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Moros Protocol News

ROADMAP INITIATED

\[RECOVERED TRANSMISSION: ORPHEUS-AUD.31]
[p][/p][p]Timestamp: 07-26-14 // Location: Maintenance // Speaker: Unknown[/p][p]"They've overrun the ship... Can't hold out much longer... I found some things the others could use... GET OFF OF THE SHIP!" // Transmission ends.[/p][p]
[/p][p]Maintenance schedule initiated, incoming parameter improvements imminent. Thank you all for your continued support of Moros Protocol! The devs have been hard at work squashing bugs and making improvements to the game, and now it's time to get excited for MORE. We're revealing our roadmap for additional content coming to the game right now, starting in November with run modifiers and more to come in December 2025 and into 2026. We're grateful to all of you for playing and hope you enjoy the new content coming. [/p][p]
[/p][p][/p][p]But that's not all for today! As a little treat and a thank you we've added a whole host of community items to Steam for you to enjoy including backgrounds, profile images and profile image borders. You can find all of them in the points shop on Steam now ➡️ https://store.steampowered.com/points/shop/app/1605250[/p][p][/p][p][/p][p]Stay up to date with Moros Protocol by following us on X and joining our Discord Community for the latest updates and to connect with your fellow Orpheans.[/p][p][/p][p]See you in the stars 🌠[/p][p]- Pixel Reign 🚀
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Post-Launch Patch 1.0.10

Transmission: Moros Protocol Post-Launch Patch 1.0.10 Deployed
[p]
Errors and anomalies aboard the Orpheus have been identified by the maintenance crew. Work has been completed and all crew members will now notice synchronisation with protocol parameters are improved.
[/p][p][/p][h3]
Weapons[/h3]
  • [p]Psiogloves: Damage increased by 5 (10 damage per shot -> 15 damage per shot). Augment slots increased by 1 (2 slots -> 3 slots). Visual bug fixed (some players managed to get the sphere fx stuck on their weapon).[/p]
  • [p]Metal Storm: Augment slots increased by 1 (2 slots -> 3 slots). Tier increased ( tier 2 -> tier 3).[/p]
  • [p]DualStr8Fires: Ammo consumption increased (1 per shot -> 1.5 per shot).[/p]
  • [p]XM LED Strobe: Ammo consumption increased (1 per bullet to 2 per bullet).[/p]
  • [p]Nano Ravid: Clip size increased to 25 (previously 20).[/p]
  • [p]Weapon descriptions: Fire rate now shows proper rarity scaling when on the ground. Damage now includes players bioboost upgrades when on the ground (for proper comparison).[/p]
  • [p]Weapon levels: Damage increase reduced from 10% to 5%.
    Weapon upgrades: Vendor prices greatly reduced. (this will make the players be able to buff their weapons more, making the high damage of any weapon be the result of player weapon rather than finding a high level weapon from the chest).
    [/p]
[hr][/hr][p][/p][h3]Gameplay[/h3]
  • [p]Stamina: Base stamina of the player increased (30 stamina -> 40 stamina).[/p]
  • [p]Jumping: Players can now jump during both the reloading and the healing animations. [/p]
  • [p]Challenge Rooms: More rewards are accessible to the player after they complete it. The rewards scale accordingly to the difficulty level of the challenge room.[/p]
  • [p]Vendor NPC: Fixed a bug that swapped the fire rate of your ranged weapons.[/p]
  • [p]Co-op: Now you can see your team mate on the big map. Obstacles now trigger correctly when entered/exited.
    [/p]
[hr][/hr][p][/p][h3]Enemies[/h3]
  • [p]Lepper: New enemy added.[/p]
  • [p]OOC Marauder: HP increased (120 to 150).[/p]
  • [p]Fixed an issue with staggered enemies.[/p]
  • [p]Fixed bugs on the laser attack of Sentinels of Ceroboros boss.[/p][p][/p]
[hr][/hr][p][/p][h3]System[/h3]
  • [p]Graphics: Camera shake max limit was fixed.[/p]
  • [p]Upgraded Unity Version to patch Unity’s recent security vulnerability.[/p]
[p][/p][hr][/hr][h3][/h3][h3]Rooms[/h3]
  • [p]Barracks Area: Optimizations on obstacles. Fixes on maps.[/p]
  • [p]OOC Frigate Area: Fixes on maps.[/p]
  • [p]Challenge Rooms: Fixes applied.[/p]
[p][/p][hr][/hr][p][/p][h3]Optimisation[/h3]
  • [p]Reduced performance cost of hallways and teleporters.[/p]
  • [p]Optimised lighting shaders.[/p]
  • [p]Moved music track loading to background execution and preload them during loading to optimise performance dips when loading a new room.[/p]
  • [p]Cleanup residual temp objects after Room generation.[/p]
  • [p]Defer unloading of rooms to later frames to reduce performance dips during room culling.[/p]
[p][/p][hr][/hr][p][/p][h3]Other Bug Fixes and Notifications[/h3]
  • [p]Co-Op: Move dead player’s body to a reachable location when the terrain changes during bosses. Fixed an issue with some cutscenes locking a player out of the room when the other player triggered it.[/p][p][/p]
[hr][/hr][p][/p][p]Flight crew hopes that these improvements are satisfactory and contribute to your continued support of the project. Don’t hesitate to leave field reports as your feedback is invaluable to the future aboard the Orpheus. [/p][p][/p][p]Make sure to join us on the official Moros Protocol Discord for real-time updates and direct anomaly reports, too.


