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V Rising Balance Notes Feedback

[p][/p][p][/p][p]Hello Vampires![/p][p][/p][p]Down below, you’ll find some details on our current plans for a V Rising balance patch. Now that the 1.1 update has had a good amount of time to settle, we thought now might be a good opportunity to make some adjustments to improve the game overall for our most battle-hungry, restless nightkin.[/p][p][/p][p]After gathering feedback from the community, as well as with the accumulated feedback on our suggestion and bug report boards, we’ve dedicated some time to testing what we could do to best address the current concerns. These changes will have their limits, as we don’t want this patch to require a save wipe to play. Still, we’re looking to help reduce frustrations but also make steps to make other abilities and play styles more fun in PvP and PvE alike.[/p][p]
[/p][p]With that said…[/p][p]
[/p][h2]THIS PATCH IS NOT YET LIVE. [/h2][h2][/h2][p]These changes are not yet set in stone, and there may be balance adjustments or painful bugs we may have missed. We’d like to get your feedback on them! We still have a little time to adjust them, and we’d love to hear from you to see if there’s anything we sorely missed, or anything you’d still like to see improved. At the bottom of the patch notes, you’ll find a feedback form where we’ll be looking forward to your opinions.[/p][p][/p][p]Here we go, Vampires.[/p][p]
[/p][h2]General[/h2][p][/p]
  • [p]Players can no longer equip/swap passives while having the PvP buff active.[/p]
[p][/p][h2]Bugfixes[/h2][p][/p]
  • [p]Combining the Storm charged weapon effect gained from jewel effects on Lightning Curtain or Cyclone together with the static consume effect into stun on Veil of Storms no longer instantly stuns a target that was not affected by Static prior to getting hit. [/p]
  • [p]Combining the Arctic charged weapon effect gained from the jewel effect on Cold Snap, together with the chill consume effect into freeze on Veil of Frost, no longer instantly freezes a target that was not affected by Chill prior to getting hit. [/p]
  • [p]Combining the Veil of Illusion shield jewel effect together with Illusion Coating no longer grants a shield unless the target is already affected by weaken when striking the enemy. [/p]
  • [p]Fixed a bug where the Frost Bat area damage jewel would override the damage of the Chillweave passive effect (increasing it up to 60% with maximum jewel tier).[/p]
  • [p]Fixed an issue where Tendon Swing could trigger the FX incorrectly even when the attack was interrupted.[/p]
  • [p]Fixed an issue where the displayed Blood Quality could mismatch in different sections of the UI. [/p]
  • [p]Fixed an issue where Carrion Swarm could pierce walls/structures.[/p]
  • [p]Fixed an issue where Curse projectiles could pierce walls/structures.[/p]
  • [p]Fixed an issue where the skeleton “Agony” buff would only deal damage once when used on Bone Explosion (jewel effect) when multiple skeletons exploded at the same time.[/p]
  • [p]Fixed an issue where a servant hunt displayed an incorrect location title.[/p]
[h3]
[/h3][h2]Attributes[/h2][p][/p]
  • [p]Spell Cooldown rate cap reduced to 30% from 35%.[/p]
