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Doomsday Paradise News

Doomsday Paradise- Developer Livestream Rerun

Watch developers walk you through a single game!

Curious about Doomsday Paradise?

If you want to know what kind of game it is- this is the game for you. The developer and a writer play through the game just once, teaching the game while showcasing some action and spicy romance.

Doomsday Paradise- Developer Livesteram

Watch developers walk you through a single game!

Curious about Doomsday Paradise?

If you want to know what kind of game it is- this is the game for you. The developer and a writer play through the game just once, teaching the game while showcasing some action and spicy romance.

The Demo Returns!

Welcome back to Sunset Town everyone!

The demo is back and better than ever! You can try Doomsday Paradise for free from the following dates:

Steam Next Fest: Feb 6 - Feb 13
Friendship Games Fest: Feb 13 - Feb 19

The game is available on Patch 0.3.2

[h2]Patch 0.3.2 Updates[/h2]
  • 17 brand new scenarios bringing the total near 230!
  • New combat art and animations! Skully is ready to go!
  • New art for several in game characters such as Runt, Bubso, Umbra, and Micah!
  • New minion art, and many minions are finally voiced!
  • Bugfix: Hovering over a card as your turn is ending no longer prevents it from being discarded.
  • Bugfix: Death animations should no longer play twice in some circumstances.
  • Bugfix: UI should no longer show a notification for disabled quests.
  • Bugfix: Removed card jitters for skill cards after weapon cards are shown.
  • The Hoarder Ending is now harder to get.
  • UI Improvement: Clicking a menu button with your mouse while it's open will close the button.


Enjoy! And of course, let me know what feedback you have so I can continue to make the game better!

Beta Patch V0.3 - The Big One

Patch Notes V 0.3

Hello! It's been a month without patches- but that's because the ones in the works were huge!

This is a beta patch- so there's a couple in-process things to note, which I'll do so below. Let's start off with a summary graphic of the changes, and then I'll go into upcoming features and so on.



[h2]Major Features[/h2]
  • Azla-Kathy joins the crew as the fifth playable character! I hope you come to love her as much as I do!
  • Azla, Jim, Ben, Sophie, Stabby Jack, Hero, and Dark Knight (formerly Galaxy Knight) are all on the new visual system.
  • Skulldweller and Plimbo are using placeholder art (Hero and Azla respectively) for combat for the time being.
  • ~40 new scenarios and ~10 new endings.
  • Revamped Tutorial System!
  • A stats menu, tutorials menu, and ending tracker are now accessible from the title screen!
  • Micah and Umbra join the cast- rounding out our romance options!
  • Complete redesign of the difficulty modes. Enemies will get more items, skills, and stats at higher difficulties- and yours will be lower!
  • Poison now loses half its potency after each turn instead of just one.


[h2]Minor Features[/h2]
  • The game's been tested on Steam Deck! There's been some tweaks to the UI to make it a better playing experience, and the on-screen keyboard now properly appears when selecting a custom name.
  • New ending art for a handful of endings! We're chugging away on getting every single one custom art.
  • The feedback form pop ups no longer appear after a game.
  • Story Mode and God Mode have been removed.
  • Dark Knight has updated voice lines!
  • Lots and lots and lots and lots of polish tweaks.


[h2]In Progress[/h2]
  • Skulldweller should receive updated art within the next week.
  • Micah, Umbra, Runt, Bubso, and many minions with missing art should receive their art soon.
  • Plimbo will be receiving his own art soon as well.
  • Stabby Jack and Dark Knight will receive a couple more animations to better signal their Overkill state.
  • There are ~20 events currently being tested for implementation and those should roll out next week.
  • Updated art for even more endings!
  • More music! We're working on doubling the amount of music in game right now.


[h2]What to watch for[/h2]
The Steam Next Fest demo will be coming up next week, and will be using mostly this patch- so there'll be a lot more frequent patching this week as new assets come in at the last minute and bugs get squashed.

Expect maybe a few more bugs than normal since there are so many features in the patch, and expect some enemy numbers to get tweaked as balance gets ironed out.

If you play the game and have any feedback- let me know! I'll have my eyes on the lookout.

End of Year Demo Update

For One Week Only- the Demo is Updated

To celebrate the end of the Kickstarter Campaign, I'm launching an update to the game's demo. This update includes:



  • New UI that lets you select which curse to purify
  • You can reroll items using right click.
  • You can now reroll some curses- such as Purified Curses or Cursed Equipment
  • Runt now has updated visuals!
  • A complete revamp of the game's backgrounds!


The update is LIVE now! Take a look while you can!

[h2]Next Week and Beyond[/h2]
The demo will be going down next week after the completion of the Kickstarter campaign. This is because I'll be completely redoing the visual tooling for the battle system, and I don't want to leave up a demo that doesn't represent the finished game.



The demo will be returning when those changes are complete- and we'll definitely be around by February for Steam Next Fest 2023!