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Dune: Spice Wars News

Patch notes for 09/07/2025

[p]v2.2.7.32974[/p]
  • [p]The ongoing loading of a nuke silo is automatically cancelled without refund when the village is liberated or abandoned.[/p]
  • [p]The bug allowing to load multiple nukes at the same time has been fixed, in all known cases.[/p]
  • [p]Devastated villages' buildings can no longer be targeted by military units.[/p]
  • [p]Assassins can no longer attack a village as a regular military unit would.[/p]
  • [p]Assassins cannot reset an assassination progression from an infiltration cell in siege or in combat.[/p]
  • [p]Fixed heroes' range fx expanding and vibrating wildly after a while.[/p]
  • [p]Atreides Support drones now properly pick up dying units, even when they are under an effect that makes them uncontrollable.[/p]
  • [p]Peaceful annex is now interrupted and refunded by nuclear devastation (as if the village had been sieged).[/p]
  • [p]Fremen major building Research Station now has the same benefits as other factions'.[/p]
  • [p]Fremen units that should be stealthed for any reason when exiting a worm are no longer visible for a few frames before becoming stealthed.[/p]
  • [p]The bonus trait given by Chani's ambush skill no longer disappear when leaving stealth.[/p]
  • [p]The Contraband supply quest given by the Smugglers Main Base Underworld Headquarter Extension now gives the Fremen rewards that are useful to them.[/p]
  • [p]Removed hidden Sanya bonus '+2 solari prod on military masterpieces', leftover from her old effect.[/p]
  • [p]The Vernius treaty Harmless Gadget now properly does not break when entering conflict with Vernius.[/p]
  • [p]A player that got disconnected is now able to join the lobby of a save file made after they were replaced by an AI.[/p]
  • [p]Added a popup warning in case of unexpected disconnections during the lobby.[/p]
  • [p]The 'no fog' setting bug in Spectator mode has been fixed in all known cases.[/p]
  • [p]Add the word 'assassin' and all derivatives to the white list of the profanity filter.[/p]

Patch notes for 12/12/2024

v2.2.5.32923

[h3]Changes[/h3]
  • Fremen - Fremen "Mobile Turret" can hold position without deploying
  • Conquest - Secondary objective "Defender of the Law" will spawn renegade bases at the start of the mission, making the objective possible in every case.


[h3]Bugfixes[/h3]
  • Fixed "assault" conquest mission timer discrepancy
  • Fixed a common crash happening in spectator mode
  • Various optimisations

Patch Notes for 10/12/2024

v2.2.4.32914

[h2]Changes[/h2][hr][/hr]
[h3]Voting Phases[/h3]
  • During voting, it’s no longer possible to see changes in influence, solari, or CHOAM ownership in other factions.
  • It’s no longer possible to buy CHOAM Shares during voting
  • Selling CHOAM Shares during voting no longer reduces the price instantly. All such reductions are then applied all at once at the end of the council.
  • Insider Trading gives +2 -> +1 influence per share sold
  • With the development “insider trading”, selling CHOAM shares during voting gives 50% less solari.


[h2]Bug Fixes[/h2][hr][/hr]
  • Fix “incursion” conquest mission timer discrepancy (the same issue might still appear in “assault” mission, it should be fixed soon)
  • Fremen warrior gear “Dry Training” no longer reduces max health with negative Water

Patch Notes for 04/12/2024

v2.2.3.32893

[h2]Balancing[/h2][hr][/hr][h3]Common[/h3]
  • Resolution “Portfolio Scrutiny” (apply to all) rework : Cannot buy CHOAM Shares and Selling CHOAM Shares gives 3 Hegemony per Shares instead of Solaris
  • Resolution “CHOAM Dilution” (apply to all) rework : 20% of owned CHOAM Shares are destroyed
  • Resolution “Sale Incentive” (targeted) rework : 10% and 30% CHOAM ownership bonus are blocked for the duration, and at the start of next council, lost 20 solari per shares owned
  • Resolution “Labor Right” (apply to all) rework : +100% military unit upkeep
  • Resolution “Imperial Intelligence”, which allows to use Cell Search outside of an assassination attempt, now also block the installation of new Infiltration Cell for the duration.
  • the immediate effect on price of selling or buying a shares is 50% stronger
  • sietches now have an integrated missile battery that will only target flying units engaged in combat with their militia
  • flying units can no longer trigger the attack on a sietch