  • [p]Spell Leech cap reduced to 20% from 25%.[/p]
  • [p]Bonus Spell power cap reduced to 30% from 35%.[/p]
  • [p]Weapon Skill power cap increased to 45% from 40%.[/p]
[p]
[/p][h2]Blood Types[/h2][p][/p][p]Corrupted Blood[/p]
  • [p](90%) The shadow now only triggers on spells and not weapon skills, proc chance increased to 30% from 20% and the shadow no longer breaks crowd control effects such as incapacitate.[/p]
  • [p](90%) Spell and Physical charges reduced to 10 from 15.[/p]
  • [p](60%) Splash damage increased to 125% from 100% and no longer breaks crowd control effects such as incapacitate.[/p]
  • [p](60%) Attack Speed bonus reduced to 14% from 18%.[/p]
[p][/p][p]Draculin Blood[/p]
  • [p](0%) Reduced spell power to 12% from 14% (due to attribute cap change).[/p]
  • [p](30%) haste on spell hit reduced to 6% from 8%.[/p]
  • [p](60%) Reduced spell leech to 8% from 10% (due to attribute cap change).[/p]
  • [p](90%) Cooldown recovery rate from crit buff reduced to 30% from 40%.[/p]
[p][/p][p]Scholar Blood[/p]
  • [p](0%) Reduced spell power to 12% from 14% (due to attribute cap change).[/p]
  • [p](30%) Reduced spell cooldown recovery rate to 12% from 14% (due to attribute cap change).[/p]
[p][/p][p]Brute Blood[/p]
  • [p](90%) Parry physical damage bonus reduced to 15% from 20%.[/p]
[p][/p][p]Warrior Blood[/p]
  • [p](0%) Veil bonus damage increased to 40% from 30%.[/p]
  • [p](60%) Increased Weapon Skill Power to 18% from 14% (due to attribute cap change).[/p]
[p][/p][p][/p][h2]Passive Effects[/h2][p][/p][p]Renewing Flames[/p]
  • [p]Healing reduced to 15% from 25%.[/p]
[p][/p][p]Chillweave[/p]
  • [p]Damage reduced to 25% from 40%.[/p]
[p][/p][p]Dark Enchantment[/p]
  • [p]Cooldown increased to 40s from 30s.[/p]
  • [p]Damage absorbed reduced to 250% from 270%.[/p]
[p][/p][p]Arcane Animator[/p]
  • [p]Chance to spawn skeleton mage increased to 20% from 16%.[/p]
[p][/p][p]Overpower[/p]
  • [p]Weapon charges increased to 8 from 6.[/p]
[p]
[/p][p]Soul Drinker (Rework)[/p][p]Now grants 8% maximum health and heals self for 1% of your maximum health when a skeleton dies.[/p][p][/p][p]Hunger for Power (Rework)[/p][p]Increases Spell Leech by 4%. After casting 10 consecutive spells, your damage is increased by 20% and your movement speed by 10% for 5s.[/p][h3][/h3][p][/p][h2]Spells[/h2][p][/p][p]Bloodrite[/p]
  • [p]Trigger area damage reduced to 60% from 80%.[/p]
  • [p](Jewel) The effect that increases damage on your next primary attack has been reduced to 20-40% from 30-50%. [/p]
  • [p](Jewel) Stealth now breaks if the player uses an ability while stealthed.[/p]
  • [p](Jewel) Immaterial Duration bonus reduced to 12-20% from 16-24%.[/p]
[p][/p][p]Polarity Shift[/p]
  • [p]Casttime increased to 0.5s from 0.4s.[/p]
  • [p]Movement speed during cast is reduced to 50% from 85%.[/p]
  • [p]Cooldown increased to 9s from 8s.[/p]
[p][/p][p]Void[/p]
  • [p]Casttime increased to 0.4s from 0.3s.[/p]
  • [p]Post casttime increased to 0.3s from 0.2s.[/p]
  • [p]Time before impact increased to 0.9s from 0.8s.[/p]
  • [p]Damage reduced to 80% from 90%.[/p]
  • [p]Jewel increasing damage reduced to 8-16% from 8-20%.[/p]
  • [p]Jewel reducing cooldown charge rate reduced to 8-12% from 8-20%.[/p]
