Dev Diary #20 - It's All in the Name
[p]\[RECOVERED TRANSMISSION: ORPHEUS-AUD.17]
Timestamp: 04:12:37 // Location: Primary Habitat Deck // Speaker: Unknown[/p][p]\\[/p][/p]![]() [/p][hr][/hr][h3]Wasn't there another name?[/h3][p]For the long-time followers, you might remember that we first announced this project as Darkverse: Rogue, tying it to an earlier prototype of ours. But there were a few issues:[/p]
[/p][hr][/hr][h3]Wasn't there another name?[/h3][p]For the long-time followers, you might remember that we first announced this project as Darkverse: Rogue, tying it to an earlier prototype of ours. But there were a few issues:[/p]![]() [/h3][h3]Enter: Mythology[/h3][p]Our team is based in Athens, and some of us are hopeless mythology nerds. It felt right to explore that heritage.[/p][p]We started with ship names: Nyx, the goddess of night, caught our attention. From there, we dug into her connections - her children, her consort, her role in the primordial void.[/p][p]Some contenders:[/p]
[/h3][h3]Enter: Mythology[/h3][p]Our team is based in Athens, and some of us are hopeless mythology nerds. It felt right to explore that heritage.[/p][p]We started with ship names: Nyx, the goddess of night, caught our attention. From there, we dug into her connections - her children, her consort, her role in the primordial void.[/p][p]Some contenders:[/p]
- Pixel Reign 🚀[/p][p][/p][h2]Be sure to wishlist👇[/h2][h2][dynamiclink][/dynamiclink][/h2]
[p]“The red emergency strips barely light the corridor… but I can still hear it. Not footsteps... something else.[p][/p][h2]Naming Doom: The Journey to Moros Protocol[/h2][p]As we enter the final week before launch, we wanted to take a step back and reflect on the journey that got us here. Today’s dev diary is about something deceptively simple… but hugely important: how this game got its name.[/p][p][/p][p]
Low, pulsing, almost like a heartbeat carried through the hull.
Sometimes it fades, like it’s retreating. Other times, it swells until it’s right behind me… even when nothing’s there.[/p][p]The others think I’m imagining it. Maybe I am. But there’s a rhythm to it… a pattern. Like the ship itself is trying to warn us… or mourn us.”[/p]
- [p]Too crowded: “Darkverse” already existed in other media (books, mobile games), making it harder to find us online.[/p]
- [p]Too familiar: The “:Rogue” subtitle made it sound like a sequel, when in reality we wanted to build something entirely new.[/p]
- [p]What is this game really about at its heart?[/p]
- [p]How can the name reflect the lore and atmosphere of a lone ship adrift in space?[/p]
- [p]Primordial (already taken)[/p]
- [p]Erebus Rising (cool, but cliché and unavailable)[/p]
- Pixel Reign 🚀[/p][p][/p][h2]Be sure to wishlist👇[/h2][h2][dynamiclink][/dynamiclink][/h2]