1. Doomsday Paradise
  2. News

Doomsday Paradise News

Patch Notes 1.3.1


We haven't had much in the way of bug reports since the last update, so this is a very small update.

The next content update will hit sometime this summer, so I'll be focused mostly on bugfixes until then. If you hit any issues, please leave a bug report in the Steam forums! It's the best way to bring them to my attention.

[h2]Fixed Bugs[/h2]
  • Fixed a bug where Goblin King wouldn't appear in the introductory "Doom Approaches" screen.
  • Removed Puff Puff Pillow from the random item pool.
  • The unlock menu will now show bosses in their holiday threads if they're dressed up
  • Small Typo Fix

Patch Notes 1.3 - Online Fixes and More


I hope everyone's been enjoying the Wave 1 Update! Now that the dust has settled a bit, I've got a new patch with some new fixes and a little surprise.

[h2]Online Fixes[/h2]
This patch should fix most, if not all, the outstanding problems with the game's online mode. Please give it a try and let me know if you hit any more problems! This is thanks to everyone who was able to send me in-progress save files- which were incredibly helpful in reproducing these issues.

  • Fixed a bug where quitting the game with the force quit button with the inventory open would crash the game.
  • Fixed a bug where the host player would not convert the game to a local one when all other players had left.
  • Fixed a bug where online games would disconnect when a player entered combat with a large inventory.
  • Fixed a bug where online games would disconnect when a player started their turn.
  • Fixed a bug where online games would disconnect when loading a continue file at specific latency sweet spots.


[h2]Text Fixes[/h2]
  • Fixed a bug where the Cursed Buckler had a period at the end of its name.
  • Misc typo fixes.


[h2]Polish[/h2]
  • Improved the transition when opening the Online menu.
  • Added a message when the online game lookup fails. This can be fixed by exiting and re-entering the Online menu.
  • The Gallery Menu plays more nicely with mouse controls.
  • The Credits Menu plays more nicely with the mouse wheel.


[h2]Other[/h2]
  • A certain boss monster is wearing green! See if you can track them down.
  • The "End" button in combat won't appear until all your cards for the turn are drawn.

Content Wave 1 - Patch Notes 1.2

Patch Notes - Version 1.2

[h2]New Content[/h2]
This represents the first of two planned content drops for Doomsday Paradise. One of the goals was to increase variety around the Hospital location specifically- since very few quest lines started there. There's lots more to explore!

Challenge requirements haven't changed, so it should now be much easier to reach some of the end level completion achievements.
  • 2 new unlockable enemies have been added to the game!
  • 1 new unlockable boss has been added to the game!
  • 2 new friends have been added to the game!
  • 3 new skills have been added to the game!
  • 2 new items have been added to the game!
  • 25 new scenarios have been added to the game!
  • 10 new endings have been added to the game!



[h2]Bugfixes[/h2]
I discovered some software that allows me to mimic higher latency connections- and used it as an opportunity to fix some bugs with the online mode on slower network speeds. Please continue sending me any online issues you might have!
  • Fixed a bug where the game would indefinitely hang during online sessions after a joining player made a choice on slower connections.
  • Fixed a bug where enemy attacks had a chance of crashing the game on slower connections.
  • Fixed a bug where item activations might crash the game on slower connections.
  • Fixed a bug where a host player entering sleep mode would break their game.
  • Fixed a bug where the online keyboard would pop up for the 2nd / 3rd player in an online game when choosing a name despite not hovering over the Custom name selection.


[h2]Gameplay[/h2]
  • Meteor now a free 2x Mag skill to be on par with other rare magic skills.

Patch Notes 1.1

Patch Notes

[h2]New Content[/h2]
  • A new boss has been added to the game! The boss will be unlocked based on the number of games you've played. Finishing a game (or quitting a game) will unlock the boss if you meet their unlock conditions.
  • Significantly more in-combat logging for better bug and crash detection.
  • A new SFX has been added when viewing the endings screen.


[h2]Bugfixes[/h2]
  • The online stability fix released last patch now correctly applies to miniboss battles (whoops)
  • Online stability improvements.
  • Ending 61 displays the correct text.


