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Moros Protocol Playtest #3 - Now Live

COMMENCING EXTERIOR ASSESSMENT PROTOCOL - SCAN INCOMPLETE - ERROR CODE: 01010100 01100101 01101101 01110000 01101100 01100001 01110010 - UNKNOWN ENTITY DETECTED - LIFEFORM DETECTED - INITIATE LOCKDOWN

Good day, Orpheans!

Our third playtest is now live! Defeat Big Brother and continue exploring the Orpheus with brand new augments.

[h3]How to join the playtest[/h3]
Head over to the Moros Protocol Steam page -> Hit the "Request Access" button on the playtest! It should let you in immediately, but if it doesn’t, be sure to check the email associated with your Steam account.

[h2]Upcoming Patch Notes[/h2]
New Content
  • Advanced progression up to the second boss.
  • Updated build settings to reflect maximum progression.
  • Expanded available Bioboost upgrades.
  • Implemented cutscene handling for the 2nd boss.
New Augments
  • Static Discharge (Armor)
    Leave a damaging electric field when dodging. Dodge costs more stamina.
  • Living Turret (Ranged)
    Deal 150% damage after not moving for 2 seconds.
  • Superheavy Bullets (Physical)
    Increase weapon damage by 50% but slows down the user for 1 second after firing.
  • Scavenger (Armor)
    Increase ammo picked by 50%
  • Personal Artillery (Physical)
    Weapon damage increased 100%. Movement decreased by 85%.
Changes
  • Added door icons for weapon, vendor, and augment rooms.
  • Fixed a generation bug causing some chests to generate twice (on top of each other).
  • Fixed a bug preventing secrets from generating in maze rooms.
  • Fixed an issue with secret rooms to avoid them spawning inside pillars that are too narrow.
  • Added a quad blocker on stairs to ensure proper interaction with the secret room placement system (prevents secret rooms from spawning too close to or under stairs).
  • Demo added a feedback request popup on quit and a counter to disable it after multiple presses.
  • Added horizontal and vertical movement keys to control remapping.
  • Refactored weapon rarity and level stat application; fixed related bugs.
  • Updated ammo UI based on augment changes.
  • Augment Icon consistency across the game

Have fun, and be sure to join our discord server to get the most out of the playtests. We've been sỏ̵̹͚̥͌̒ ̶̠̘̈́ë̵͈̖̾͊x̵̰̏̌c̶̢̉͗̐ͅi̵̟͒t̸͇̕ẹ̷͔̊d̸͉͑ ̷̨̮͙̃̄t̷̙̀ọ̴͌̕ ̸̳̊h̷̭́ǎ̶̧̿̍v̸̒͜ê̵̼̲̻ - SYSTEMS MALFUNCTION - EXTERNAL FORCE DETECTED - SHE HAS A̶͔̗̎͛̕ͅȐ̶͈̲̠R̴̡͑̈́̎I̴̢͔̒V̴̨͚̞̈́͗Ĕ̴̯̭͝D̴͈͇̚ -̷̺̈́̀̔̓͌̃́͗̂̕͝



- Pixel Reign 🚀

[h2]Be sure to wishlist👇[/h2]
https://store.steampowered.com/app/1605250/Moros_Protocol/

Dev Diary #6 - Weapons and Augments #2

Know your enemy! That's a core tenet of being an Orphean. Whether you're fighting Freorra Corpos or alien threats, you must understand them. And what better way than to use their own weapons against them.

Good day, Orpheans!

There's even more weapons and augments to talk about in today's developer diary! We're going to focus on using the enemy against itself and picking up some corrupted weaponry.

[h2]WEAPONS[/h2]
The Orpheus is crawling with unknown enemies. But it's not all doom and gloom! Use their own bodies against them with these weapons 🩸

[h3]Bonesaw ⚔️[/h3]

A sharp jawbone from a Darkphage with remarkable toughness. Its convenient shape makes it an effective close-combat weapon.

[h3]Spitclaw 🔫[/h3]

An energy-generating gland from a Darkphage, it can manipulate magnetic fields to create and propel balls of plasma. It seems to be able to sustain itself if given enough food. Recently seen in our playtest—did you get a chance to play with it?

[h3]Bonespitter 🔫[/h3]

This grotesque mass of organs is capable of propelling bone-like projectiles at devastating speeds, inflating its lung and releasing the gas with immense pressure.

[h2]AUGMENTS[/h2]
Last time we talked about augments that improved your health and stamina. Now, we're going to look at some augments that actively give you new abilities throughout your run.

[h3]Dodge Defence ⬆️[/h3]

Your dodge is a powerful tool. When a Darkphage infectant is swinging its failing arms toward your torso, you need to get out of the way. However, there's more to your dodge with these augments. Like Aftershock, which drops a mini time bomb when you dodge, and Static Discharge, which leaves an electric field in your wake. However, be careful, as these extra abilities are going to increase your dodge stamina cost.

[h3]Keep it Moving ⬆️[/h3]

Increase your player speed with augments like Kinetic Boosters and Scout Boots. This will make it much harder for the Darkphage to take you down. Then combine these abilities with Run n Gun to increase weapon damage by up to 160% while moving. Become a speed machine and a blur of bullets!

