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Moros Protocol News

Post-Launch Patch 1.0.10

Transmission: Moros Protocol Post-Launch Patch 1.0.10 Deployed
[p]
Errors and anomalies aboard the Orpheus have been identified by the maintenance crew. Work has been completed and all crew members will now notice synchronisation with protocol parameters are improved.
[/p][p][/p][h3]
Weapons[/h3]
  • [p]Psiogloves: Damage increased by 5 (10 damage per shot -> 15 damage per shot). Augment slots increased by 1 (2 slots -> 3 slots). Visual bug fixed (some players managed to get the sphere fx stuck on their weapon).[/p]
  • [p]Metal Storm: Augment slots increased by 1 (2 slots -> 3 slots). Tier increased ( tier 2 -> tier 3).[/p]
  • [p]DualStr8Fires: Ammo consumption increased (1 per shot -> 1.5 per shot).[/p]
  • [p]XM LED Strobe: Ammo consumption increased (1 per bullet to 2 per bullet).[/p]
  • [p]Nano Ravid: Clip size increased to 25 (previously 20).[/p]
  • [p]Weapon descriptions: Fire rate now shows proper rarity scaling when on the ground. Damage now includes players bioboost upgrades when on the ground (for proper comparison).[/p]
  • [p]Weapon levels: Damage increase reduced from 10% to 5%.
    Weapon upgrades: Vendor prices greatly reduced. (this will make the players be able to buff their weapons more, making the high damage of any weapon be the result of player weapon rather than finding a high level weapon from the chest).
    [/p]
[hr][/hr][p][/p][h3]Gameplay[/h3]
  • [p]Stamina: Base stamina of the player increased (30 stamina -> 40 stamina).[/p]
  • [p]Jumping: Players can now jump during both the reloading and the healing animations. [/p]
  • [p]Challenge Rooms: More rewards are accessible to the player after they complete it. The rewards scale accordingly to the difficulty level of the challenge room.[/p]
  • [p]Vendor NPC: Fixed a bug that swapped the fire rate of your ranged weapons.[/p]
  • [p]Co-op: Now you can see your team mate on the big map. Obstacles now trigger correctly when entered/exited.
    [/p]
[hr][/hr][p][/p][h3]Enemies[/h3]
  • [p]Lepper: New enemy added.[/p]
  • [p]OOC Marauder: HP increased (120 to 150).[/p]
  • [p]Fixed an issue with staggered enemies.[/p]
  • [p]Fixed bugs on the laser attack of Sentinels of Ceroboros boss.[/p][p][/p]
[hr][/hr][p][/p][h3]System[/h3]
  • [p]Graphics: Camera shake max limit was fixed.[/p]
  • [p]Upgraded Unity Version to patch Unity’s recent security vulnerability.[/p]
[p][/p][hr][/hr][h3][/h3][h3]Rooms[/h3]
  • [p]Barracks Area: Optimizations on obstacles. Fixes on maps.[/p]
  • [p]OOC Frigate Area: Fixes on maps.[/p]
  • [p]Challenge Rooms: Fixes applied.[/p]
[p][/p][hr][/hr][p][/p][h3]Optimisation[/h3]
  • [p]Reduced performance cost of hallways and teleporters.[/p]
  • [p]Optimised lighting shaders.[/p]
  • [p]Moved music track loading to background execution and preload them during loading to optimise performance dips when loading a new room.[/p]
  • [p]Cleanup residual temp objects after Room generation.[/p]
  • [p]Defer unloading of rooms to later frames to reduce performance dips during room culling.[/p]
[p][/p][hr][/hr][p][/p][h3]Other Bug Fixes and Notifications[/h3]
  • [p]Co-Op: Move dead player’s body to a reachable location when the terrain changes during bosses. Fixed an issue with some cutscenes locking a player out of the room when the other player triggered it.[/p][p][/p]
[hr][/hr][p][/p][p]Flight crew hopes that these improvements are satisfactory and contribute to your continued support of the project. Don’t hesitate to leave field reports as your feedback is invaluable to the future aboard the Orpheus. [/p][p][/p][p]Make sure to join us on the official Moros Protocol Discord for real-time updates and direct anomaly reports, too.


See you in the stars 🌠[/p][p]- Pixel Reign 🚀[/p][p]
[dynamiclink][/dynamiclink][/p][p]
[/p]

72 Hours Remain on Launch Discount!

[p]\[TRANSMISSION DETECTED: 72 HOURS REMAIN ON 20% LAUNCH DISCOUNT][/p][p]
There is only 72 hours left to pick up your copy of Moros Protocol with the 20% launch discount. Don't miss out on this great deal while it's here and if you need a little more convincing? Well you can check out our latest trailer which includes some kind words from reviewers of the game!

