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Patch Notes V 1.0.2

Patch Notes V 1.0.2

I've seen more than my fair share of multiplayer disconnects while watching streams over the last week.

Online is hard, and while that's true it's not an excuse for what I feel is an unacceptable play experience. So I've been crunching for the last few days to get this update out the door as soon as possible.

This updates features some bugfixes, typo fixes, and the introduction of mid-game saving. It's been pushed out much faster than a typical cadence because every unfinished game breaks my heart.

[h2]New Features[/h2]

[h3]Mid-game saving[/h3]
Multiplayer games can take a long time, and it sucks to lose your file and all your progress.

The game will now automatically save after every turn. If something happens, simply press the "Continue" button to resume the game right from the title screen, with all your prior settings intact!


You can also host your game online for others to join. The second person to join the lobby will take control of player 2, the third player 3, etc., I'd like to get it to where your join order doesn't line up with your character but I didn't want to delay the patch behind additional UI work.

[h2]Polish[/h2]
  • Item descriptions in the shop now have a shadow so they're slightly easier to read.
  • Enemy tooltips have the correct styling.
  • Weapons and Skills now show their names when hovered over instead of nothing.
  • Some UI elements in the name and costume selection screens have been updated.


[h2]Bugfixes[/h2]
  • Typo fixes
  • Fixed a bug where purified curses could not be rerolled unless you re-opened the menu.
  • Lifewand now displays the correct amount of healing.
  • Fixed an instance where a line of dialogue was cut shorter than intended.
  • The previous patch's "reroll lockout" bug has been fixed for skills as well.
  • The online timeout period should be increased, resulting in far fewer disconnects.