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V Rising sold 2 million copies its first month in Early Access

Swedish game developer Stunlock Studios has announced that V Rising, its open-world vampire survival game, has hit the 2 Million sales mark.

Released one month ago, the Early Access title sits on Steam with 88% positive reviews from the 31,300 available.

“We at Stunlock are very proud of the amazing start V Rising has made since launching on Early Access,” said CEO Rickard Frisegard.

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V Rising shifts 2 million in a month, gives horselords a big 'ol nerf to celebrate




V Rising is one of the year's surprise hits, swooping out of the darkness and sucking in 500,000 players within a few days of release. Now Swedish developer Stunlock studios has announced that the game has, after one month on the digital shelves, sold over 2 million copies on Steam...
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Patch 0.5.42050



A new update will be patched in today between 10:00 and 11:00 CEST (08:00 to 09:00 UTC).

If you experience any bugs or issues after this patch, please report them HERE and include the patch number on the title. Example: (Patch 0.5.42050) My Game crashes after the new patch

The following improvements will be added to V Rising with this patch:


[h3]NEW FEATURES[/h3]

  • Players can now dismantle floors and borders that are next to walls/pillars without having to dismantle any wall/pillar first, as long as this does not leave any wall/pillar without a floor connection (#305517).
  • Localization has been added for Hungarian, Italian, Japanese, Korean, Polish, Russian, and Turkish.
  • The localization for Portuguese - Brazil, French, German, Simplified Chinese, and Spanish has been updated to be more accurate and up to date.


[h3]BUG FIXES[/h3]

  • Fixed a bug where it was possible to jump over walls in certain cases.
  • Fixed a crash that could occur when voice muting players.
  • Fixed a bug that could sometimes cause players to not be able to connect to servers (related to #304262, but not expected to solve all reported cases).
  • Improved error handling and error feedback when the server saves the game world (related to #304262 and #304381 but is not expected to solve all reported cases).
  • Added more validation and safety checks to catch more types of rare errors while saving.
  • If the server fails to save, all active players on the server now get a chat notification containing basic information about the type of error that was encountered.
  • The server no longer uses the Windows temp folder while saving the world. It instead saves the temporary files to a neighboring folder to the target save path.
  • Fixed an issue where some font characters were displayed with the wrong font in Hungarian and French (among other languages).
  • Fixed an issue where territory and buildings had a chance of not getting destroyed with their castle if they were constructed at a large enough distance from the Castle Heart (#306085, #305657).
  • Fixed an issue where the screen could slowly turn dark (#304465, #304266).
  • Fixed a crash that some players experienced when launching the game due to a video player crash. If you are experiencing a launch crash before the cinematic plays, you can turn videos off by entering -noVideo as a launch option to the game (related to #304250 but not expected to solve all reported cases).


[h3]Balance Changes[/h3]

General
  • Vermin Salve is no longer interrupted by damage during the cast time (will still break during the buff duration if the player takes damage).


Scholar Blood
  • Spell Power bonus reduced to 10-20% from 12-25%.
  • Free Cast chance reduced to 15% from 20%.


Mounted Combat
  • Melee damage done when mounted is reduced by 30%.


Blood

Veil of Blood
  • Healing increased to 6% from 5%.


Unholy

Corpse Explosion
  • Damage increased to 140% from 125%.
  • Fading snare duration increased to 1.5s from 1s.
  • Cooldown reduced to 10 seconds from 12 seconds.
Unstable Mosquito
  • Damage increased to 70% from 60%.
Veil of Bones
  • Initial projectile damage increased to 75% from 25%.
  • Max bounces reduced to 3 from 4.
  • Each bounce now reduces the damage of the next bounce by 25%.


Illusion

Spectral Wolf
  • Damage increased to 125% from 100%.
  • Cooldown increased to 8 seconds from 7 seconds.
Mirror Strike
  • Cast time reduced to 0.7 seconds from 1 second.


Chaos

Chaos Barrier
  • Projectile damage reduced to 50% from 70%.
Chaos Volley
  • Cooldown increased to 8 seconds from 7 seconds.
  • Projectile damage reduced to 110% from 125%.
Power Surge
  • Shield absorb reduced to 120% from 150%.
Veil of Chaos
  • Cooldown increased to 9 seconds from 8 seconds.
  • Illusion area damage reduced to 40% from 50%.
Merciless Charge
  • Cast time reduced to 0.7 seconds from 0.8 seconds.
  • Fixed an issue where the player got locked in position for a short duration when the area effect triggered early during the dash.


Frost

Crystal Lance
  • Projectile Damage increased to 190% from 150%.
  • Cast time reduced to 1.2 seconds from 1.4 seconds.
  • Cooldown reduced to 7 seconds from 8 seconds.
  • Splinter damage reduced to 40% from 50%.
Ice Nova
  • Cooldown reduced to 10 seconds from 12 seconds.
Veil of Frost
  • Nova of frost damage reduced to 30% from 50%.
Arctic Leap
  • Fixed an issue where Arctic Leap could hit the same target twice.
  • Damage reduced to 200% from 225%.
Weapons

Crossbow
  • Crossbow bolts no longer deal less damage than a normal shot after using a Veil of Frost, Unholy, or Blood.
Spear
A Thousand Spears
  • Damage per hit reduced to 25% from 30% (200% total damage from 240%).

Harpoon
  • Cast time reduced to 0.7 seconds from 0.8 seconds.
  • Damage increased to 90% from 70%.
Axe
X-Strike
  • Incapacitate duration from intersecting hit reduced to 1 second from 2 seconds.
  • Damage per axe hit reduced to 80% from 85%.
Mace
Crushing Blow
  • Damage increased to 150% from 110%.

Smack
  • Cooldown reduced to 8 seconds from 9 seconds.
Sword
Whirlwind
  • Damage per hit reduced to 30% from 35% (150% total from 175%).

Shockwave
  • Cast time increased to 0.7 seconds from 0.6 seconds.
  • Damage per teleport strike reduced to 20% from 25% (60% total from 75%).
Slashers
Elusive Strike
  • Damage per hit increased to 70% from 60%.

Camouflage
  • Incapacitate duration reduced to 2.5 seconds from 3 seconds.

V Rising is fiddly, but playable on the Steam Deck following Proton update


V Rising, the vampiric survival base builder and surprise hit of 2022 so far, has just got freshly minted Steam Deck Playable status - courtesy of an update to the Deck’s Proton compatibility software. As per Valve’s changelog for the Proton 7.0-3 update, V Rising is among several games (including Age of Chivalry and the original Vermintide) to gain sufficient compatibility with the Steam Deck for the second-highest rating of their review programme, just short of Verified.



Technically, V Rising has been lowercase P-playable on the Steam Deck since late May, when these software improvements appeared on the ‘Bleeding Edge’ branch of Proton Experimental. Now, though, the update has graduated to the main, stable Proton branch, so you don’t have to risk the potential wonkiness of a work-in-progress. I’ve given V Rising a try on the Steam Deck and it does indeed work, though it’s quick to show why it only got Playable status and not Verified.


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