[h3]Factions[/h3]
[expand][h3]Atreides[/h3][expand]
  • Duncan Idaho has been reworked:
  • for each bonus given by an ally unit, gains heroism (+2 power ; +1 armor)
  • upon death, all future Duncans gains +3 power and +150 health
  • “Duncan’s Last Stand” skill is now a toggle with the following effects:
    • enemy ground units in melee suffer -50% speed
    • +100% speed
    • +100% attack speed
    • keep all your heroism stacks
    • cannot be controlled
    • cannot be turned off while duncan is still engaged in melee
  • Trooper gear “Offensive Mindset” has been reworked. It now gives +2 power and increase damage received by +15%
  • Heavy Weapon Squad gear “Distracting Flashes” reduces damage received
  • by ally around the target by 20% -> 10%, but no longer removes any power
  • The Heavy Weapon Squad “Distorsion Umbrella” gear has been replaced by “Whistling Ammo”
  • Support Drone gear “Kraken Protocol” removes 2 -> 1 armor when the drone is empty.
  • Support Drone gear “Evasion Booster” no longer requires +1 fuel cell
  • Warden gear “Cover Tactics” gives +2 -> +5 armor to ally with no target, at short range.
[/expand]
[h3]Smugglers[/h3][expand]
  • Lashon Hara gives 2 -> 1 influence production per infiltration level in another faction
  • Wrecker gear “Concentrated Toxins” gives +50% -> +75% damage to the target
  • Wrecker gear “Traumatic Repeater” now removes 1 more armor to any damaged target, no matter how many health they have.
  • Wrecker gear “Stinging Gas” no longer removes 1 power
  • The Sniper gear “Distorsion Umbrella” gear has been replaced by “Barrel Cleaner” (previously seen on Ecaz Musketeer)
[/expand]
[h3]Fremen[/h3][expand]
  • Jamis gives 80 -> 70 authority on liberation
  • Stilgar gives +1 authority production, instead of reducing sietch alliance authority cost by half
  • Shimoom gives +4 plascrete production per village producing 12 Water or more, on top of his other effects.
  • Fedaykin have 21 -> 22 power
  • Warrior gear “Dry Training” has been reworked. It now gives +1 health per Water.
  • Infiltrator gear “Focused Mind” gives +1 armor on top of its other effect.
[/expand]
[h3]Corrino[/h3][expand]
  • Corrino 10k hegemony bonus no longer gives influence for militia killed in a territory in truce. It still works on neutral units from a raid, and enemy units.
[/expand]
[h3]Ecaz[/h3][expand]
  • Fencers have 10 -> 11 power and get -30% -> -40% damage received from target
  • Sirens give -10% -> -15% damage to next attack" to enemies they damage with their aoe
  • Museum of Unbound Arts gives +3 -> +4 max authority, influence and manpower per masterpieces
  • Warbanner gear “Distracting Lights” makes unit targeting the war banner inflict -20% -> -30% damage
  • Warbanner gear “Propaganda Machine” has been reworked. It now reduces the damage inflicted by enemy units at range by 10%
  • Warbanner gear “Big Banner” gives +300 -> +100 health, but does not increase Command Points requirements anymore.
[/expand]
[h3]Vernius[/h3][expand]
  • Resonance Drone’s electrostatic damages affected enemies by 100 -> 120 health per day.
  • Fighting Mek gear “Material preprocessor” gives +3% ->+5% power but removes 3% -> 5% attack speed per armor points on the target
  • Fighting Mek gear “Anatomical Scanner” gives +20% -> +15% damage against non mechanical units
  • Railgun Drone gear “Warm Magnet” is replaced by “Strong Magnet”, which gives +3 power but increases fuel cell requirement by 2
  • Fighting Meks and Railgun Drones gear “Smart Armor” and “Smart Lens” have been replaced by “Learning Transistor”, which gives +0.5 Knowledge while tethered in combat
  • Suboid gear “Focused Mind” gives +1 armor on top of its usual effect.
  • Resonance drone has 4 fully reworked gears :
    • “Fractal Frequencies” : The electrostatic deals +50% damage and requires +2 Fuel Cell
    • “Feedback Gate” : +0.5 armor per ally drone at range
    • “Deep Signales” : ally drones at range deal +10% damage
    • “Repeater Node” : Always tethered ; Drones at range are tethered
  • Fight Engineer gear “Whistling Ammo” has been replaced by “Multi-Purpose Parts”, which gives -20% solari upkeep and regeneration cost to drones at range
[/expand][/expand]
[h3]Miscellaneous[/h3]
  • Vernius Fighting Meks and Railgun Drones get the trooper and sniper icons respectively
  • during landsraad, in multiplayer:
    • in "fast" event timer, preliminary phases will last up to 20 -> 30 seconds each, and voting phase will last up to 30 -> 45 seconds
    • in "slow" event timer, preliminary phases will last up to 2 min -> 1 min 30, and voting phase will last up to 10 -> 5 minutes
  • “Slow” landsraad is now the default setting in multiplayer.
  • The Recon time of POI now has a maximum. It will reduce the time to recon poi that are very far away from the Main Base


