1. Moros Protocol
  2. News
  3. Moros Protocol Playtest #2 - Now Live

Moros Protocol Playtest #2 - Now Live

Soldier X394 Deep Space Report. I watch as infected prance across the ship, adapting their very bones into weaponry that mimics our own. This report might cost me my life, but if it helps another, that's all I can ask for. They are changing, learning, adapting. Gods protect us.

The ship still needs you, Orpheans!

Get ready to jump back into Moros Protocol right now. We've got some brand new weapons and an expanded upgrade path to experiment with more. See if you can defeat Big Brother with more weapons and upgrades.

[h2]New Weapons 💥 [/h2]
  • Twin Thunder (Melee)
    Akantha's ceremonial sword, used in officer promotion rituals. Boasting two opposing electroplasm emitters, this blade damages your opponent twice per swing.
  • Spitclaw (Energy)
    An energy generating gland from a Darkphage, it can manipulate magnetic fields to create and propel balls of plasma. Seems to be able to sustain itself if given enough food.

[h2]Changes and Fixes 🛠️ [/h2]
  • Bioboost now unlocks 4 more upgrades in the demo.
  • Fixed death messages to progress correctly.
  • Fixed Boss Brother not appearing after zombie spawns; he now appears after some time even if zombies haven't been killed.
  • Fixed keycard dialogue.
  • Added first encounter dialogue.
  • Fixed mini shotgun to be included in weapon chest drops.
  • Fixed UI update when max HP changes due to unequipping an augment.
  • Fixed player HP going below 0.
  • Consumable container is now never empty.
  • Updated HP UI when max HP changes.
  • Fixed firstspawn tag being set in the tutorial.
  • Reset camera, weapon, and companion when the player is enabled to ensure proper state after cutscenes.
  • Prevented enemies from spawning on top of boxes.
  • Fixed thrown weapon damage description showing as 0.
  • Fixed unequipped weapon damage description not calculating full charge damage for charging weapons.
  • World button names on the title screen now appear as "???" if not unlocked.
  • Added a quit button to the Bioboost menu (was missing animation).
  • Fixed weapon upgrade vendor not properly applying changes to weapon stats.
  • Adjusted rules for secret room and corruption placement.
  • Adjusted rules for wall vendor placement.
  • General graphical polishes.

The playtest will be live until Monday the 28th of April at 4pm BST. Have fun playing, and we'll see you in the stars! ✨

- Pixel Reign 👑