1. Tunguska: The Visitation - Enhanced Edition
  2. News

Tunguska: The Visitation - Enhanced Edition News

Merry Christmas! And Some Gameplay Improvements



Dear Ghoul Hunters,

It has been a hard-working but yet fruitful year! I wish you all a Merry Christmas and a Happy New Year :)

I have been very busy working with Microsoft to certify Tunguska: The Visitation for Xbox launch. It's basically going through some rigorous testing process, and if there's anything wrong I must fix it and restart the certification. The fourth iteration is now being tested, so fingers crossed!

One major benefit of going through the Xbox porting process is to identify lots of areas of improvement, especially with controllers, which benefits Steam Deck and controllers users. In update 1.91-3 I've added the following improvements:

- You can now use the left bumper/right bumper on the controller to scroll through UI tabs

- Cursor movement by left stick is now related to screen resolution, so that under high resolution it doesn't feel so slow and sluggish

- You can now hold left stick button down to accelerate cursor movement

- Added some DB caching to reduce the amount of DB read operations, which helps with loading time

- This is to free up the up/down Dpad arrows so that they can be used in the inventory grid to select items (in addition to holding left trigger to activate grid selection). Just hover the cursor over the grid, and start pressing Dpad buttons - feels like Tetris!

- Added more friction to the throwable skulls so that they don't roll around too much, making anomaly-spawning more accurate

- When creating character, "First Name" and "Last Name" input will become bigger when hovering cursor over them, making it easier to select them

- You can now use left trigger or right trigger to change options setting when the cursor is hovering above it

- Fixed a bug where player's hitbox doesn't shrink when beginning to slide

- Fixed a bug where pressing bumper buttons while holding an item will move the tabs

- Fixed a bug where holding Combo and pressing Dpad to use pocket item will also pull out sidearm or detector

- Fixed a bug where you are able to use Dpad to change a setting even though its left/right arrows are disabled

- Adjusted some items' colliders

- Reduced the particle effects in Slaughterhouse to help improve performance

Update 1.91-2 Patch Notes

- In hybrid control scheme, when you pull out a rock or grenade, you'll see the yellow arrow indicating direction of the "bowling toss" throw when you tap RMB.

- Fixed the problem with stealth detection indicator flashing when there are a lot of enemies in front of player

- Improved grenade/rock throwing with gamepad. Now the right stick can easily choose how far to throw it.

- Fixed the aiming issue with grenade launcher when using Auto-Aim control scheme

- Potion of elation recipe will now allow player to collect ingredients for potion of elation from backpack

- Items will no longer collide with each other when dropped from inventory

Update 1.91-1 Patch Notes

- Increased NPC investigation range and duration (making it easier to distract patrolling guards)

- Fixed a bug with electronics selling price

- The item info panel now shows the item count

- Disruptive tutorials will no longer show up when player is performing an action

- When a tree is broken down, it will now generate one last piece of firewood

- Fixed a bug where killing a ghoul while helping out an invasion doesn't give you relationship boost

- The "Sleep" button when resting should be bound to Y button instead of A button

- Fixed a bug with keychains showing up too often in NPC loot at the beginning of game progression

- When pressing X button to unload a gun while on the workbench, it shouldn't trigger a Dismantle

- When opening the inventory, the item info panel will not immediately show which often blocks the view of loot

Update 1.91 Patch Notes

- As per fan request, after reaching Fitness skill points 60, the Acrobat perk will reserve the jumping animation. So to jump, tap the jump key; to somersault, hold the jump key for 0.2 seconds

- It's almost Christmas and it's time for the Bootleggers and the Amerikanets (in Ravenwood) to decorate their place!

Vote for me for the "Labor of Love" award!

Dear Ghoul Hunters,

Thank you for your patient support all these years as I gradually improve the game to run better, more fun, and more engaging! I truly appreciate everyone of you, who have emotionally and financially supported me and my family, helped me discover bugs, brought me invaluable ideas, and most of all, being the best fans one can ask for :)

Now that I have reached the bitter-sweet end of the journey for Tunguska: The Visitation, I want to say that it was an honor to serve the community, and I can't wait to begin working on the sequel and share with you every step of the way!

Although the chance to win is very slim (Steam awards always go to the most successful titles), I still would like to ask you to kindly cast a vote for me for the "Labor of Love" award, because we want to make an impact on the status quo and make our voice heard: that a small project like Tunguska can also be fun, and is worth dozens and even hundreds of hours of immersion. I truly believe that small studios will bring the best values!

Thank you, and I wish all of you a Happy Thanksgiving, Merry Christmas, and Happy Holidays!

Rotorist