Added new boost icon for when you use meds that slowly reduce radiation (like Vodka)

Update 1.63-1 Patch Notes

- Fixed a bug when holding sprint key while aiming down sight causes many clicking sounds

- Fixed a bug where switching from a gun while aiming to a thrown object, and before the thrown object is taken out completely, the trajectory line is stuck if you let go of aim button

- Now switching ammo (hold R) will honor the ammo in the pockets.

A Few Gameplay Improvements

- You can now put ammo in the pocket slots. When you reload a gun and its ammo is in the pocket, the reload is faster.

- Added a "Chinese Sports Drink" item which can be found throughout the Zone and bought from traders. This drink simply restores 60 points of stamina, which can be helpful in the early game during melee combat.

- The SR-1 serum is getting a big buff: it will give you 1 hour of unlimited stamina!

- Player will now receive combat and/or survival XP when completing certain quest tasks.

- Kicking smashable crates will now alert nearby enemies.

- Buffed the entrenching tool by shrinking its size in the backpack, and allowing it to cut trees and break doors.

- Fixed a bug where the dirty shovel cannot be used to dig graves

- Venkat will now sell the complete workbench guide

- When holding down the sprint key while jumping, the player will no longer stop sprinting after the jump.

- Fixed a bug where Scythes can still hurt you immediately after you hurt him, if he was in the middle of an swing.

Update 1.62-3 Patch Notes

- Attacking loot crates will now alert nearby enemies

- When splitting item stacks, you can right click the item, and then press 1-9 to quickly grab X number of items

- Player is allowed to insert a weapon attachment onto the attachment slot, even though the weapon in the slot doesn't support it. An error message will be shown.

- Allow mouse wheel to select hours under the sleep window

- With the quick-save feature, sleeping bags will no longer be given freely to the player. However, you can still buy it from Sidor whenever he has it for sale.

- If player has no energy left and no food eaten, after travel/sleep, the stamina will no longer be replenished.

- If you grow a plant along with a fertilizer, then it is guaranteed that you will harvest something from it.

- Mortes will no longer have different quality levels since it makes no sense

- Various large audio files (such as music) will now cache when games starts, to avoid high disk I/O stuttering during gameplay.

- If you hire guards from Larry and they die, you can skip the respawn delay by asking Larry to disband them, and then pay him again to get the guards back immediately.

- Fixed a bug where consuming a pocketed item causing the other items in the pockets to shift towards it


Grenade Throwing Overhauled!

Grenade and rock throwing has always been clunky, even with the yellow rendered trajectory line. After some troubleshooting yesterday, I finally figured out why it was problematic: the trajectory line calculation was wrong.

After correcting the code, I also added the ability to detect when the trajectory hits an object, and put some nice sparks there to indicate the point where the grenade/rock would hit the wall. This way, you can easily tell where the grenade will land, and whether it will go nicely through a doorway or even window.

I also increased the base accuracy of throwing, but to get the most out of grenades, you should unlock the first two perks for the Explosive skill.

Additionally, I improved the "low toss" which is when you tap RMB without aiming the grenade with the trajectory. Now, the low toss will go high enough to clear any small obstructions on the ground such as stepping stones, making it easier to toss a grenade into a door.

Finally, when you use the "Quick Throw Grenade" ability which is by default bound to G key, You can hold G to aim with the trajectory.

Now, let's get out and throw some nades :)