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Doomsday Paradise News

Patch Notes - 1.3.2 Hotfix

I've received a handful of reports around crashes for 3-4 player games. Thanks to these reports and the accompanying save files- we've got numerous fixes! I've tested these pretty thoroughly, but I'm just one guy so let me know if you hit anything strange.

To the best of my knowledge the online mode should just work now, but as always please submit a bug report if you encounter any issues.



[h2]Online Bugfixes[/h2]
  • Fixed a bug that could cause disconnects when entering the character select screen.
  • Fixed a bug that could cause disconnects when leaving the character select screen.
  • Fixed a bug that could cause disconnects after selecting a character.
  • Fixed a bug that could cause disconnects at the start of an in-combat turn in larger games.
  • Reduced the latency threshold before packet buffering to 50 ms from 100 ms.
  • Fixed a bug where Fairy Godmother would display the wrong Tooth Fairies to joining players.
  • The Shuffle Bug event no longer crashes the game.


[h2]Other Bugfixes[/h2]
  • Diverse Crowd now works as intended.
  • The Rave effects have been restored to the Doomsday Party

Patch Notes 1.3.1


We haven't had much in the way of bug reports since the last update, so this is a very small update.

The next content update will hit sometime this summer, so I'll be focused mostly on bugfixes until then. If you hit any issues, please leave a bug report in the Steam forums! It's the best way to bring them to my attention.

[h2]Fixed Bugs[/h2]
  • Fixed a bug where Goblin King wouldn't appear in the introductory "Doom Approaches" screen.
  • Removed Puff Puff Pillow from the random item pool.
  • The unlock menu will now show bosses in their holiday threads if they're dressed up
  • Small Typo Fix

Patch Notes 1.3 - Online Fixes and More


I hope everyone's been enjoying the Wave 1 Update! Now that the dust has settled a bit, I've got a new patch with some new fixes and a little surprise.

[h2]Online Fixes[/h2]
This patch should fix most, if not all, the outstanding problems with the game's online mode. Please give it a try and let me know if you hit any more problems! This is thanks to everyone who was able to send me in-progress save files- which were incredibly helpful in reproducing these issues.

  • Fixed a bug where quitting the game with the force quit button with the inventory open would crash the game.
  • Fixed a bug where the host player would not convert the game to a local one when all other players had left.
  • Fixed a bug where online games would disconnect when a player entered combat with a large inventory.
  • Fixed a bug where online games would disconnect when a player started their turn.
  • Fixed a bug where online games would disconnect when loading a continue file at specific latency sweet spots.


[h2]Text Fixes[/h2]
  • Fixed a bug where the Cursed Buckler had a period at the end of its name.
  • Misc typo fixes.


[h2]Polish[/h2]
  • Improved the transition when opening the Online menu.
  • Added a message when the online game lookup fails. This can be fixed by exiting and re-entering the Online menu.
  • The Gallery Menu plays more nicely with mouse controls.
  • The Credits Menu plays more nicely with the mouse wheel.


[h2]Other[/h2]
  • A certain boss monster is wearing green! See if you can track them down.
  • The "End" button in combat won't appear until all your cards for the turn are drawn.

Content Wave 1 - Patch Notes 1.2

Patch Notes - Version 1.2

[h2]New Content[/h2]
This represents the first of two planned content drops for Doomsday Paradise. One of the goals was to increase variety around the Hospital location specifically- since very few quest lines started there. There's lots more to explore!

Challenge requirements haven't changed, so it should now be much easier to reach some of the end level completion achievements.
  • 2 new unlockable enemies have been added to the game!
  • 1 new unlockable boss has been added to the game!
  • 2 new friends have been added to the game!
  • 3 new skills have been added to the game!
  • 2 new items have been added to the game!
  • 25 new scenarios have been added to the game!
  • 10 new endings have been added to the game!



[h2]Bugfixes[/h2]
I discovered some software that allows me to mimic higher latency connections- and used it as an opportunity to fix some bugs with the online mode on slower network speeds. Please continue sending me any online issues you might have!
  • Fixed a bug where the game would indefinitely hang during online sessions after a joining player made a choice on slower connections.
  • Fixed a bug where enemy attacks had a chance of crashing the game on slower connections.
  • Fixed a bug where item activations might crash the game on slower connections.
  • Fixed a bug where a host player entering sleep mode would break their game.
  • Fixed a bug where the online keyboard would pop up for the 2nd / 3rd player in an online game when choosing a name despite not hovering over the Custom name selection.


[h2]Gameplay[/h2]
  • Meteor now a free 2x Mag skill to be on par with other rare magic skills.

Patch Notes 1.1

Patch Notes

[h2]New Content[/h2]
  • A new boss has been added to the game! The boss will be unlocked based on the number of games you've played. Finishing a game (or quitting a game) will unlock the boss if you meet their unlock conditions.
  • Significantly more in-combat logging for better bug and crash detection.
  • A new SFX has been added when viewing the endings screen.


[h2]Bugfixes[/h2]
  • The online stability fix released last patch now correctly applies to miniboss battles (whoops)
  • Online stability improvements.
  • Ending 61 displays the correct text.


[h2]Known Issues[/h2]
The functionality to preview something with hovertext has exposed some skills and items that weren't meant to be visible. These will be translated and corrected in the next content update, when everything goes through localization!
  • Some item/skill tooltips don't have translations.
  • Some item/skill tooltips are improperly named, or have typos.



Online Stability

With the Steam sale I saw a lot more reviews mentioning the online experience.

Online tends to either work perfectly -or be a bit of a mess. Unfortunately, I'm in the camp where it works perfectly- so I've had an extremely hard time locating the exact issues. The stability improvements I've shipped have all helped- but I'm still flying a little blind.

If on this patch you encounter online issues, join the Discord server and I'll be happy to join you for a game with the dev!

This way, if we find the issue and can replicate it- I can figure out exactly what's breaking with my debug build and we can solve the issue on the spot. This is also why this patch has more in-depth logging- in order to better track down when things are falling apart.

If you WERE hitting online issues but AREN'T anymore on this patch- also let me know!

Because the online works for me, I also can't be confident the patches I ship out solve things for everyone. Stop by the community forums or Discord server and let me know!

The game is developed by just a single person, so all feedback is super helpful.



[h2]When things Break[/h2]
If your game disconnects, hold the E/Start button to return to the title screen. From there, the game's host can try to Continue it by navigating to "Online" and then pressing "Continue". This will create a new lobby that will pick up where the old game left off.

If this isn't working and you're crashing in the same spot, get in touch!

Upcoming

Wave 1 will release sometime next month, and will include new enemies, bosses, endings, and scenarios!

Until then, I'll be heads down on that and working on some bugfixes.

Thanks everyone for playing!