New gameplay coming soon - Devlog #1
Hey everyone!
Here is Leo, I´m MadCat Corp´s game designer and this is our first devlog to share some news about MegaBattle´s development.
MegaBattle was created based on card and deckbuilding players feedbacks (I´m included, as I´m a big fan of this game genre) and also to engage new players. My main inspiration for Megabattle was to create a fast paced gameplay, that combines the strategy of a deckbuilding game and the excitment of a fight game.
To conquer that goal, we have an amazing team, composed by 3 devs (Luis from Cavylabs, Luiza and Alexandre), artwork by Leonardo Amora, UI by Fabrício Mazzoti and marketing by Thais. ːsteamhappyː
We launched on August a pre-alpha release and we got some very good feedback to improve the game. Based on that, we are now working on improving our UI/UX to make it more intuitive and clean, adding some special effects and also developing a new gameplay mode more fun and exciting.
To test the new gameplay, we used Tabletop Simulator as a prototyping tool (as you can see below, looks a little messy, but it helped a lot!!) Now, we are working on developping this new gameplay on Unity and also we´re hiring a tech artist to joint the team.

We believe that we should create games for players and they are an important part of the development process. If you want to be part of our alpha/beta tests and give us your feedback, please reach us on discord: https://discord.gg/XDbax6NTx4
See you next Devlog!
Here is Leo, I´m MadCat Corp´s game designer and this is our first devlog to share some news about MegaBattle´s development.
MegaBattle was created based on card and deckbuilding players feedbacks (I´m included, as I´m a big fan of this game genre) and also to engage new players. My main inspiration for Megabattle was to create a fast paced gameplay, that combines the strategy of a deckbuilding game and the excitment of a fight game.
To conquer that goal, we have an amazing team, composed by 3 devs (Luis from Cavylabs, Luiza and Alexandre), artwork by Leonardo Amora, UI by Fabrício Mazzoti and marketing by Thais. ːsteamhappyː
We launched on August a pre-alpha release and we got some very good feedback to improve the game. Based on that, we are now working on improving our UI/UX to make it more intuitive and clean, adding some special effects and also developing a new gameplay mode more fun and exciting.
To test the new gameplay, we used Tabletop Simulator as a prototyping tool (as you can see below, looks a little messy, but it helped a lot!!) Now, we are working on developping this new gameplay on Unity and also we´re hiring a tech artist to joint the team.

We believe that we should create games for players and they are an important part of the development process. If you want to be part of our alpha/beta tests and give us your feedback, please reach us on discord: https://discord.gg/XDbax6NTx4
See you next Devlog!