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Moros Protocol News

Post-Launch Patch 1.0.5

[h3]Transmission: Moros Protocol Post-Launch Patch 1.0.5 Deployed[/h3][p] The system has been re-calibrated. Anomalies identified in the previous cycle have been addressed, stability reinforced and core functions optimised. Field operatives should experience a smoother synchronisation with protocol parameters moving forward. [/p][hr][/hr][p] [/p][h3]Weapons[/h3]
  • [p]DualStr8Fires: Fixed a bug that lowered the volume of the shots the longer you hold the trigger.[/p]
  • [p]DualStr8Fires: Bullet cost is now decreased (3 ammo per shot -> 1 ammo per shot) and accuracy is now increased (75% -> 90%).[/p]
  • [p]MRPG Launcher: Damage adjusted to fit the other Tier 2 weapons (40 dmg per shot -> 32 damage per shot).[/p][p][/p]
[hr][/hr][p][/p][h3]Gameplay[/h3]
  • [p]Toggle sprint: Fixed a bug that during the activation of sprint toggle, the player was performing a run jump instead of a normal jump.[/p]
  • [p]Toggle sprint: Having the toggle sprint on, holding the charge attack and then press heal, the player was able to run during the healing animation. Now this situation is fixed.[/p]
  • [p]Sprint: The player is now able to attack with melee or ranged but cancels the sprint.[/p]
  • [p]Sprint: While stationary, holding down the "Sprint” key or toggle doesn't take away the crosshair.[/p]
  • [p]Stamina: Stamina regeneration during run was activated after the auto-save during the beginning of the run.[/p]
  • [p]UI: Disabled input reading when the game is out of focus that fixes some issues with stuck UI.[/p]
  • [p]Sound: Raised the volume of the co-op player's footsteps and other actions.[/p]
  • [p]Map: Fixed a bug where client (player) could select a path on the level map (thus breaking the run) when selecting with a controller.[/p]
[p][/p][hr][/hr][p][/p][h3]Bosses [/h3]
  • [p]Boss Mother: Mother's spawns had a rare bug, that during their attack they were sticking on the player.[/p]
  • [p]Boss Mother: Fixed a bug that the cutscene collider has been activated to teleport the other player to the entrance of the arena during the fight.[/p]
  • [p]Boss Mother: Boss pathfinding height fixed. That change fixed jump attack shockwave hiding under the floor.[/p]
  • [p]Big Brother Boss: Fixed a bug that gave the player a black screen after the intro cutscene (Possible fix on player losing control after cutscene).[/p]
  • [p]All Bosses: Fixed a bug that restrained the Bosses change player target, now there is a slight chance to change target after every attack.[/p][p] [/p]
[hr][/hr][p][/p][h3]Rooms [/h3]
  • [p]Barracks Area: Fixes on maps including softlocks.[/p]
  • [p]Secret Rooms: Vending machines now have their collisions fixed.[/p]
  • [p]Starting Hub area: Visual fixes.[/p][p][/p]
[hr][/hr][p][/p][h3]Systems[/h3]
  • [p]System/ Graphics: Added Windowed and Fullscreen resolution option.[/p]
  • [p]Controls/ Key Binding: Added horizontal and vertical movement keys remapping to the keybinds menu (lacking localisation).[/p]
  • [p]Co-op: Disallowed lobbies where players are on different numerical versions of the game (for example one is on 1.0.0 and the other is on 1.0.1, steam/gog cross-play unaffected).[/p]
  • [p]Title Screen: Added version displayed next to the copyright message.[/p][p][/p]
[hr][/hr][p][/p][p]Don't forget, your field reports carry weight. Leaving a review on Steam not only strengthens the project, it helps us unlock new review milestones and expand the reach of the Protocol. Every entry accelerates development.
[/p][p]For deeper intel, real-time updates and direct anomaly reporting, join us on the official Moros Protocol Discord. Your vigilance ensures the system remains stable.

See you in the stars 💫 [/p][p]- Pixel Reign 🚀[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p][p][/p]

Moros Protocol - Out Now on Steam and GOG

[p]The wait is over...[/p][p][/p][p]Moros Protocol has officially launched on Steam and GOG![/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Dive into a pixel-painted sci-fi FPS roguelite where every battle is for survival. Stranded on a decaying warship, stalked by horrors and guided by a mysterious voice, you must adapt, upgrade and push forward. You may be outnumbered, but you are NOT outmatched. [/p][p][/p][p][/p][p]To celebrate our launch, Moros Protocol is available at a 20% discount! We won't be in the Autumn sale due to cooldown periods so now's the perfect time to experience the intense combat and strategic depth of our game at a reduced price. We've also adjusted our prices in Asia slightly and the game will launch in that region with the 20% discount at the following prices.[/p][p]
China: ¥57.60[/p][p]Japan: ¥2000[/p][p]Korea: ₩21,600[/p][p]
You can also blast through our bundles with Abyssus, System Shock and more, so be sure to pick them up while you can! You can also find us a part of the Six One Indie event happening right now! [/p][p][/p][p]All of this not enough? Then how about two new weapons, giveaways and more? Simply leave us a review and we’ll unleash the following rewards as we hit each milestone:[/p]
  • [p]50 Reviews: Unlock two new weapons.[/p]
  • [p]100 Reviews: Receive an exclusive vinyl giveaway.[/p]
  • [p]150 Reviews: Enjoy a special developer playthrough.[/p]
  • [p]200 Reviews: Get unique community items to customise your experience.[/p]
[p]Your reviews not only help us improve but also shape the future of Moros Protocol. Thank you for being part of our journey![/p][p]Join in our Discord celebrations too where we’ll be giving out keys, hosting raids and more![/p][p]So, ready to face the unknown? Download Moros Protocol now on Steam and embark on your survival journey. [/p][p][/p][p]See you in the stars 💫[/p][p]- Pixel Reign 🚀

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We're Part of Brutal Indies Unleashed!