[dynamiclink][/dynamiclink]We're also working on bringing the demo back to Steam so that you can all try out Moros Protocol. We'll be relaunching it soon after a few more patches to the main game so that the demo is a true reflection of the game.
[/p][p]Don’t forget to leave us a review and join our Discord server to find co-op partners and join the Moros Protocol discussion.[/p][p]
See you in the stars 🌠
- Pixel Reign 🚀
[/p][p][dynamiclink][/dynamiclink][/p]

Post-Launch Patch 1.0.7 And Steam Deck Verified

[h3]Transmission: Moros Protocol Post-Launch Patch 1.0.7 Deployed[/h3][p] The system has been re-calibrated. Anomalies identified in the previous cycle have been addressed, stability reinforced and core functions optimised. Field operatives should experience a smoother synchronisation with protocol parameters moving forward. [/p][p][/p][h3]** WARNING - Please start a fresh run after updating to 1.0.7[/h3][p]There's a known issue where continuing a run causes equipped augments to disappear, and slots glitch out. To avoid this, please start a fresh run.
[/p][h3]We are also Steam Deck verified! Enjoy the screen-splitting gore and action on-the-go.
[/h3][p][/p][p][/p][hr][/hr][p] [/p][h3]Performance[/h3]
  • [p]Overall in-game performance should be greatly improved.[/p]
  • [p]All Enemies Corpses: Removed the status effects (VFX) from their bodies after the player eliminates them. Further optimisations were applied.[/p]
  • [p]Jocaste’s Arena (Storage): Optimisations were applied.[/p]
  • [p]All Rooms: Polishes, balances and optimisations were applied.
    [/p]
[hr][/hr][h3]
Weapons
[/h3]
  • [p]New Weapons: Metal Storm (physical) and AAT Multicannon (energy) added into the game, as per our 50 review milestone! [/p]
  • [p]AOE type weapons: Fixed bug where AOE type weapon attacks won’t do proper damage to certain bosses or enemies.[/p][p]

    [/p]
[hr][/hr][p][/p][h3]Gameplay[/h3]
  • [p]Explosive barrels: Now they damage secret doors if they explode close to them.[/p]
[p][/p][hr][/hr][p][/p][h3]Bosses [/h3]
  • [p]The Blob: Blob’s back view of the eye was fixed.[/p]
  • [p]Final Boss: Pickups are now destroyed after the cutscene of phase two.[/p]
  • [p]Final Boss: Boss spawns have increased HP (80HP -> 120HP) and their melee attacks have a slightly bigger radius (0.2 -> 0.25).[/p]
  • [p]Final Boss: Second phase’s triple hit melee attack of the Boss was reworked to be more predictable and impressive.[/p][p] [/p]
[hr][/hr][p][/p][h3]Rooms [/h3]
  • [p]Storage Area: Fixes on maps including softlocks.[/p][p][/p]
[hr][/hr][p][/p][h3]Systems[/h3]
  • [p]Title Screen: Discord Link is updated and now working as intended.[/p]
  • [p]Title Screen: Initialise settings on startup properly.[/p]
  • [p]Bioboost/ Upgrade: Fixed bugs regarding the upgrades.[/p][p][/p]
[hr][/hr][h3][/h3][h3]Co-op[/h3]
  • [p] Fixed a bug where players could run through a door and fall into an empty space.[/p][p][/p]
[hr][/hr][p][/p][p]Don't forget, your field reports carry weight. Leaving a review on Steam not only strengthens the project, it helps us unlock new review milestones and expand the reach of the Protocol. Every entry accelerates development.
[/p][p]For deeper intel, real-time updates and direct anomaly reporting, join us on the official Moros Protocol Discord. Your vigilance ensures the system remains stable.

See you in the stars 💫 [/p][p]- Pixel Reign 🚀[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p][p][/p]

We're putting the BOOM in Boomstock

[h3]The boomer shooter spirit is alive and armed to the teeth in Moros Protocol, now unleashed in BoomStock on Steam.[/h3][p][/p][p][/p][p]Each encounter is an homage to the boomer shooter games of old, while supplying brutal enemies, deadly environments AND a lethal arsenal demand focus and precision.[/p][p][/p][p][/p][h3]
Every shot counts, every movement matters and every fight is a challenge![/h3][p]
Moros Protocol draws inspiration from classic shooters but forges its own path; a darker, more unforgiving journey that is unmistakably its own.[/p][p][/p][p]Don't forget, if you've picked up Moros Protocol through this event at 20% off, leaving a review on Steam not only strengthens the project, it helps us unlock new review milestones and expand the reach of the Protocol! Every entry accelerates development.
[/p][p]For deeper intel, real-time updates and direct anomaly reporting during this event too, you can also join us on the official Moros Protocol Discord. Till then...

