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Moros Protocol News

Run Modifier Update and Weeklong Sale

[h2]Transmission: Moros Protocol - Run Modifier Update Deployed.[/h2][p][/p][p]Anomalies aboard the Orpheus have stabilised, and Command has authorised new operational conditions for post-mission deployments featuring 12 new Run Modifiers available after beating the game and other changes below, alongside a limited 25% discount till November 17th.[/p][p][/p][p][/p][h3]Systems & Economy[/h3]
  • [p]Fixed a bug where vendor weapon prices did not match what the player paid.[/p]
  • [p]Title screen FPS is now capped for improved system stability.[/p][p][/p]
[hr][/hr][p][/p][h3]Localisation[/h3]
  • [p]Minor translation adjustments in Korean and Turkish implemented by linguistics crew.[/p][p][/p]
[hr][/hr][p][/p][h3]New Feature: Run Modifiers[/h3][p]Command authorises the use of Run Modifiers; experimental parameters that reshape each subsequent mission.[/p]
  • [p]Once active, modifiers cannot be turned off mid-run.[/p]
  • [p]In Co-Op, modifiers apply to both operatives and are chosen by the host.[/p]
[p]Please note - The following issue can happen where damage and fire rate numbers can change slightly when resuming a run. This may affect modifiers that change player statistics as we've seen with the following modifiers - Bloodcrazy, Brawler and Gunslinger. To fix this, simply exit and reload the run.

Available Modifiers:[/p]
  • [p]Scout: +30% movement speed, dodge disabled.[/p]
  • [p]Tank: -35% damage taken, -20% movement speed, -30% dodge speed and +50% dodge stamina cost.[/p]
  • [p]Bloodcrazy: HP shots heal for 20%, +5% damage after HP shot and +50% max stamina.[/p]
  • [p]Rocketeer: Jetpack enabled, dodge disabled, -30% damage on ground and +30% mid-air damage.[/p]
  • [p]Medic: -50% max HP and  HP shots fill 100% faster.[/p]
  • [p]Berserker: Melee-only, +30% melee damage, +50% max stamina, +10% melee life steal and weapon upgrade after each sector.[/p]
  • [p]Brawler: -50% ranged damage, +100% melee damage and stamina disabled.[/p]
  • [p]Weaponmaster: Start with lvl 1 ranged weapon, infinite ammo (no reload) and weapon upgrade after each sector.[/p]
  • [p]Evolving: -50% max HP, -10% ranged & melee damage and choose upgrade after each sector.[/p]
  • [p]Boomer: Stamina disabled, infinite ammo (no reload), -80% melee damage and -50% ranged damage.[/p]
  • [p]Syphon: Damage -50%, gain +10% damage per kill (up to +300%) and resets on taking damage[/p]
  • [p]Gunslinger: +100% pistol damage and can only equip pistols[/p]
[p][/p][p]The Run Modifier Update opens up a new layer of endgame customisation, turning each operation into a fresh tactical experiment. Choose your loadout, set your conditions and adapt to survive. [/p][p][/p][hr][/hr][p][/p][h3]Weeklong Sale[/h3][p]To celebrate this update, Moros Protocol is 25% off the base game from November 10th to 17th. A perfect time for new recruits to join the ranks, or for veterans to bring a co-op partner aboard.[/p][p]Join our official Moros Protocol Discord server or follow us on X for live updates and mission chatter, too.[/p][p][/p][p]See you in the stars 🌠
— Pixel Reign 🚀

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ROADMAP INITIATED

\[RECOVERED TRANSMISSION: ORPHEUS-AUD.31]
[p][/p][p]Timestamp: 07-26-14 // Location: Maintenance // Speaker: Unknown[/p][p]"They've overrun the ship... Can't hold out much longer... I found some things the others could use... GET OFF OF THE SHIP!" // Transmission ends.[/p][p]
[/p][p]Maintenance schedule initiated, incoming parameter improvements imminent. Thank you all for your continued support of Moros Protocol! The devs have been hard at work squashing bugs and making improvements to the game, and now it's time to get excited for MORE. We're revealing our roadmap for additional content coming to the game right now, starting in November with run modifiers and more to come in December 2025 and into 2026. We're grateful to all of you for playing and hope you enjoy the new content coming. [/p][p]
[/p][p][/p][p]But that's not all for today! As a little treat and a thank you we've added a whole host of community items to Steam for you to enjoy including backgrounds, profile images and profile image borders. You can find all of them in the points shop on Steam now ➡️ https://store.steampowered.com/points/shop/app/1605250[/p][p][/p][p][/p][p]Stay up to date with Moros Protocol by following us on X and joining our Discord Community for the latest updates and to connect with your fellow Orpheans.[/p][p][/p][p]See you in the stars 🌠[/p][p]- Pixel Reign 🚀
[/p][p][dynamiclink][/dynamiclink][/p]

