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Moros Protocol Playtest #1 - Now Live

The monsters spawning from the jagged maw of death were too powerful. What's worse is that when we sent our solider to die, they came back infected. We only have one more option... we only have him.

The day has come, Orpheans!

Below is a list of the weapons and augments that you can find in this playtest build. We look forward to hearing your feedback, be sure to join our discord to get direct access to the Devs!

[h2]WEAPONS 💥[/h2]
  • W.E.L.L Gauntlet (Energy)
    A hand-equipped weapon that launches discs in an accelerating rate. XOR Weapon-Enhanced Level of Lethality Gauntlet houses 3 motors to build centrifugal force and launch rate based on the discharge hold time.
  • GX7 Short Barrel Blaster (Energy)
    Hephaestus Weapons Tech's range of special ordinance firearms that include armor piercing rounds that, in the words of their marketing department, "both sizzle and pop."
  • Nano Ravid (Energy)
    A sleek rifle designed for the upper echelons of command, it blends high tech nano-polymer ordnance with elegance in looks. Fueled by a high-pressure plasma canister, it allows 20 shots per reload.
  • MKII (Energy)
    Painfully Weaponized Nanotech Devices are haptically enhanced weapons that can be utilized on the field of battle to remove the need for manual reloads. The state-of-the-art reload technology will infuse the air around it and charge protons while spinning its barrel.
  • Charging Thunder (Melee)
    A standard crew vibro-blade replete with a nano-sharpened edge that can charge to increment its damage output.
  • Sarcophage (Melee)
    A Darkphage tumor growing on a piece of metal that heals the user upon eliminating an enemy. Sometimes you can see it's eye looking around, seemingly interested in flesh.
  • Gada Devi (Melee)
    Standard issue heavy mace created by XOR and used by heavy infantry. Designed to inflict maximum damage to heavy armored targets.
  • Master Enforcer (Physical)
    Developed as standard issue for crews expecting to require above average firepower, this reliable handgun comes with nano-enhanced ordnance to avoid weapon jamming and lower recoil.
  • Golden Sunset (Physical)
    Gold plated in places to appeal to those with both the credits to spend and the eloquence to kill in style, the Golden Sunset Series aims to impress your victim for the few moments of life they have left.
  • TVA-5 (Physical)
    The Tactical Variable Action Shotgun is a 6-slug, cock-per-round, robust shotgun that will never let you down. While possessing of certain redundancies in branding, is an all-round weapon easily found at black markets throughout the quadrant.
  • R55 Long-Scope (Physical)
    A sniper's favorite, R55 is a long and sleek heavy ordnance rifle developed by HWT. It's heavy damage is countered by its heavy recoil and bullet-cocking time.


[h2]AUGMENTS ⬆️[/h2]
  • Antigravity Push: Adds an extra jump.
  • Armor Pads: Increases Max HP by 5.
  • Circulation Booster: Increases HP Shot healing by 3.
  • Dose Regulator: Increases HP Shot healing by 4.
  • Kevlar Padding: Increases Max HP by 8.
  • Muscle Fibers: Increases Max Stamina by 10.
  • Reinforced Weaving Increases Max HP by 10.
  • Spring Joints: Increases Jump height.
  • Counterweight: Increases melee weapon attack speed and damage by 20%.
  • Damage Booster: Inscreases weapon damage by 10%.
  • Force Augmenter: Inscreases ranged weapon damage by 20%.
  • Impact Amplifier: Inscreases weapon damage by 15%.
  • Shrapnel Shot: Each shot has a chance to fire shrapnel projectiles.
  • Sonic Accelerator: Fires a plasma wave every 3rd shot for 6 damage.
  • Speed Amp: Inscreases weapon attack speed/fire rate by 15%.
  • Aftershock: Drop a mini time bomb when dodging. Dodge costs more stamina.
  • Syphon: Scoring Critical hits refills your healing shot by a small amounnt.
  • Adrenaline Trigger: Scoring Critical hits refills your stamina by a decent amount.
  • Survivor Instict: When under 40% hp melee hits heal for 20% damage done.
  • Splitting Bullets: Split each bullet intro 2 bullets that do 60% damage. Decreases accuracy.
  • Hulking Strikes: Increase melee damage by 50% of bonus hp.
  • Reflective Armor: Reflects 50% of the damage recieved back to the attacker.
  • Placebo Effect: Fill 20% of HPshot bar after clearing a room.
  • Scout Boots: Player speed increased 5%.
  • Frenzy Module: Inscreases melee damage by 100% but reduced HP by 50%.
  • Supercharged Capacitors: Increase weapon damage by 40% but reduces fire rate by 30%.
  • Impact Shield: Damage taken is reduced by 20%.
  • Lightfoot: Jumping stamina cost reduced by 25%.
  • Dodgemaster 1500: Dodging stamina cost reduced by 25%.
  • Security Bypass: Receive a Keycard after finishing a sector.
  • Mini Capacitors: Increase weapon fire rate by 50% but reduces damage by 35%.
  • Miniturized Bullets: Increase physical weapon fire rate by 60% but reduces damage by 40%.
  • Security Paycheck: Get 10 credits for each Keycard you have at the end of a sector.
  • Insurance Policy: Get 5 credits for each Health Shot you use.
  • Adrenaline Feedback: Successful melee hits regenerate stamina.


The build will be like until Monday the 14th at 4pm BST. Have fun playing, and we'll see you in the stars!

- Pixel Reign 👑