1. Tunguska: The Visitation - Final Cut
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Tunguska: The Visitation - Final Cut News

Better Beer + Lots of Improvements And Fixes (Update 1.65-1 Patch Notes)

- Beer will now give you a short and big buff in arm strength, which results in significantly higher melee damage. Drunken brawls!

- Traders will pay a better price if you sell them a gun with better durability than all of his same items

- Kicking crates by clicking them will force player to face the crate

- Added a console log history page, accessible from the Tasks page

- Tamed the clinking sounds while running/sprinting

- If your melee strike first hits a wall before hitting the target, the hit will now properly register. But not if you try to hit someone through the wall

- Player walking speed is increased with new animation

- Added some task descriptions/steps to Sidor's first two quests to avoid confusion

- Crafting during visitation is no longer allowed

- Fixed a bug with crooked aim after throwing grenade with G key

- Fixed a bug with crooked aim and spinning while sneaking

- Fixed a bug with UI being stuck in menu page with message "there's still selected item"

- Added yield quantity info in food recipes

- If gun has laser, then the yellow arrow will not show while aiming with ChaseCam mode

- Flipping pages key will now be A/D or left/right arrow

- Respawn announcements will not show if there was a recent one in the same location

- Rebalanced medicine prices

- Rebalanced food calories for meat dishes

- Visitation is less frequent in Normal mode

- Radiation and bleeding indicators will flash to indicate the severity

- Radiation given by mad mechanic anomaly will vary depending on its state

- Reduced energy consumption speed, which wasn't meant to be this fast.

New Free Gear, Improved Main Menu, Update on Dead Zone DLC

Dear Ghoul Hunters:

First of all, thank you everyone for the support! It's an honor for me to present this game to you, and I hope you get many hours of fun time from it :)

As a small token of gratitude, I'm releasing a free gear that you might find useful: a wooden shield. You can equip it on either of your primary/side arm slots, and when you pull up a melee weapon, the shield will be moved to your left arm. The shield will provide 100% protection from head-on melee attacks - if you keep it in good condition (and no it doesn't block bullets). Attacks from the side has some chance to be protected as well. It will definitely help when you tackle a group of Scythes!

You can find this shield at the barrel on the small pier by the Zernaskaya church (if you start a new playthrough), or buy it from any traders who sell melee weapons (except Sidor, his level is too low).


Also, I know many of you folks are eagerly waiting for the Dead Zone DLC. I apologize for the delay; I just had to fix some of the technical debt that got piled up. I'm almost done with making all the new weapons. I just have a couple of things left, such as the throwing knife - it's going to be the most realistic throwing knife you'll see in modern gaming, might even be as tricky as real throwing knives :) After this, I will start making some "boss ghouls" for the high challenge playthroughs.

Other changes included in this update:

- NPCs will sometimes loot dead bodies they see. Not all of them, which would be frustrating for you. They would equip the new weapon if it's better than their, and save the rest of the loot in their inventory, and put them on sale if you trade with them.

- The main menu now supports up/down arrow or Dpad navigation

- When you click on "Continue" in the main menu, it'll show a "load save game" page where you can choose which save to load.

- Balanced the sound effects in the main menu.

- Increased the F1 Grenade and Makeshift Landmine's damage drastically to make them more desirable and useful.

- A new icon for the potato bread so it's no longer confused with the Rye bread

- Fixed some issues with strangling with Garrotte. Hopefully now you will no longer encounter problem with your victim sliding away when you strangle them.

- Fixed a bug with NPCs detecting dead bodies even when they are out of their sight. This could cause your silent takedowns to go haywire when you kill one of them, and immediately the guards would notice the dead body

- Fixed a bug with Ashinaka sanatorium spawning human NPCs who just stand there like idiots

- Added a chest in the car in the army cordon level. Now you can find all three gasolines required in that level, not having to go back to town to get it.

- Sidor will try to remind you about Hans's detector project before you head to the train station

- Siren and mutant spawning sounds are cached, hopefully to reduce some micro-stuttering

- Added error handling of failure to connect to local database, which can be caused by putting the game file in a folder with special characters



As usual, whenever I add new features I tend to break stuff... Please feel free to let me know either in the Steam Community or Discord if you notice anything wrong.

Thank you! :)

Update 1.64-2 Patch Notes

- Fixed a bug where the angel of fire household causes save game failure

- Added a simplified options menu to the main menu

- For the RMB quick melee strike (tap RMB) your movement will no longer be restricted while you strike. For the other types of melee strikes, the movement will still be restricted

- The stamina cost for each type of melee strike will now be different. The more damage the type of strike deals, the more stamina it costs.

A couple of small changes on top of 1.64-1

- Added some logs to help troubleshoot a very rarely seen reloading problem. If you run into any issue where you have a gun and ammo available, but pressing R doesn't do anything, please copy the "output_log.txt" file and provide to me for analysis.

- You can now add command line argument to Tunguska.exe (by creating a shortcut) to set custom resolution. For example:

Tunguska.exe -screen-width 3000 -screen-height 2000

When you run this shortcut, the game will have a resolution of 3000x2000.

Update 1.64-1 Patch Notes

- Added the ability to cook the F1 grenade by holding RMB. Just be quick with selecting the trajectory, but if you run out of time, simply keep RMB held and switch to another weapon, and it won't explode in your hand. Other grenades cannot be cooked due to their already short fuse time.

- Fixed a bug with Panned/Fixed mode where toggle dosimeter doesn't work.

- Fixed a few raven perch spots so when they get killed their they will fall to a place reachable by player

- Updated the grenade explosion effect