1. Tunguska: The Visitation - Enhanced Edition
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Tunguska: The Visitation - Enhanced Edition News

Update 1.78-7 Patch Notes

- Added Boiled Crow Egg item and corresponding recipes. You can find the recipe either from Jerry's recipe book or the Guide to The Zone sold by Sidor.

- The chance a ghoul will block your melee attack now depends on three factors:
1. how much blunt damage the weapon has compared to sharp damage (more blunt = can crush through blocks)
2. how heavy the melee weapon is
3. player skill and swinging style (heavy swings = can crush through blocks)
4. whether the ghoul is of "heavy" type (such as scythe vs small ghouls)
For example, an axe will be less likely blocked by a ghoul than a machete.

- Fixed a bug where player can act strangely such as sliding around when pressing jump key while stunned by spider

- Fixed a bug that allows the shield to be equipped sideways in the inventory

- Fixed a bug with event listeners not cleared when returning to main menu

- For Slaughterhouse Demo, made wolves less common since they can swarm you very quickly

Slaughterhouse DLC Demo Improvements!

With additional feedback, I have made further improvements to the Slaughterhouse DLC demo :) Feel free to give it a spin!

Changes added in 1.78-6:

- Fixed a bug with Valentin's power returning to 100% when you load a previous save

- Intermission time now starts at 1 minute and grows up to 150 seconds towards the end of the game.

- Moved all of the traders in Slaughterhouse onto the first floor for convenience

- Wolves and boars will no longer trigger the Talon rocks

- Slowed down the health buff Talon rocks give to the ghouls

- Increased the damage of rusty shovel

Other changes not related to Slaughterhouse:

- Increased the acceleration when player starts running or sprinting, making it feels more responsive.

- When using repair kit as a workbench (right click and Use), each action (dismantle/combine) will reduce some of its Repair Amount, so that you can use it for several crafting sessions rather than just one and gone.

- Rebalanced the heavy armors (Scythe armor, AETHR and Perseus armor). Added more protection and durability, and added debuff such as speed reduction and not allowing jump and sprint. Later there will be a battery-powered "locomotion unit" that will remove debuff and give extra arm strength.

- Dismantling ammo will now give you casing, in addition to powder + scrap metal. Later there will be a "casing converter" that can convert casing of one caliber to another

- You can now dismantle casing for scrap metal

https://store.steampowered.com/app/2692830/Tunguska_Slaughterhouse/

Slaughterhouse Demo Update

Thank you all who have playtested the Slaughterhouse DLC demo! After receiving the feedback, I have made some improvements, namely:

- Added tutorial to help player understand the talon rocks and the soul stones.

- Fixed a bug with player stuck in a death loop if he dies right after killing the last enemy of the wave, because the game was saved automatically after player died. Now if this happens, the game will simply not save. Also, to avoid other types of death loop, after the wave ends the game will remove all your bleeding and caustic damage.

- Rearranged some enemy types so that boars don't show up too early.

Also some general gameplay improvements:

- For the ARPG and TwinStick control scheme, added the ability to tilt the camera up/down while holding down MMB (mouselook keybind), This allows ARPG mode to see further away

- For ARPG control scheme, increased the max FOV so you can zoom out further

- Extended the iframe (invincible time) for jumping and dive-rolling.

- Dive-rolling is now faster and player will move further.

- Adjusted the animation controller so that you can initiate jump/dive-roll when you are aiming or in the middle of a melee strike. This makes such maneuvers more responsive during combat.

- The direction of jump and dive-rolling is now determined by three factors:
1. when player is still and holding melee weapon, the direction of melee strike (cursor or mouselook)
2. when player is still and not holding melee, the direction of character's facing
3. when player is moving, the direction of movement

- Using bandages will not be allowed when performing actions such as reloading. But while applying bandages you can still jump or roll forward.

- Fixed a bug with items in the ingredient jar not showing prices

- Fixed a bug with the display case in Ravenwood house not showing items in correct order

Hope you enjoy the demo and please wishlist the DLC if you can to not miss the launch discount :)

Thank you!

https://store.steampowered.com/app/2692830/Tunguska_Slaughterhouse/

Slaughterhouse DLC Demo is Now Live!

Thank you all for your patience in the past three months :) I have now completed enough mechanics in the Slaughterhouse DLC to start a demo! To play the demo, simply launch the game (version 1.78-4) and click "Slaughterhouse" option in the main menu, and then click "Start New".

The demo offer the first level of survival mode, where you can fight until Valentin's strength is reduced to 75%, after which a boss will show up. The demo ends upon the death of the boss and his minions.

The difficulty of the demo is intentionally left high, so that I can collect feedback and know what to adjust. Please feel free to post in the Community forum or in the Discord channel if you want to leave me some feedback.

And make sure to wishlist the DLC :)

https://store.steampowered.com/app/2692830/Tunguska_Slaughterhouse/


Finally, here's the list of other fixes and changes included in 1.78-4:

- Gun's default crosshair expansion size now varies depending on its accuracy

- Fixed an issue with jump/rolling not able to clear gaps

- Fixed an issue with mouse cursor not hidden while using the Radial Menu

- Fixed a bug with player start sprinting from a crouched position, which leaves the player hitbox and other parameters at the crouching mode

- Disabled using bandages while performing actions such as reloading

- Fixed a bug with motorcycle showing negative number for condition and fuel

- Added footstep sounds for jumping

- Fixed a bug with essential character spawner spitting error during save

- When loading game, the tutorial text will sync with the database

- Crows will try to avoid the player and will not land on any corpses too close to the player

- NPCs will avoid looting essential character's dead bodies and steal important loot

Update 1.78-3 Patch Notes

- Fixed a null reference bug in the HUD code

- Improved some of the journal entries and tutorials for better clarification and hinting

- Improved hit detection for landmines. Now you can shoot any landmines with ease!