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Tunguska: The Visitation - Enhanced Edition News

Weapon Firing Modes!

Hello Ghoul Hunters,

I know I have said previously that the last feature I wanted to add was the X-ray effect, but later I realized that someone made a mod on moddb to add a weapon firing mode feature :) But the mod had some issues with burst fire so I decided to just add the feature officially.

How Weapon FIring Mode Works


It's very simple and doesn't involve any additional key/button binding. Simply take your gun out, aim down sight, and then press Interact key (F key or A button by default). The current firing mode is displayed next to the weapon icon in the HUD:



Also you will see in the weapon item's description which firing modes it supports, in this case the VSS supports S (semi auto) and F (full auto):



Now with this overhaul, the following guns have additional firing modes:

AKM: S/F/B
AK-74: S/F/B
M16: S/F/B
AN94: S/F/B



Other Fixes Included in 1.88


- More fixes and improvements for German translation

- To make sure the important tutorial entries aren't missed, these entries will pop up a window requiring the player to confirm it, such as the warning for landmines.

- Added an improvement to faction job assignment: when player kills a NPC standing on guard, and then save/load, the game will not try to immediately fill this guard position with another NPC, because it makes the player confused: I thought I just killed that guy! Instead, the guard position will stay vacant until there's a guard-changing/relieving event, and then someone sitting by the fire will take up the post. Or, it'll get filled when the faction replenishes the dead NPCs.

- Added a ladder outside Station 11 train hangar to shorten the traveling distance going between Luxury House level and Ashinaka level

Update 1.87-9 Patch Notes

- Fixed a bug in the main menu where controller Y button doesn't work when starting a new game until you use Dpad to move the button focus

- In main menu, pressing Dpad will unlock controller cursor

- Fixed the misalignment of button/key mapping for German UI

- Improved the feel of controlling the quantity slider when splitting item stack using Dpad and right analog stick

- Fixed a bug with motorcycle travelling

- Disabled the motorcycle destination for Ashinaka Forest due to it can be exploited to skip the scripted explosion event

- You can now use A/D to cycle through destinations with motorcycle

Update 1.87-8 Patch Notes

- Improved the first tutorial entry for controller players

- Fixed a bug where mutant AI still runs while player is outside the AI active range (which causes the wolves to kill all of the NPCs in zernaskaya when player is spending a long time in the cellar)

- Fixed an exploit that allows ingredients to be duplicated

Update 1.87-7 Patch Notes

- When using gamepad, added a highlight bracket for the game options entries to better indicate which option entry is focused

- Yet another attempt to fix the bug where dead mutants might play the attack animation

- Fixed a bug where toxic fog shows up when player is in underground

Update 1.87-6 Patch Notes

- Fixed a problem with only recognizing the trigger inputs of the "first" controller if there are multiple controller devices connected

- Fixed an null pointer error when entering Zernaskaya while starting NG+