See you in the stars 🌠[/p][p]- Pixel Reign 🚀[/p][p]
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72 HOURS REMAIN ON 20% LAUNCH DISCOUNT

[p]\[TRANSMISSION DETECTED: 72 HOURS REMAIN ON 20% LAUNCH DISCOUNT][/p][p]
There is only 72 hours left to pick up your copy of Moros Protocol with the 20% launch discount. Don't miss out on this great deal while it's here and if you need a little more convincing? Well you can check out our latest trailer which includes some kind words from reviewers of the game!

[dynamiclink][/dynamiclink]We're also working on bringing the demo back to Steam so that you can all try out Moros Protocol. We'll be relaunching it soon after a few more patches to the main game so that the demo is a true reflection of the game.
[/p][p]Don’t forget to leave us a review and join our Discord server to find co-op partners and join the Moros Protocol discussion.[/p][p]
See you in the stars 🌠
- Pixel Reign 🚀
[/p][p][dynamiclink][/dynamiclink][/p]

Post-Launch Patch 1.0.7 And Steam Deck Verified

[h3]Transmission: Moros Protocol Post-Launch Patch 1.0.7 Deployed[/h3][p] The system has been re-calibrated. Anomalies identified in the previous cycle have been addressed, stability reinforced and core functions optimised. Field operatives should experience a smoother synchronisation with protocol parameters moving forward. [/p][p][/p][h3]** WARNING - Please start a fresh run after updating to 1.0.7[/h3][p]There's a known issue where continuing a run causes equipped augments to disappear, and slots glitch out. To avoid this, please start a fresh run.
[/p][h3]We are also Steam Deck verified! Enjoy the screen-splitting gore and action on-the-go.
[/h3][p][/p][p][/p][hr][/hr][p] [/p][h3]Performance[/h3]
  • [p]Overall in-game performance should be greatly improved.[/p]
  • [p]All Enemies Corpses: Removed the status effects (VFX) from their bodies after the player eliminates them. Further optimisations were applied.[/p]
  • [p]Jocaste’s Arena (Storage): Optimisations were applied.[/p]
  • [p]All Rooms: Polishes, balances and optimisations were applied.
    [/p]
[hr][/hr][h3]
Weapons
[/h3]
  • [p]New Weapons: Metal Storm (physical) and AAT Multicannon (energy) added into the game, as per our 50 review milestone! [/p]
  • [p]AOE type weapons: Fixed bug where AOE type weapon attacks won’t do proper damage to certain bosses or enemies.[/p][p]

    [/p]
[hr][/hr][p][/p][h3]Gameplay[/h3]
  • [p]Explosive barrels: Now they damage secret doors if they explode close to them.[/p]
[p][/p][hr][/hr][p][/p][h3]Bosses [/h3]
  • [p]The Blob: Blob’s back view of the eye was fixed.[/p]
  • [p]Final Boss: Pickups are now destroyed after the cutscene of phase two.[/p]
  • [p]Final Boss: Boss spawns have increased HP (80HP -> 120HP) and their melee attacks have a slightly bigger radius (0.2 -> 0.25).[/p]
  • [p]Final Boss: Second phase’s triple hit melee attack of the Boss was reworked to be more predictable and impressive.[/p][p] [/p]
[hr][/hr][p][/p][h3]Rooms [/h3]
  • [p]Storage Area: Fixes on maps including softlocks.[/p][p][/p]
[hr][/hr][p][/p][h3]Systems[/h3]
  • [p]Title Screen: Discord Link is updated and now working as intended.[/p]
  • [p]Title Screen: Initialise settings on startup properly.[/p]
  • [p]Bioboost/ Upgrade: Fixed bugs regarding the upgrades.[/p][p][/p]
[hr][/hr][h3][/h3][h3]Co-op[/h3]
  • [p] Fixed a bug where players could run through a door and fall into an empty space.[/p][p][/p]
[hr][/hr][p][/p][p]Don't forget, your field reports carry weight. Leaving a review on Steam not only strengthens the project, it helps us unlock new review milestones and expand the reach of the Protocol. Every entry accelerates development.
[/p][p]For deeper intel, real-time updates and direct anomaly reporting, join us on the official Moros Protocol Discord. Your vigilance ensures the system remains stable.

See you in the stars 💫 [/p][p]- Pixel Reign 🚀[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p][p][/p]

We're putting the BOOM in Boomstock

[h3]The boomer shooter spirit is alive and armed to the teeth in Moros Protocol, now unleashed in BoomStock on Steam.[/h3][p][/p][p][/p][p]Each encounter is an homage to the boomer shooter games of old, while supplying brutal enemies, deadly environments AND a lethal arsenal demand focus and precision.[/p][p][/p][p][/p][h3]
Every shot counts, every movement matters and every fight is a challenge![/h3][p]
Moros Protocol draws inspiration from classic shooters but forges its own path; a darker, more unforgiving journey that is unmistakably its own.[/p][p][/p][p]Don't forget, if you've picked up Moros Protocol through this event at 20% off, leaving a review on Steam not only strengthens the project, it helps us unlock new review milestones and expand the reach of the Protocol! Every entry accelerates development.
[/p][p]For deeper intel, real-time updates and direct anomaly reporting during this event too, you can also join us on the official Moros Protocol Discord. Till then...

See you in the stars 💫[/p][p]- Pixel Reign 🚀

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