1. Tunguska: The Visitation - Enhanced Edition
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Tunguska: The Visitation - Enhanced Edition News

Update 1.67-8 Patch Notes

- Increased the size of colliders for the buttons in the character creation page

- Fixed a problem with NPC able to stand on top of some trees

- The old mill can spawn humans

- The rangers and mongols will now hide inside buildings during visitation

- No-flinch perks are a bit overpowered. Made it so that you'll still flinch for 30% of the time. This is to balance for when NPCs have that perk - they become way too powerful

- The helmets and armors with special effects will become less effective as durability goes down.

- Fixed a bug where money spent via guides is not counted in the accomplishments

A quick bug fix

I apologize for my mistake - last night while fixing one bug, I accidentally wrote the code to double an essential character's health by 2 each time you load the game. This small patch is to fix that bug. Thank you for your patience!

Update 1.67-7 Patch Notes

- Added a new container: Ingredient Jar. You can store serum ingredients in it. It will be a quest reward from Haruko after you get her recipe book back (requires new playthrough if you have already completed that quest)

- Fixed several bugs related to my code refactoring for the Dead Zone DLC. Symptom including essential NPCs having lower health, the border patrol guards having too much health, and DLC items showing up unexpectedly

With all the code change I committed, there might be other (hopefully not!) issues. Please let me know if you notice anything unusual. Thank you for your patience!

Update 1.67-6 Patch Notes

- Fixed a bug where if you manage to duplicate the tooth before Larry/Jian Jun asks you to, you can't complete their quest. Now you can just go back to the rock and duplicate it again to finish the task.

- Fixed a bug with picking up an item while holding melee weapon. If backpack is too full, you could cause inventory to be stuck because it was trying to open the inventory while you swing the weapon, but since you can't open inventory while swinging, the inventory thinks there's a selected item and won't open.

- Improved the walking animation while holding melee weapon

- Lighting bolt that strikes you should disappear when you teleport away (like when you enter a portal)

- The RPD will now require 130% arm strength to use. This is to balance with the new DLC weapons that require (a lot more) arm strength

- Added a armored ghoul model with a little bit of armor

A small bug fix

I noticed that during the Soviet border patrol scene, the patrol guy tends to get stuck by the boom barrier until you distracts him. The issue seems to be Unity's pathfinding algorithm. I made some changes to the boom barrier and now the patrol no longer gets stuck there.

This update also contains a LOT of hidden code changes for the Dead Zone DLC. These code doesn't apply to the base game, but potentially I might have broken something... Please feel free to let me know in Steam Community if you notice anything strange.

Thank you!