[p][/p][p]Mist Trance[/p]
  • [p]Reduced Fear duration on jewel effect to 0.8-1.2s from 0.8-1.6s.[/p]
[p][/p][p]Frost Bat[/p]
  • [p]Jewel effect dealing bonus damage to chilled or frozen target reduced to 20-32% from 20-40%.[/p]
[p][/p][p]Shadowbolt[/p]
  • [p]Damage increased to 200% from 190%.[/p]
  • [p](Jewel) Effect increasing damage to an enemy affected by leech increased to 40-60% from 30-50%.[/p]
[p][/p][p]Chaos Volley[/p]
  • [p]Damage increased to 125% from 120% per bolt.[/p]
[p][/p][p]Blood Fountain[/p]
  • [p]Healing on secondary impact increased to 85% from 75%.[/p]
  • [p](Jewel) Effect increasing secondary impact damage increased from 12-24% to 16-32%.[/p]
[p][/p][p]Sanguine Coil[/p]
  • [p]Casttime reduced to 0.4s from 0.5s.[/p]
  • [p]Projectile velocity increased to 28 from 24.[/p]
[p][/p][p]Carrion Swarm[/p]
  • [p]Bat hitbox increased to 0.55s from 0.45s (this also makes it easier to trigger jewel effects that require all bats to hit).[/p]
  • [p]Projectile velocity increased to 26 from 22.[/p]
  • [p]Can now be recast to summon a second swarm of bats (Damage has been adjusted for double cast)[/p]
    • [p]Bat damage reduced to 30% from 50%[/p]
    • [p]Bonus damage jewel reduced to 5-10% from 8-16% [/p]
    • [p]Explode jewel damage reduced to 16-32% from 24-48%[/p]
    • [p]Vampiric curse damage reduced to 30-50% from 40-60%[/p]
[p][/p][p]Rain of Chaos[/p]
  • [p]Total damage increased to 415% from 380%.[/p]
[p][/p][p]Soulburn[/p]
  • [p]Damage increased to 60% from 50%.[/p]
  • [p]Cooldown reduced to 8s from 9s.[/p]
  • [p]Casttime reduced to 0.35s from 0.4s.[/p]
  • [p]Area increased to 3.8 from 3.6.[/p]
[p][/p][p]Unholy Chains[/p]
  • [p]Slow effect increased to 10-40% from 10-30%.[/p]
  • [p]Damage increased to 280% from 260%.[/p]
[p]
[/p][p]Spectral Wolf[/p]
  • [p]Cast time reduced to 0.6s from 0.7s.[/p]
  • [p]Movement penalty during cast reduced to 40% from 50%.[/p]
  • [p]Projectile velocity increased to 22 from 20.[/p]
[p][/p][p]Cyclone[/p]
  • [p]Cast time reduced to 0.4s from 0.6s.[/p]
  • [p]Damage increased to 120% from 90%.[/p]
[p][/p][p]Frost Lance[/p]
  • [p]Damage increased to 170% from 160%.[/p]
[p][/p][p]Lightning Tendrils[/p]
  • [p]Casttime reduced to 0.9s from 1s.[/p]
[p][/p][p]Mosquito[/p]
  • [p]Damage increased to 130% from 120%.[/p]
[h3][/h3][p][/p][h2]Consumables[/h2][p][/p][p]Chaos Coating[/p]
  • [p]Damage reduced to 40% from 50%.[/p]
[p][/p][p]Blood Coating[/p]
  • [p]Vampiric Curse damage increased to 50% from 40%.[/p]
  • [p]The Blood Orb can no longer be picked up by enemy players (and is visualized with a “grayed” out effect to indicate this).[/p]
[p][/p][p][/p][h2]Weapons[/h2][h3][/h3][h3]Reaper[/h3][p]Howling Reaper (E)[/p]
  • [p]Damage increased to 180% from 160%.[/p]
[p][/p][h3]Twin Blades[/h3][p]Javelin (Q)[/p]
  • [p]Return projectile velocity increased to 30 from 26. [/p]
  • [p]Recasting the ability now does a spin attack when dashing towards the Javelin, dealing 80% physical damage to any enemy in your path.[/p]
  • [p]Artifact version will freeze chilled enemies with the spin attack, as well as the returning projectile.[/p]
[p][/p][p]Sweeping Strike (E)[/p]
  • [p]Tweaks to cast rotation to improve aiming.[/p]
