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Tunguska: The Visitation - Final Cut News

Tunguska 2: Whitefall Dev Progress Update!

[p][/p][p]Hello Ghoul Hunters,[/p][p][/p][p]It's time for another dev update for the sequel! I have added one more Monolithic Manifestation called "Pulsar". It's a flying, glowing orb, rotating randomly in midair, and it emits two light beams which can detect humans. Once detected, it will switch to attack mode, with its beams turning into burning rays of death! Moreover, upon detecting a target, it'll also emit a sound that alerts other nearby Monoliths to rally upon the target. [/p][p][/p][p]I will provide countering mechanisms once all the Monoliths are done. For example, to counter the Pulsar, you might shoot at it to cause it to spin uncontrollably for a few seconds, making it harder for it to fix the beam on you. [/p][p][/p][p]But for now, I recorded a gameplay video and uploaded to the Steam store page for the sequel, where I was hunted by the Pulsar and two Meatballs. Check it out![/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]I have one more Monolith to make, and then I'll start working on the new UI. We are well on our path towards a playable demo for the mid-year Next Fest, possibly in June 2026 :)[/p][p][/p][p]Also, update 1.96-5 has a quick update to fix a game-breaking bug that was reported to me yesterday - after you start the defense quest in Lake Cheko and waiting for the enemies to come, if you travel by boat to the lake cottage and stay there until the enemies' arrival and then travel back, the enemies will never arrive and you can't complete the quest. The fix will delay the enemies until you get back to the swamp.[/p][p][/p][p]I know I have been updating the game frequently in the last couple of weeks, and it might have caused inconvenience with some folks. I apologize for that. The game was on a big discount and there was a large influx of players, and along with it more eyes on the product. Therefore I tried to update the game as soon as I'm aware of any significant issues, so that others won't be impacted. I promise that the updates will wind down from now on :) Thank you for your patience and understanding![/p]

Update 1.96-4 Patch Notes

  • [p]Fixed a bug where if the UI size is set to too high (such as 14), the submit button in the character creation page will be outside the screen, preventing user from starting the game.[/p]
  • [p]There is now a command to disable the winter event and remove the Christmas decors:
    set coal_active 0
    Then save and load.[/p]
  • [p]Corrected some French translation[/p]
  • [p]There used to be some discrepancy between the scope crosshair and the actual direction the gun is aiming at. They will be synced better in this build.[/p]
  • [p]Increased the range and handling for SKS Sniper and SKS Carbine.[/p]

Update 1.96-3 Patch Notes

  • [p]There are reports of game stuck in demo mode. I'm not sure why it behaves like that, so in this update I just removed all the code for demo mode.[/p]
  • [p]After killing a NPC through strangling, the player will automatically go crouch.[/p]
  • [p]Improved knockback animation[/p]

DLC Giveaway Galore, Day 3!

[p]Dear Ghoul Hunters,[/p][p][/p][p]Happy weekend! Today I have 30 keys for the Slaughterhouse DLC to give away! Enjoy the fast-paced, challenging survival mode that lets you convert kills to better weapons, and unlock new gears for the base game![/p][p][/p][p]To enter the giveaway, sign up for Tunguska Broadcast from the URL below:[/p][p][/p][p]https://tunguskagame.com/#jan-aslkj1209ljk[/p][p][/p][p]Good luck![/p]

Update 1.96-2 Patch Notes

  • [p]Fixed a typo in the Mosin Nagant data that prevented it from loading AP ammo[/p]
  • [p]Fixed some navmesh issue in the Soviet Border area[/p]
  • [p]When submitting a key as part of a quest, added the ability to detect the key inside keychain[/p]
  • [p]Fixed a logic issue with gun damage processing that causes player to flinch/stumble even when the armor blocks the bullet completely[/p]
  • [p]Reduced the chance of player stumbling in Nightmare mode[/p]
  • [p]Fixed a typo in the tutorial that says to press B button to unload ammo. It should be X button.[/p]