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Doomsday Paradise News

Patch Notes 1.0.5 + Roadmap

The next round of bugfixes is in! Let's go over the updates as well as the upcoming roadmap.
Patch Notes

[h2]New[/h2]
  • Ending 5 has alternate text based on the choice you made during the Doomsday Party.
  • New Icons for a small handful of skills that were sharing art with others.
  • This patch has a special surprise! See if you can find it.


[h2]Polish[/h2]
  • Name Select has the Custom name at the top of the screen instead of the bottom to be easier to use for Steam Deck and controller setups.
  • There's now a proper tooltip when hovering over your Dodge %
  • Art Gallery now wraps long names.
  • Buff skills now "count up" when activated.


[h2]Bugfixes[/h2]
  • Online stability updates should reduce the number of disconnects in combat.
  • Ghost tooltips should now actually be gone from status icons.
  • Purifying an item no longer causes the reroll indicator to appear over it.
  • Canceling a hosted "continue" game should no longer bug out the next attempt to host it.
  • Echo Blade will no longer crash your game after you equip a duplicate of an existing weapon.
  • Cleo's Stat Detection uses correct HP value.
  • Powder Monkey and Pacifist use the correct icons.
  • Items correctly "count up" when activated in combat.
  • Misc. text updates and typo fixes.


Upcoming Roadmap

Let's talk about what content updates will look like for Doomsday! This is what I can talk about publicly for the next few months:

[h2]Demons Attack![/h2]
First, expect new enemies and bosses over the next few months. These will be dropped in waves, so you have a lot of new toys to play with at once. These enemies and bosses will be free for all players.

[h2]New Scenarios and Endings[/h2]
Secondly, expect a small number of new scenarios and endings. This won't be a huge content update- but my focus will be on making areas with a small number of opening stories have better payoff, and supplying payoff for some followups that don't turn into full endings.

These will also be dropped alongside the enemy updates and will of course also be free and available for all players.

[h2]Leave it to me, Captain![/h2]
Alongside the new scenarios and endings, expect a few more rewards for the pool. There won't be a ton of these, and they'll be primarily focused on shoring up some gaps in existing builds and playstyles.

[h3]Update Format[/h3]
Adding one enemy or one event at a time isn't a great reason to come back and explore, so content updates will be grouped together in larger waves.

Occasionally, when there's set to be a lull, we can expect some content to be trickled out during slow periods. But for the most part, content will be bunched together in waves, so you can check back in every couple months and find more to do!

The first wave won't come until February, but do expect a few goodies after the holidays are over. Until then, patching will be primarily focused on shoring up bugs. If you find any- feel free to give me a shout!

Until next time,
Shadi @ Lemonade Flashbang

Patch 1.0.4 Notes

Patch Notes

[h2]New[/h2]
  • Steam Community Items have now been enabled! You can expect to see trading cards, backgrounds, badges, and more!
  • Cloud Saving has been enabled.
  • Mystery Boxes can now grant players weapons.
  • Mystery Boxes can no longer become mystery boxes.
  • Mystery Boxes can no longer grant enemies skill-granting items.

[h2]Bugfixes[/h2]
  • Spirit Bow's tooltip displays the correct damage.
  • Fixed a bug where you could not complete quests after the Doomsday Party, including quests that could only be completed after the Doomsday Party.
  • The Good Roommate Quest now gives the correct rewards.
  • Tooltips no longer appear for status effects and conditions that are not active.
  • All location text for the Hospital clarifies that you fully heal.
  • Magical attacks no longer display reduced damage when you're afflicted by weak.
  • Fixed a bug where Mystery Boxes would sometimes not show their opening animation in online games.
  • Fixed a bug where items out of a Mystery Box could open behind the player sprite.
  • Mystery Box Items will no longer appear flipped for enemies.
  • Typo fixes.

[h2]Having Online Troubles?[/h2]
I've received very few reports of online issues after 1.0.3. If you encounter any issue going forward, please do the following!

1. Send me the file at C:\Users\{YOUR_USER}\AppData\Roaming\LemonadeFlashbang\DoomsdayParadise\midgame_save.dat
2. Alongside the file, let me know what happened. ("Me and a friend were playing and right after my items activated he disconnected and the game broke.")

With your midgame save, I should be able to test that particular part multiple times to look for vulnerabilities and can hopefully find a quick resolution.

Upcoming

I'll be going on holiday vacation soon! For the next two weeks, there won't be any additional patches. Fortunately, the game appears pretty stable but if you encounter any issues leave a note in the bug thread.