[p][/p][h3]Axes[/h3][p]Frenzy (Q)[/p]
  • [p]The Attack Speed buff is now removed when swapping weapons.[/p]
[p][/p][h3]Claws[/h3][p]Skewering Leap (E)[/p]
  • [p]Damage increased to 120% from 100%.[/p]
  • [p]Incap duration increased to 1.2s from 1.0s.[/p]
  • [p]Self stun duration on miss reduced to 0.45s from 0.7s.[/p]
[p][/p][h3]Longbow[/h3][p]Guided Arrow (E)[/p]
  • [p]Casttime reduced to 0.8s from 1s.[/p]
[p][/p][p](Artifact) Oaksong[/p]
  • [p]Multishot now also inflicts Static (still applies one stack of focus per hit).[/p]
  • [p]Guided Arrow no longer deals bonus damage or stuns when fully charged, now instead inflicts a 0.5s stun on the initial hit if the target is affected by Static.[/p]
[p][/p][h3]Pistols[/h3][p]Fan the Hammer (Q)[/p]
  • [p]Can now move at 35% speed while channeling the attack.[/p]
  • [p]Channeling duration reduced to 1.3s from 1.5s (increasing firing rate).[/p]
  • [p]Cone size reduced by ~50% making the spread less random.[/p]
  • [p]Reduced the knockback on bullet hit slightly.[/p]
  • [p]The Endbringers now increase movement speed while channeling to 50% (previously 40%).[/p]
[p][/p][p]Explosive Bullet (E)[/p]
  • [p]The player is no longer immaterial during the dodge roll.[/p]
  • [p]Reduced the damage on Enbringers (Artifact) when consuming explosive shot into a chaos explosion to 50% from 75%.  [/p]
[p][/p][h3]Crossbow[/h3][p](Artifact Rework) The Siren’s Wail[/p]
  • [p]Primary Attack[/p]
    • [p]Consuming Marked deals 10% bonus damage and inflicts Weaken.[/p]
  • [p]Rain of Arrows (Q)[/p]
    • [p]Fire 2 additional bolts. (no longer inflicts Weaken).[/p]
[p]Snapshot (E)[/p]
  • [p]Now forks towards each nearby enemy on hit; each projectile may consume Marked.[/p]
  • [p]Consuming Marked deals 10% bonus damage and inflicts Weaken.[/p]
[p][/p][h3]Whip[/h3][p]Aerial Whip Twirl (Q)[/p]
  • [p]Cast time increased to 0.55s from 0.45s.[/p]
[p][/p][h3]Slashers[/h3][p]Camouflage (E)[/p]
  • [p]Movement forward during the follow-up attack was tweaked to fix an unintended collider offset[/p]
[p](Artifact) Cloud Dancers[/p]
  • [p]Damage reduction on elusive strike changed to -30% from -20%.[/p]
[p][/p][h3]Spear[/h3][p]A Thousand Spears (Q)[/p]
  • [p]Reduced the move distance when stepping forward during the cast to 1.25 from 2.[/p]
  • [p]Increased cooldown to 9s from 8s.[/p]
  • [p]Increased Thrust recast time to 0.3s from 0.25s.[/p]
[p]

[/p][p]And those are the changes! If we’re missing any bug fixes or balance changes you’d like to see, or if anything goes too far or perhaps not far enough, please let us know in the following feedback form![/p][p]
[/p][p]
[/p][p]As always, we will be keeping an eye on all of your writings here and elsewhere, and an ear out for all your clever little whispers. You can expect the patch itself to come in the following weeks.[/p][p]
[/p][p]Check out our links down below![/p][p]
[/p][p]V Rising is available now on Steam![/p][p]V Rising is also available on the PlayStation 5! Get it here![/p][p]
[/p][p]Subscribe to our newsletter![/p][p]Join The V Rising Discord Server![/p][p]
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[/p][p]Lots of love and a pint of blood,[/p][p]
[/p][p]/The Marketing Team[/p][p]
[/p]