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🛠️ Megabattle Demo – Smarter Battles & UI Upgrades (v1.0.4)

[h2]🛠️ Megabattle Demo – Smarter Battles & UI Upgrades (v1.0.4)[/h2][p]Hey pilots![/p][p]We’ve just deployed version 1.0.4 of the Megabattle demo, and it’s packed with quality-of-life improvements, visual polish, and a smarter battle experience. While this isn’t a full content update, it brings crucial refinements that make fights feel more responsive, strategic, and satisfying.[/p][hr][/hr][h3]🧠 Smarter Combat[/h3][p]Introducing the Damage Predictor:
You can now preview how your attack will affect the enemy’s armor, integrity, and special traits like plated and spiked — even during enemy turns.
This makes planning your moves much more transparent and strategic.[/p][p]We also added a radar effect that shows when your parts are being targeted — giving you more clarity on incoming threats.[/p][hr][/hr][h3]👁️ Visual Feedback & UI Polish[/h3]
  • [p]Turn display is now centered and more prominent (“Your Turn” / “Enemy Turn”).[/p]
  • [p]Enemy hands now retain played cards with a transparent effect — you can track what’s been used.[/p]
  • [p]Cards now have hover effects in rewards and battles that feel more responsive.[/p]
  • [p]The workshop panel now only shows unequipped parts, making management easier.[/p]
  • [p]Stats like PWR, DEF, and status effects now use icons (ongoing update).[/p]
  • [p]Battle tooltips have been reworked to avoid visual clutter and now scale with text.[/p]
  • [p]ESC now opens settings in battle (soon across all menus).[/p]
  • [p]Deck and discard buttons + tooltips are now functional during and after battles.[/p]
[hr][/hr][h3]🧪 System Improvements[/h3]
  • [p]Power-up cards now require a confirmation click after placing them in the center.[/p]
  • [p]Robots start with a weak torso, but can equip a standard one with a modifier — a meaningful early-game decision.[/p]
  • [p]Better hover zones for cards in the hand (you don’t have to go all the way up to un-hover).[/p]
  • [p]New tutorial triggers to help first-time players.[/p]
  • [p]And yes, the card and part emoji cleanup is in progress![/p]
[hr][/hr][h3]🐞 Bug Fixes & Tweaks[/h3]
  • [p]Fixed map nodes spawning too close together.[/p]
  • [p]Recharge cards now work correctly.[/p]
  • [p]Fixed area-of-effect prediction bugs.[/p]
  • [p]Corrected lingering buffs like Ionic Overflow lasting between battles.[/p]
  • [p]Acidic Conduit now correctly triggers synergy effects with cards like Sulfuric Veins.[/p]
  • [p]The integrity bar has been stabilized to stop it from shifting unexpectedly.[/p]
  • [p]Two cards that weren’t displaying blocked parts in gray now work properly.[/p]
[hr][/hr][h3]💬 Why this update matters[/h3][p]Version 1.0.4 brings Megabattle a big step closer to the feel we’re aiming for: smart, tactical, and visually clear combat where decisions matter. We're listening closely to your feedback and making steady progress toward launch.[/p][p]Coming next:[/p]
  • [p]Deeper deckbuilding tools[/p]
  • [p]More visual effects for hits and abilities[/p]
  • [p]Continued balancing and clarity improvements[/p][p][/p]
[hr][/hr][p]👉 Play the updated demo now:[/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]👉 Join our Discord and help shape the game:
[/p][p]https://discord.gg/PZMjvf9Y[/p][p][/p][p]Thanks for your ongoing support — and stay tuned for more robotic mayhem!
Let’s keep improving this card battler together. ⚡🤖[/p][p]— Team Mad Cat Corp[/p]