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Hotel Architect News

Our First Weekly Challenge!

Hey hoteliers!

We've decided to start a weekly build challenge so we can all learn from each other and make awesome designs!
The Pathos and Wired team will then judge and pick the top 3 each weekly to be featured on the game's front menu 👀
The Winners will be announced and then new challenges will be set on Mondays so...

(June 2nd) This weeks challenge is:
Build a Nintendo themed build as the switch 2 is coming out! This could be related to anything Nintendo, see an example at the bottom of this post!

Rules:
  • You must post your build to the steam screenshots area here to be considered for winning - instructions are in here to show how to do it: https://steamcommunity.com/sharedfiles/filedetails/?id=181142704
  • Include Weekly Challenge in the title somewhere!
  • It must be a functioning hotel with at least one bedroom!
  • Your entry must be posted by the Sunday of the week that challenge was set, by 11:59pm (UK time).


Example shot below:

Location Deep Dive: St Anton!

Set in the Austrian Alps, the St. Anton map location offers a unique challenge, stepping away from our previous urban and coastal settings in Gothenburg and Santorini. Here, you must design and manage a hotel that caters to winter sports enthusiasts and luxury seekers alike!
So what is different in St Anton?

[h2]Ski Rentals [/h2]
In St. Anton, providing ski equipment is essential. Guests expect convenient access to rentals, after all, that’s what they’re here for! Make sure they can rent their skiing equipment so they can head out on the slopes behind your hotel.



[h2]Mastering Temperature Management[/h2]
The alpine environment introduces new challenges in maintaining the perfect indoor temperatures. You need to make sure the place is warm enough but not too hot, so radiators are key! Neglecting this aspect can lead to decreased guest satisfaction, negative reviews and even a very ice-y death!



[h2]Introducing Saunas: A New Zone![/h2]
St. Anton is the first map where you can unlock and build saunas. These facilities not only boost the hotel's rating but also cater to guests seeking relaxation after a day on the slopes. The question is, will you go down the route of having the full works with a spa or just a small sauna as a practical zone?



[h2]Hot Tips for Success in St. Anton[/h2]
  • Invest in Heating: Just like in Santorini with aircon, radiators in St Anton are important!
  • Use everything you’ve learnt before: You can choose to cater to a particular guest type or all of them but remember to use everything you’ve learnt in other levels!
  • Try out the new zone: The sauna is an all important zone in this one, see your guests relax and enjoy a break after a long day of skiing!
  • Don't forget to check out the reward items you can earn on this map - you might find some cool goodies!

We hope you've all started to really get to grips with how your hotels run and we'd love to see some epic hotel builds if you want to share in the screenshots area on steam! We might even run a competition for best build at some point in the near future, so get practising 👀

Also, in case you missed it, hotfix No. 2 is now live so if you've been having some issues with lazy cleaners and low gym ratings, they should be fixed!

Hope you all have a great weekend and happy building!
- The Hotel Architect Team

Bye Bye lazy cleaners - Hotfix No. 2 Incoming!

Hey again hoteliers!

We’ve just rolled out a new update to Hotel Architect with a focus on polish, bug fixes, and quality-of-life improvements. Here’s what’s new:



[h2]Gameplay Improvements[/h2]
  • Guests now correctly order bar refreshments (including sandwiches, popcorn, espresso, tea, and ice cream).
  • Special room amenities (mini bar, safe, ironing board, vanity) are now fully functional and used as intended!
  • Cleaners will now mop all tile types as expected - so no more untouched spots or missed tiles!
  • Laundry and litter will no longer be left behind due to pickup issues.

[h2]Bug Fixes[/h2]
  • Resolved a lag spike caused by multiple inputs during a paused state.
  • Fixed a bug that could cause traffic jams.
  • Addressed a rare issue preventing save files from loading properly.
  • Corrected localized text overflow in the settings menu.
  • Disabling bedrooms no longer kicks guests out; it simply stops new bookings.

[h2]Localization[/h2]
  • Updated several in-game text translations for clarity and accuracy.

And that's not all, but we won't bore you with the other bits as they're pretty small!

Thank you for continuing to play and we hope you're all enjoying yourselves! Your feedback keeps us improving and we're taking as much as possible on board!

— The Hotel Architect Team

Join Us for a Reddit AMA – Today at 3PM!

Hey Hoteliers!

The dev team behind Hotel Architect is doing a Reddit AMA (Ask Me Anything) today at 3PM BST / 7AM PDT on r/IAmA!

Come hang out with us as we answer your questions about:
  • The inspiration behind The Hotel Architect
  • Gameplay mechanics, features, and design choices
  • What's coming next in development
  • And anything else you're curious about!

Visit the AMA here!

We can’t wait to chat with you all and share more behind-the-scenes insights. Bring your best questions and maybe your weirdest hotel stories too. See you there!

– The Hotel Architect Team

First Hotfix Now Live!



We’re so happy to see so many aspiring hoteliers diving into Hotel Architect since our Early Access launch! We'd like to say a massive thank you, your feedback has been invaluable, and we're excited to roll out our first official patch to polish the experience and build a stronger foundation for your dream resorts.

[h2]Here’s what’s new in this update:[/h2]
✨ Quality of Life Improvements
  • Cleaning staff just got smarter! We’ve improved cleaning task priorities to ensure a more efficient, guest-friendly hotel.
  • Added tooltips to guest type icons and required items in the Restaurant and Bar menus for better clarity.
🐛 Bug Fixes
  • Squashed a crash bug triggered by deleting a custom-made character.
  • Resolved an issue with the "Overall Review Score" objectives.
  • Temperature now impacts staff as originally intended!
🧠 Gameplay Enhancements
  • Queue timers added for guests waiting in Reception, Restaurant, and Bar areas, helping you manage flow and service.
  • UI interactions are now blocked when intro or critic review popups appear, keeping the experience smooth and focused.
  • Character voices have been toned down with decreased radius and volume!
🌍 Other Updates
  • Localization tweaks in the keybinding settings.
  • Updated community highlight links in the main menu.
  • Officially marked as Steam Deck playable - build your hotel empire on the go!


Also, before we go, we're hosting a reddit AMA on May 29th! You can leave your questions here!



This is just the beginning, and there’s a lot more to come. Keep the feedback coming, and thank you for being part of the Hotel Architect community. Happy building!

– The Hotel Architect Dev Team