[h2]Known Issues[/h2]
The functionality to preview something with hovertext has exposed some skills and items that weren't meant to be visible. These will be translated and corrected in the next content update, when everything goes through localization!
  • Some item/skill tooltips don't have translations.
  • Some item/skill tooltips are improperly named, or have typos.



Online Stability

With the Steam sale I saw a lot more reviews mentioning the online experience.

Online tends to either work perfectly -or be a bit of a mess. Unfortunately, I'm in the camp where it works perfectly- so I've had an extremely hard time locating the exact issues. The stability improvements I've shipped have all helped- but I'm still flying a little blind.

If on this patch you encounter online issues, join the Discord server and I'll be happy to join you for a game with the dev!

This way, if we find the issue and can replicate it- I can figure out exactly what's breaking with my debug build and we can solve the issue on the spot. This is also why this patch has more in-depth logging- in order to better track down when things are falling apart.

If you WERE hitting online issues but AREN'T anymore on this patch- also let me know!

Because the online works for me, I also can't be confident the patches I ship out solve things for everyone. Stop by the community forums or Discord server and let me know!

The game is developed by just a single person, so all feedback is super helpful.



[h2]When things Break[/h2]
If your game disconnects, hold the E/Start button to return to the title screen. From there, the game's host can try to Continue it by navigating to "Online" and then pressing "Continue". This will create a new lobby that will pick up where the old game left off.

If this isn't working and you're crashing in the same spot, get in touch!

Upcoming

Wave 1 will release sometime next month, and will include new enemies, bosses, endings, and scenarios!

Until then, I'll be heads down on that and working on some bugfixes.

Thanks everyone for playing!

Patch Notes 1.0.5 + Roadmap

The next round of bugfixes is in! Let's go over the updates as well as the upcoming roadmap.
Patch Notes

[h2]New[/h2]
  • Ending 5 has alternate text based on the choice you made during the Doomsday Party.
  • New Icons for a small handful of skills that were sharing art with others.
  • This patch has a special surprise! See if you can find it.


[h2]Polish[/h2]
  • Name Select has the Custom name at the top of the screen instead of the bottom to be easier to use for Steam Deck and controller setups.
  • There's now a proper tooltip when hovering over your Dodge %
  • Art Gallery now wraps long names.
  • Buff skills now "count up" when activated.


[h2]Bugfixes[/h2]
  • Online stability updates should reduce the number of disconnects in combat.
  • Ghost tooltips should now actually be gone from status icons.
  • Purifying an item no longer causes the reroll indicator to appear over it.
  • Canceling a hosted "continue" game should no longer bug out the next attempt to host it.
  • Echo Blade will no longer crash your game after you equip a duplicate of an existing weapon.
  • Cleo's Stat Detection uses correct HP value.
  • Powder Monkey and Pacifist use the correct icons.
  • Items correctly "count up" when activated in combat.
  • Misc. text updates and typo fixes.


Upcoming Roadmap

Let's talk about what content updates will look like for Doomsday! This is what I can talk about publicly for the next few months:

[h2]Demons Attack![/h2]
First, expect new enemies and bosses over the next few months. These will be dropped in waves, so you have a lot of new toys to play with at once. These enemies and bosses will be free for all players.

[h2]New Scenarios and Endings[/h2]
Secondly, expect a small number of new scenarios and endings. This won't be a huge content update- but my focus will be on making areas with a small number of opening stories have better payoff, and supplying payoff for some followups that don't turn into full endings.

These will also be dropped alongside the enemy updates and will of course also be free and available for all players.

[h2]Leave it to me, Captain![/h2]
Alongside the new scenarios and endings, expect a few more rewards for the pool. There won't be a ton of these, and they'll be primarily focused on shoring up some gaps in existing builds and playstyles.

[h3]Update Format[/h3]
Adding one enemy or one event at a time isn't a great reason to come back and explore, so content updates will be grouped together in larger waves.

Occasionally, when there's set to be a lull, we can expect some content to be trickled out during slow periods. But for the most part, content will be bunched together in waves, so you can check back in every couple months and find more to do!

The first wave won't come until February, but do expect a few goodies after the holidays are over. Until then, patching will be primarily focused on shoring up bugs. If you find any- feel free to give me a shout!

Until next time,
Shadi @ Lemonade Flashbang