[h2]Bugfixes[/h2][hr][/hr]
  • When placing rally point as a fremen, the correct range is now showed
  • The right character will now address the player during the “Hired Help” mission, in Fremen and Smuggler conquest.
  • The “Cutting the Head Off” mission will now properly check the infiltration level of the right opponent
  • Fixing a bug with overflowing spice, affecting the “Spice Heist” conquest mission
  • The “Spice Heist” conquest mission can no longer happen against Vernius, making it almost impossible to succeed.
  • Fixing the Accursed Sietch sometimes not appearing in “The Water Thieves” conquest mission
  • Some memory leaks plugged
  • Some crashes fixed



Patch Notes for 26/11/2024

v.2.2.2.32791

[h3]Balancing[/h3]
  • The bonuses for having a completed blue district have been buffed:
    • district 2 gives +2 -> +3 influence and +5 intel production
    • for great houses, district 3 gives +100 -> +150 votes
    • for fremen and smugglers, district 3 gives +100 -> +150 max influence and +4 -> +6 influence production
  • The “Water Seller” charter eligibility condition is to have 50 -> 70 Water production
  • The conquest secondary objective “Guild Commission” and its Fremen counterpart “Recycling Spree” have been made slightly more difficult

[h3]Minor Changes[/h3]
  • Added “Random” map type, that will choose a map type for you from all available ones.
  • Added an option to remove the version number that appears in-game on the bottom right of the screen, in the accessibility menu.
    Please note that when sending screenshots of potential bugs, the version number is crucial information that we need to know.
  • The voice actors for Staban and Stilgar have been added in the credits.

[h3]Bug Fixes[/h3]
  • Iakin Nefud skill Cannon Fodder doesn’t apply to units that cannot gain experience
  • Fixed statistics menu sometimes not showing data from finished games
  • Fixed statistics menu recording spectated games as if you had actually played in them
  • The secondary objective of “Spice Heist” has been fixed
  • Fixed development given at the start of a conquest mission not working properly when the effect is instant
  • Fixed lobby disconnect issue
  • Some memory leaks have been plugged