[p]As we prepare to UNLEASH onto the Steam store next week...
[/p][h3]We're also taking part in the Brutal Indies Unleashed showcase!
[/h3][p]
Watch the video live, from 7:30 pm BST, as they showcase the most BRUTAL games Steam has to offer this year. [/p][h3]
What, that not enough?!
[/h3][p][/p][p]You can also enjoy our demo as part of the showcase, as we add the final sheen to our Chainsword...[/p][p][/p][p][/p][h3]But hurry! This showcase ends September 23rd, so if you wanted to experience our demo before purchasing next week, now's the time. [/h3][h3] [/h3][p][/p][p]As always, see you in the stars 💫[/p][p]- Pixel Reign 🚀[/p]

Dev Diary #20 - It's All in the Name

[p]\[RECOVERED TRANSMISSION: ORPHEUS-AUD.17] Timestamp: 04:12:37 // Location: Primary Habitat Deck // Speaker: Unknown[/p][p]\\[/p][/p]
[p]“The red emergency strips barely light the corridor… but I can still hear it. Not footsteps... something else.
Low, pulsing, almost like a heartbeat carried through the hull.
Sometimes it fades, like it’s retreating. Other times, it swells until it’s right behind me… even when nothing’s there.[/p][p]The others think I’m imagining it. Maybe I am. But there’s a rhythm to it… a pattern. Like the ship itself is trying to warn us… or mourn us.”[/p]
[p][/p][h2]Naming Doom: The Journey to Moros Protocol[/h2][p]As we enter the final week before launch, we wanted to take a step back and reflect on the journey that got us here. Today’s dev diary is about something deceptively simple… but hugely important: how this game got its name.[/p][p][/p][p][/p][hr][/hr][h3]Wasn't there another name?[/h3][p]For the long-time followers, you might remember that we first announced this project as Darkverse: Rogue, tying it to an earlier prototype of ours. But there were a few issues:[/p]
  • [p]Too crowded: “Darkverse” already existed in other media (books, mobile games), making it harder to find us online.[/p]
  • [p]Too familiar: The “:Rogue” subtitle made it sound like a sequel, when in reality we wanted to build something entirely new.[/p]
[p]In short, it didn’t feel right. So… the hunt for a new name began.[/p][hr][/hr][h3]The Whiteboard Saga[/h3][p]Working with our publishing partner Super Rare Originals, we went through dozens of options (see the picture above of our workshop whiteboard). The core questions were:[/p]
  • [p]What is this game really about at its heart?[/p]
  • [p]How can the name reflect the lore and atmosphere of a lone ship adrift in space?[/p]
[p]This eventually led us down a very Greek path.[/p][hr][/hr][h3][/h3][h3]Enter: Mythology[/h3][p]Our team is based in Athens, and some of us are hopeless mythology nerds. It felt right to explore that heritage.[/p][p]We started with ship names: Nyx, the goddess of night, caught our attention. From there, we dug into her connections - her children, her consort, her role in the primordial void.[/p][p]Some contenders:[/p]
  • [p]Primordial (already taken)[/p]
  • [p]Erebus Rising (cool, but cliché and unavailable)[/p]
[p]Then we stumbled upon Moros.[/p][hr][/hr][h3]Who is Moros?[/h3][p]In Greek mythology, Moros is the personification of doom, the inescapable force driving all mortals toward their fate.[/p][p]For a game with roots in intense metal music, chaotic combat, and cosmic dread, it was perfect. Doom meeting doom. The cycle of destruction written into a single name.[/p][hr][/hr][h3]Why “Protocol”?[/h3][p]Moros on its own was strong, but we needed something that grounded it in the sci-fi setting. “Protocol” emerged naturally, it had already shown up in earlier brainstorming sessions, and thematically, it fit like a glove.[/p][p]The ship could initiate the Moros Protocol, a last defense against inevitable annihilation and... doom.[/p][hr][/hr][h3]Doom vs Doom[/h3][p]And so it clicked: Moros Protocol.[/p][p]A title that, for us, embodies both the lore and the feeling of the game; where doom itself is met head-on, resisted with every last ounce of strength.[/p][hr][/hr][p]Thanks for reading about how we named the game, we hope this gives a little bit more insight into our process and inspirations. We've very excited to be launching onto Steam next week, Thursday 18th September, and we hope to see you onboard the Orpheus, fighting your way through rooms of Darkphage![/p][p][/p][p]See you in the stars 💫
- Pixel Reign 🚀[/p][p][/p][h2]Be sure to wishlist👇[/h2][h2][dynamiclink][/dynamiclink][/h2]

Moros Protocol - Live Discord Q&A

[p][/p][p][/p][h2]Incoming Transmission: Live Dev Q&A on Discord[/h2][p][/p][p]Ever wanted to crack open the secrets of the galaxy? Now's your chance![/p][p][/p][p]The Moros Protocol dev team are stepping into the hot seat for a live Q&A on Discord![/p][p][/p][p]Bring your best questions, from the origins of Jocaste to the wildest bugs we've fought along the way, and we'll answer them live.[/p][p][/p][p]The Q&A will take place on Discord, tomorrow Thursday, September 4th at 3PM BST in the #Dev-hangouts stage channel, and will last an hour.[/p][p] [/p][h3]How to ask questions?[/h3][p]- Drop them in #qa-questions starting today.[/p][p]- React to the ones you're most curious about.[/p][p]- Tune in live with the team![/p][p][/p][p]Spare no-one. Spare no questions.[/p][p][/p][p]See you there![/p][p]The Moros Protocol Team[/p][p]
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