However, there's some stuff cooking right now. When I return, expect a new update! Aside from bugfixes, there should be a small amount of new content.

This is also when I'll begin working on update and support for the game going forward. Is there something you want to see? Leave me a message and I'll sift through everything in the week or so after I'm back!

Nominate Doomsday Paradise for the Steam Awards!

The Steam Awards are Here!

The Steam Awards are here! It's no secret that this year has been stacked with incredible games like Zelda, Spider-Man, Baldur's Gate, and more. In fact, if you're an indie game developer thinking of submitting for an award, you should probably think again because you've got no shot.

But fortunately none of those games are multiplayer which means they can't win the Better with Friends category!


[h2]Reasons to vote Doomsday Paradise for Better with friends[/h2]
  • You think the game is better with friends
  • You've never played the game with friends, but you'd like to imagine playing with a friend and that friend is super hot and totally into you
  • You've never even thought about playing the game with friends because you don't play multiplayer games. But because of that, you don't have any other games to submit for the category and this one has as a crab in a speedo so why not?
  • You hate the other games in the category more than this one.
  • You're hoping the extra visibility results in a billion sales so I can create beefier content updates.
  • You're hoping the extra visibility results in a lot of adult artists finding the game.
  • You love this game and want to see it get enough reviews to be eligible for Overwhelmingly Positive.
  • You hate this game, and you're hoping the increased visibility lowers my review score.
  • You are hoping that if any of the game characters become real they will see what you did for them and think you're a pretty cool guy/gal.
  • Your friend has a different favorite game and you don't want to vote for it.
  • You want to vote for the dinkiest Steam game you can, so if it wins bigger developers with actual budgets will be incentivized to make multiplayer games.



[h2]What I will do with the Award[/h2]
Those are all very good reasons to vote for this game, you're probably thinking. But what will you do with the power of winning an online popularity contest? Why do you even want to win this? And that's a good question. That's a lot of power for just one random indie developer to have.

There are many on paper reasons why a developer like myself would covet this kind of thing. The free visibility for example, or the feeling of accomplishment that only winning an online popularity poll can bring. But the real reason I want to win this is because I want to gloat. Of course, that's not the only reason but it IS like, 90% of my motivation.

It's no secret that the Steam Awards mostly get won by AAA games and the occasional mega-indie hit. But we have something those games don't. We're way hotter.

I've done a great deal of scientific analysis and come to the conclusion that 95% of Doomsday Paradise players are hot bisexual women, and the other 5% are hot people of every other orientation. If you were to distill "hotness" into a 1-10 scale, the average person would be a 5 and the average Steam gamer would also be a 5 because gamers either have beautiful souls or are like crazy racist and it balances out. But the average Doomsday Paradise player is a [color]R[/color][color]A[/color][color]I[/color][color]N[/color][color]B[/color][color]O[/color][color]W[/color] out of 10.

I've been emailing Valve that our votes should count more because as we all know pretty people's opinions are more important, but I don't think they've seen my messages yet. By winning the Steam Awards, we can draw attention to this bug in the system and ensure that our opinions are correctly weighted at the 100:1 strength they should be.

You can vote Doomsday Paradise for hottest game ever made by scrolling up and clicking on the checkbox!

Cloud Saving Online!

This is a small update to let everyone know that Cloud Saving is now enabled!

If you've been playing across multiple devices, I'd recommend signing on with your main device first to sync the correct data to the cloud.

Patch Notes - Hotfix 1.0.3

Patch Notes V 1.0.3

Thanks to the rollout of the save/load function from the last patch, we were able to fix a critical networking error. As a result, I'm pushing out my third patch in one week (I guess these would count as hotfixes).

[h2]New[/h2]

When continuing an online game, you can now pick which character you'd like to play as.

[h2]Bugfixes[/h2]
  • Typo fixes
  • Fixed a bug that would occasionally cause network disruption at a critical moment at the start of combat, causing multiplayer games to hang endlessly.
  • Fixed a bug where full screen mode would have offset mouse positioning.
  • Fixed a bug where the stats cards would have incorrect coloring when continuing a game.
  • Fixed a bug where a minion could softlock the game by attempting to cast a buff spell after you'd been killed by thorns.
  • Fixed a bug where a player who partied in an online game then joined a second one and then fought could see desync'd endings (and the reverse).
  • Fixed a bug where you could not reroll an item after purifying it (but for real this time).