You will be able to find some of these weapons and more in the upcoming playtest this weekend (starting tomorrow, the 9th of May). Be sure to sign up once it goes live at 4 PM BST. See you in the stars 💫

- Pixel Reign 🚀

[h2]Be sure to wishlist👇[/h2]
https://store.steampowered.com/app/1605250/Moros_Protocol/

Dev Diary #5 - The Orpheus

Assistance Request - The Orpheus
We’ve called in one of Acantha X’s Capital-class battleships to break the stalemate. Freorra’s forces are numerous, their attacks relentless, our lines won’t hold much longer. The Orpheus should have left Hyperspace by now. It’s carrying much-needed reinforcements, along with enough munitions and supplies to turn the tide... without them, we’ve lost. Where is that damn ship?


Inside the Orpheus Moros Protocol takes place aboard the Orpheus, Acantha X’s colossal deep-space warship. Today, we’re peeling back the hull plating and giving you a look at its history, purpose, and what it means for the war effort.


The Orpheus is a Capital Battleship; a mobile fortress-city designed to carry millions of cryo-slept troops across the stars. It’s outfitted with cutting-edge weaponry, training grounds, agriculture domes, and a fleet of escort ships. In short, it’s a symbol of Acantha X’s military dominance.

Now, with the war against Freorra Industries locked in a brutal deadlock, both sides are growing desperate. Rumors swirl that Acantha X is preparing to deploy a classified weapon to force an end to the conflict. But with tensions escalating and every second counting, all eyes are on the Orpheus.

Will it arrive in time to tip the scales?
And just how far is Acantha X willing to go in the name of victory?


Thanks for reading, and we can’t wait for you to explore the Orpheus during our upcoming playtests.

See you in the stars,
— Pixel Reign 🚀


[h2]Be sure to wishlist👇[/h2]
https://store.steampowered.com/app/1605250/Moros_Protocol/

Moros Protocol Playtest #2 - Now Live

Soldier X394 Deep Space Report. I watch as infected prance across the ship, adapting their very bones into weaponry that mimics our own. This report might cost me my life, but if it helps another, that's all I can ask for. They are changing, learning, adapting. Gods protect us.

The ship still needs you, Orpheans!

Get ready to jump back into Moros Protocol right now. We've got some brand new weapons and an expanded upgrade path to experiment with more. See if you can defeat Big Brother with more weapons and upgrades.

[h2]New Weapons 💥 [/h2]
  • Twin Thunder (Melee)
    Akantha's ceremonial sword, used in officer promotion rituals. Boasting two opposing electroplasm emitters, this blade damages your opponent twice per swing.
  • Spitclaw (Energy)
    An energy generating gland from a Darkphage, it can manipulate magnetic fields to create and propel balls of plasma. Seems to be able to sustain itself if given enough food.

[h2]Changes and Fixes 🛠️ [/h2]
  • Bioboost now unlocks 4 more upgrades in the demo.
  • Fixed death messages to progress correctly.
  • Fixed Boss Brother not appearing after zombie spawns; he now appears after some time even if zombies haven't been killed.
  • Fixed keycard dialogue.
  • Added first encounter dialogue.
  • Fixed mini shotgun to be included in weapon chest drops.
  • Fixed UI update when max HP changes due to unequipping an augment.
  • Fixed player HP going below 0.
  • Consumable container is now never empty.
  • Updated HP UI when max HP changes.
  • Fixed firstspawn tag being set in the tutorial.
  • Reset camera, weapon, and companion when the player is enabled to ensure proper state after cutscenes.
  • Prevented enemies from spawning on top of boxes.
  • Fixed thrown weapon damage description showing as 0.
  • Fixed unequipped weapon damage description not calculating full charge damage for charging weapons.
  • World button names on the title screen now appear as "???" if not unlocked.
  • Added a quit button to the Bioboost menu (was missing animation).
  • Fixed weapon upgrade vendor not properly applying changes to weapon stats.
  • Adjusted rules for secret room and corruption placement.
  • Adjusted rules for wall vendor placement.
  • General graphical polishes.

The playtest will be live until Monday the 28th of April at 4pm BST. Have fun playing, and we'll see you in the stars! ✨

- Pixel Reign 👑

Dev Diary #4 - The Darkphage

The concept of the universe cannot exist without life. But the Darkphage defies that concept. Its only mind is to consume and infect. It has chosen to become the universe, one without life.

The enemy has emerged, Orpheans.

During your journey on the Orpheus, you will encounter monstrous beings known as the Darkphage. The ship has been completely infected, with these creatures covering every inch of its corridors.



From winged monstrosities to crawling biters, the Darkphage are adapting to the human genome. They’ve completely taken over. Every inch of the ship has been taken over with infection. The last known report mentioned some kind of gigantic creature… the survivors called it Mother.



But it’s not all bad news. Some of the weapons on the ship have also been infected. Use their gore against them — pick up weapons like the "Bonesaw", a razor-sharp jawbone from a Darkphage. Remarkably tough and conveniently shaped, it’s perfect for close combat.



Take on the Darkphage in our upcoming playtest kicking off tomorrow at 4pm BST 🚀
See you in the stars 💫💫

- Pixel Riegn 👑