Beta Patch V0.4
Now that Friendship Games Festival and Steam Next Fest are over- we can resume with larger changes that are more likely to break things!
This is a pretty large upgrade over last week's build, so the version number is ticking up to 0.4!
Feel free to goof around and see if any of the new stuff breaks!
[h2]Content[/h2]
[h2]Game Feel[/h2]
[h2]Balance[/h2]
[h2]Bugfixes[/h2]
This is a pretty large upgrade over last week's build, so the version number is ticking up to 0.4!
Feel free to goof around and see if any of the new stuff breaks!
[h2]Content[/h2]
- Five New Soundtracks are now implemented!
This isn't the only upcoming music update, but it's a big one! I'm working on making sure that different phases of the game don't blend together, so expect more track changes in the future. - 27 New Items and Skills!
That's right- there's a ton of new content to be found. Most of these will be restricted to random card rewards since they're not acquirable in any existing events... for now. - Mystery Box Redesign
Shops no longer have a "random item" option. Instead, you can pick up Mystery Boxes! Mystery Boxes transform into random items in combat. The Hoarder ending has had its requirements change to center on mystery boxes now, to make it less likely to be acquired on accident. - Birthday Mode
In Birthday Mode, every single character- including enemies- gets a mystery box during combat! - The Frank x Gretchen Paired Ending Rewritten
I'm not sure if anyone's managed to get this ending yet- because it was deviously hard. It's been rewritten and the requirements updated to comply with existing game logic. - Medic and Frank's minion sprites now comply with the Geneva Convention.
Frank's full art is still being worked on, but will follow soon.
[h2]Game Feel[/h2]
- The countdown animation on skills has been redesigned.
- The boss now takes poison/burn damage just before dying in its overkill state.
- The "Choose your Name" screen has updated buttons for confirm/random.
- Tutorials will no longer show the complete button until you scroll through every panel.
This is one of those changes that's kind of annoying for seasoned players, but prevents lots of folks from accidentally closing too early and spending the whole game confused. - First tutorial slightly modified to showcase advanced tutorials
- There is now a Multi-Wield icon next to the weapons indicator on the stats card.
- Vote Time transition shifted up to 2.5 seconds from 1, and new elements for Group Votes introduced.
- Overkill Counter will now appear even when you perfect kill an enemy.
- There are now particles that play over avatars during invincible / overkill phases.
- The "You Died" screen won't pop up if you die during a miniboss encounter.
[h2]Balance[/h2]
- Medic now starts with healing wave instead of regen.
- Casino Chips now grants 6 poison per turn instead of 2.
- Dark Knight now casts Buffaga instead of Anger.
- Dark Knight has 20 additional max hp.
- Captain Al's romance quest requires 4 party members instead of 5.
- Enemy dodging logic changed.
- Sudden Death now kills enemies first.
- You can no longer reach negative health while invincible in combat, which would kill you when combat ended.
[h2]Bugfixes[/h2]
- Fixed a bug where several items did not activate during combat.
- The Maskman Shop Event will now correctly occur.
- Inflicting Frail no longer causes healing/status tooltips to adjust their displayed values.
- Fixed a bug where you could not select the Tutorials button in the Settings menu with a controller.
- Frank is now using the correct minion art.
- The pre-fight moon transition should now clear out items before playing.
- Branding Strike is no longer free.
- Selecting Haley as your crush no longer gives you extra Friendship.