See you in the stars 💫[/p][p]- Pixel Reign 🚀

[dynamiclink][/dynamiclink][/p]

Post-Launch Patch 1.0.5

[h3]Transmission: Moros Protocol Post-Launch Patch 1.0.5 Deployed[/h3][p] The system has been re-calibrated. Anomalies identified in the previous cycle have been addressed, stability reinforced and core functions optimised. Field operatives should experience a smoother synchronisation with protocol parameters moving forward. [/p][hr][/hr][p] [/p][h3]Weapons[/h3]
  • [p]DualStr8Fires: Fixed a bug that lowered the volume of the shots the longer you hold the trigger.[/p]
  • [p]DualStr8Fires: Bullet cost is now decreased (3 ammo per shot -> 1 ammo per shot) and accuracy is now increased (75% -> 90%).[/p]
  • [p]MRPG Launcher: Damage adjusted to fit the other Tier 2 weapons (40 dmg per shot -> 32 damage per shot).[/p][p][/p]
[hr][/hr][p][/p][h3]Gameplay[/h3]
  • [p]Toggle sprint: Fixed a bug that during the activation of sprint toggle, the player was performing a run jump instead of a normal jump.[/p]
  • [p]Toggle sprint: Having the toggle sprint on, holding the charge attack and then press heal, the player was able to run during the healing animation. Now this situation is fixed.[/p]
  • [p]Sprint: The player is now able to attack with melee or ranged but cancels the sprint.[/p]
  • [p]Sprint: While stationary, holding down the "Sprint” key or toggle doesn't take away the crosshair.[/p]
  • [p]Stamina: Stamina regeneration during run was activated after the auto-save during the beginning of the run.[/p]
  • [p]UI: Disabled input reading when the game is out of focus that fixes some issues with stuck UI.[/p]
  • [p]Sound: Raised the volume of the co-op player's footsteps and other actions.[/p]
  • [p]Map: Fixed a bug where client (player) could select a path on the level map (thus breaking the run) when selecting with a controller.[/p]
[p][/p][hr][/hr][p][/p][h3]Bosses [/h3]
  • [p]Boss Mother: Mother's spawns had a rare bug, that during their attack they were sticking on the player.[/p]
  • [p]Boss Mother: Fixed a bug that the cutscene collider has been activated to teleport the other player to the entrance of the arena during the fight.[/p]
  • [p]Boss Mother: Boss pathfinding height fixed. That change fixed jump attack shockwave hiding under the floor.[/p]
  • [p]Big Brother Boss: Fixed a bug that gave the player a black screen after the intro cutscene (Possible fix on player losing control after cutscene).[/p]
  • [p]All Bosses: Fixed a bug that restrained the Bosses change player target, now there is a slight chance to change target after every attack.[/p][p] [/p]
[hr][/hr][p][/p][h3]Rooms [/h3]
  • [p]Barracks Area: Fixes on maps including softlocks.[/p]
  • [p]Secret Rooms: Vending machines now have their collisions fixed.[/p]
  • [p]Starting Hub area: Visual fixes.[/p][p][/p]
[hr][/hr][p][/p][h3]Systems[/h3]
  • [p]System/ Graphics: Added Windowed and Fullscreen resolution option.[/p]
  • [p]Controls/ Key Binding: Added horizontal and vertical movement keys remapping to the keybinds menu (lacking localisation).[/p]
  • [p]Co-op: Disallowed lobbies where players are on different numerical versions of the game (for example one is on 1.0.0 and the other is on 1.0.1, steam/gog cross-play unaffected).[/p]
  • [p]Title Screen: Added version displayed next to the copyright message.[/p][p][/p]
[hr][/hr][p][/p][p]Don't forget, your field reports carry weight. Leaving a review on Steam not only strengthens the project, it helps us unlock new review milestones and expand the reach of the Protocol. Every entry accelerates development.
[/p][p]For deeper intel, real-time updates and direct anomaly reporting, join us on the official Moros Protocol Discord. Your vigilance ensures the system remains stable.

See you in the stars 💫 [/p][p]- Pixel Reign 🚀[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p][p][/p]