Demo Update - Patch 0.3.7
The last week has been pretty hectic! I've probably watched 20-30 hours of streamed gameplay during that time, and while many of these things were rolled out incrementally they're now being bundled together in a single larger patch coinciding with when I updated the demo!
Changes are as follows:
[h2]Art / Animation Updates[/h2]
[h2]Bugfixes[/h2]
Changes are as follows:
Gameplay Changes
- Weapon attacks are no longer free
Weapons were originally free because you need Multi-Wield to use them, so they they were effectively 1 Skill + 1 Item in terms of power so I didn't feel like they needed to cost a Brain to use as well. This was largely a mistake- because getting even 2-3 weapons was enough to ramp damage considerably. Weapons will still be very good, but now you might need some brainpower as well.
- Breaker Blade now grants +1 STR on Equip, instead of +2.
Breaker Blade start was so much stronger than the others it was warping the early game. This tones it down.
- Penetrator reduces enemy defense by 1 instead of by 2.
Penetrator just adding 2 damage to everything got really insane- especially in a multiplayer game where you might hit more than one.
- Shop Odds Adjusted
The shop used to offer 1 common, 1 uncommon, and 1 rare item. This made it really easy to find a bunch of extremely strong gear (like diamond armor). The shop now rolls three times and offers:
1x Common Item
1x (50%) Common OR (50%) Uncommon Item
1x (25%) Common OR (50%) Uncommon OR (25%) Rare Item
This change means the Shop, in general, offers weaker gear. - Romance Requirements no longer scale with game difficulty
Most players were just going to a single location every single turn to meet romance requirements, and I think that's a lame gameplay pattern so I've made getting a date generally easier.
- Enemy HP Increased
Enemies were getting one rounded very quickly. This change mostly affects Adventure and War mode- Vacation mode is mostly untouched.
- Skulldweller Tweaks
Skulldweller having Thorns on Adventure Mode ended up being super punishing. I've taken the ability away, but kept it on his War Mode incarnation where having a stronger strategy is probably warranted.
- Tutorials in the Pause Menu
You can now access all the tutorials in the game via the Controls Menu! A few players accidentally closed it, so this should help in case they need to revisit them.
- New Transition in the Endgame There's a new transition when the Doomsday Party is over! This'll be accompanied with a music change in the future.
[h2]Art / Animation Updates[/h2]
- Skulldweller Skill Animation Update
- New Art for endings 3, 4, 37, 38, 42, and 61.
[h2]Bugfixes[/h2]
- So, so many typos...
- Voiceline that plays when a Miniboss reveals has changed
- You can no longer "tab out" of the controls menu when you have a sub-menu open
- The Shuffle Bug group vote event now applies on Friendship as well
- Fixed a bug where you could Close the "Endings" popup with the escape key, and it would stall the game at the score screen
- Fixed a bug where buffing enemy demons would alter romance requirements
- Fixed a visual bug where items in your inventory would be loaded over your fighter in the wrong order
- You will no longer enter Sudden Death when an enemy is in its overkill state
- Tweaked the EventRunner so there should no longer be single frame hiccups when the dialogue screen appears
- Enemies will now start with the agility they were meant to have
- You should no longer get heart particles for completing romance quests that are disabled
- You should no longer get a quest notification about completed quests that are disabled
- Fixed a bug where a Gleo quest would appear if you had turned the questline down
- You will only receive a stat-based ending if it's your highest stat
- Fixed a bug where buffing monsters would give them higher difficulty skill loadouts