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Dev uptades | New cards, gameplay balance & bug fixes.

Our last demo build has been out for some months now, and, since then, our team has been working hard to bring big changes to the next build. We’ve been holding frequent meetings about our game design and how to make it deep, interesting, and close to what we envisioned for a thrilling deckbuilder experience!

As some of you might know, our combat system includes cards that are tied to specific robot parts and classes, which allows for diverse fights and strategies where the player can experiment, mix, and match powers and cards to fit their preferred style. To make our backend development process more efficient and allow for deeper experimentation, our dev team is working on a special tool that allows us to test different cards and robots with different parts and classes. Our system is working so well, in fact, that we’re also thinking about other ways to implement its use, including making it available eventually to players who also want to test and customize their battles.

Many facets of our operation have gone through some restructuring since our last update, but we’re still diligent in our work and hope to bring you a new build soon! In the meantime, feel welcome to join our official Discord server where you can provide feedback to our game and also keep up with devlogs! We’d love to have our community expand, so hop in and let’s make it happen!

Discord link -> http://discord.gg/XDbax6NTx4

Wishlist -> https://store.steampowered.com/app/1602030/MegaBattle/

Sincerely,

The MegaBattle team