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Post-Launch Patch 1.0.5

[h3]Transmission: Moros Protocol Post-Launch Patch 1.0.5 Deployed[/h3][p] The system has been re-calibrated. Anomalies identified in the previous cycle have been addressed, stability reinforced and core functions optimised. Field operatives should experience a smoother synchronisation with protocol parameters moving forward. [/p][hr][/hr][p] [/p][h3]Weapons[/h3]
  • [p]DualStr8Fires: Fixed a bug that lowered the volume of the shots the longer you hold the trigger.[/p]
  • [p]DualStr8Fires: Bullet cost is now decreased (3 ammo per shot -> 1 ammo per shot) and accuracy is now increased (75% -> 90%).[/p]
  • [p]MRPG Launcher: Damage adjusted to fit the other Tier 2 weapons (40 dmg per shot -> 32 damage per shot).[/p][p][/p]
[hr][/hr][p][/p][h3]Gameplay[/h3]
  • [p]Toggle sprint: Fixed a bug that during the activation of sprint toggle, the player was performing a run jump instead of a normal jump.[/p]
  • [p]Toggle sprint: Having the toggle sprint on, holding the charge attack and then press heal, the player was able to run during the healing animation. Now this situation is fixed.[/p]
  • [p]Sprint: The player is now able to attack with melee or ranged but cancels the sprint.[/p]
  • [p]Sprint: While stationary, holding down the "Sprint” key or toggle doesn't take away the crosshair.[/p]
  • [p]Stamina: Stamina regeneration during run was activated after the auto-save during the beginning of the run.[/p]
  • [p]UI: Disabled input reading when the game is out of focus that fixes some issues with stuck UI.[/p]
  • [p]Sound: Raised the volume of the co-op player's footsteps and other actions.[/p]
  • [p]Map: Fixed a bug where client (player) could select a path on the level map (thus breaking the run) when selecting with a controller.[/p]
[p][/p][hr][/hr][p][/p][h3]Bosses [/h3]
  • [p]Boss Mother: Mother's spawns had a rare bug, that during their attack they were sticking on the player.[/p]
  • [p]Boss Mother: Fixed a bug that the cutscene collider has been activated to teleport the other player to the entrance of the arena during the fight.[/p]
  • [p]Boss Mother: Boss pathfinding height fixed. That change fixed jump attack shockwave hiding under the floor.[/p]
  • [p]Big Brother Boss: Fixed a bug that gave the player a black screen after the intro cutscene (Possible fix on player losing control after cutscene).[/p]
  • [p]All Bosses: Fixed a bug that restrained the Bosses change player target, now there is a slight chance to change target after every attack.[/p][p] [/p]
[hr][/hr][p][/p][h3]Rooms [/h3]
  • [p]Barracks Area: Fixes on maps including softlocks.[/p]
  • [p]Secret Rooms: Vending machines now have their collisions fixed.[/p]
  • [p]Starting Hub area: Visual fixes.[/p][p][/p]
[hr][/hr][p][/p][h3]Systems[/h3]
  • [p]System/ Graphics: Added Windowed and Fullscreen resolution option.[/p]
  • [p]Controls/ Key Binding: Added horizontal and vertical movement keys remapping to the keybinds menu (lacking localisation).[/p]
  • [p]Co-op: Disallowed lobbies where players are on different numerical versions of the game (for example one is on 1.0.0 and the other is on 1.0.1, steam/gog cross-play unaffected).[/p]
  • [p]Title Screen: Added version displayed next to the copyright message.[/p][p][/p]
[hr][/hr][p][/p][p]Don't forget, your field reports carry weight. Leaving a review on Steam not only strengthens the project, it helps us unlock new review milestones and expand the reach of the Protocol. Every entry accelerates development.
[/p][p]For deeper intel, real-time updates and direct anomaly reporting, join us on the official Moros Protocol Discord. Your vigilance ensures the system remains stable.

See you in the stars 💫 [/p][p]- Pixel Reign 🚀[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p][p][/p]