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Demo Update - Patch 0.3.7

The last week has been pretty hectic! I've probably watched 20-30 hours of streamed gameplay during that time, and while many of these things were rolled out incrementally they're now being bundled together in a single larger patch coinciding with when I updated the demo!

Changes are as follows:

Gameplay Changes
  • Weapon attacks are no longer free Weapons were originally free because you need Multi-Wield to use them, so they they were effectively 1 Skill + 1 Item in terms of power so I didn't feel like they needed to cost a Brain to use as well. This was largely a mistake- because getting even 2-3 weapons was enough to ramp damage considerably. Weapons will still be very good, but now you might need some brainpower as well.

  • Breaker Blade now grants +1 STR on Equip, instead of +2. Breaker Blade start was so much stronger than the others it was warping the early game. This tones it down.

  • Penetrator reduces enemy defense by 1 instead of by 2. Penetrator just adding 2 damage to everything got really insane- especially in a multiplayer game where you might hit more than one.

  • Shop Odds Adjusted The shop used to offer 1 common, 1 uncommon, and 1 rare item. This made it really easy to find a bunch of extremely strong gear (like diamond armor). The shop now rolls three times and offers:

    1x Common Item
    1x (50%) Common OR (50%) Uncommon Item
    1x (25%) Common OR (50%) Uncommon OR (25%) Rare Item

    This change means the Shop, in general, offers weaker gear.

  • Romance Requirements no longer scale with game difficulty Most players were just going to a single location every single turn to meet romance requirements, and I think that's a lame gameplay pattern so I've made getting a date generally easier.

  • Enemy HP Increased Enemies were getting one rounded very quickly. This change mostly affects Adventure and War mode- Vacation mode is mostly untouched.

  • Skulldweller Tweaks Skulldweller having Thorns on Adventure Mode ended up being super punishing. I've taken the ability away, but kept it on his War Mode incarnation where having a stronger strategy is probably warranted.

  • Tutorials in the Pause Menu You can now access all the tutorials in the game via the Controls Menu! A few players accidentally closed it, so this should help in case they need to revisit them.

  • New Transition in the Endgame There's a new transition when the Doomsday Party is over! This'll be accompanied with a music change in the future.


[h2]Art / Animation Updates[/h2]
  • Skulldweller Skill Animation Update
  • New Art for endings 3, 4, 37, 38, 42, and 61.


[h2]Bugfixes[/h2]
  • So, so many typos...
  • Voiceline that plays when a Miniboss reveals has changed
  • You can no longer "tab out" of the controls menu when you have a sub-menu open
  • The Shuffle Bug group vote event now applies on Friendship as well
  • Fixed a bug where you could Close the "Endings" popup with the escape key, and it would stall the game at the score screen
  • Fixed a bug where buffing enemy demons would alter romance requirements
  • Fixed a visual bug where items in your inventory would be loaded over your fighter in the wrong order
  • You will no longer enter Sudden Death when an enemy is in its overkill state
  • Tweaked the EventRunner so there should no longer be single frame hiccups when the dialogue screen appears
  • Enemies will now start with the agility they were meant to have
  • You should no longer get heart particles for completing romance quests that are disabled
  • You should no longer get a quest notification about completed quests that are disabled
  • Fixed a bug where a Gleo quest would appear if you had turned the questline down
  • You will only receive a stat-based ending if it's your highest stat
  • Fixed a bug where buffing monsters would give them higher difficulty skill loadouts