Post-Launch Patch 1.0.10

Transmission: Moros Protocol Post-Launch Patch 1.0.10 Deployed
[p]
Errors and anomalies aboard the Orpheus have been identified by the maintenance crew. Work has been completed and all crew members will now notice synchronisation with protocol parameters are improved.
[/p][p][/p][h3]
Weapons[/h3]
  • [p]Psiogloves: Damage increased by 5 (10 damage per shot -> 15 damage per shot). Augment slots increased by 1 (2 slots -> 3 slots). Visual bug fixed (some players managed to get the sphere fx stuck on their weapon).[/p]
  • [p]Metal Storm: Augment slots increased by 1 (2 slots -> 3 slots). Tier increased ( tier 2 -> tier 3).[/p]
  • [p]DualStr8Fires: Ammo consumption increased (1 per shot -> 1.5 per shot).[/p]
  • [p]XM LED Strobe: Ammo consumption increased (1 per bullet to 2 per bullet).[/p]
  • [p]Nano Ravid: Clip size increased to 25 (previously 20).[/p]
  • [p]Weapon descriptions: Fire rate now shows proper rarity scaling when on the ground. Damage now includes players bioboost upgrades when on the ground (for proper comparison).[/p]
  • [p]Weapon levels: Damage increase reduced from 10% to 5%.
    Weapon upgrades: Vendor prices greatly reduced. (this will make the players be able to buff their weapons more, making the high damage of any weapon be the result of player weapon rather than finding a high level weapon from the chest).
    [/p]
[hr][/hr][p][/p][h3]Gameplay[/h3]
  • [p]Stamina: Base stamina of the player increased (30 stamina -> 40 stamina).[/p]
  • [p]Jumping: Players can now jump during both the reloading and the healing animations. [/p]
  • [p]Challenge Rooms: More rewards are accessible to the player after they complete it. The rewards scale accordingly to the difficulty level of the challenge room.[/p]
  • [p]Vendor NPC: Fixed a bug that swapped the fire rate of your ranged weapons.[/p]
  • [p]Co-op: Now you can see your team mate on the big map. Obstacles now trigger correctly when entered/exited.
    [/p]
[hr][/hr][p][/p][h3]Enemies[/h3]
  • [p]Lepper: New enemy added.[/p]
  • [p]OOC Marauder: HP increased (120 to 150).[/p]
  • [p]Fixed an issue with staggered enemies.[/p]
  • [p]Fixed bugs on the laser attack of Sentinels of Ceroboros boss.[/p][p][/p]
[hr][/hr][p][/p][h3]System[/h3]
  • [p]Graphics: Camera shake max limit was fixed.[/p]
  • [p]Upgraded Unity Version to patch Unity’s recent security vulnerability.[/p]
[p][/p][hr][/hr][h3][/h3][h3]Rooms[/h3]
  • [p]Barracks Area: Optimizations on obstacles. Fixes on maps.[/p]
  • [p]OOC Frigate Area: Fixes on maps.[/p]
  • [p]Challenge Rooms: Fixes applied.[/p]
[p][/p][hr][/hr][p][/p][h3]Optimisation[/h3]
  • [p]Reduced performance cost of hallways and teleporters.[/p]
  • [p]Optimised lighting shaders.[/p]
  • [p]Moved music track loading to background execution and preload them during loading to optimise performance dips when loading a new room.[/p]
  • [p]Cleanup residual temp objects after Room generation.[/p]
  • [p]Defer unloading of rooms to later frames to reduce performance dips during room culling.[/p]
[p][/p][hr][/hr][p][/p][h3]Other Bug Fixes and Notifications[/h3]
  • [p]Co-Op: Move dead player’s body to a reachable location when the terrain changes during bosses. Fixed an issue with some cutscenes locking a player out of the room when the other player triggered it.[/p][p][/p]
[hr][/hr][p][/p][p]Flight crew hopes that these improvements are satisfactory and contribute to your continued support of the project. Don’t hesitate to leave field reports as your feedback is invaluable to the future aboard the Orpheus. [/p][p][/p][p]Make sure to join us on the official Moros Protocol Discord for real-time updates and direct anomaly reports, too.


See you in the stars 🌠[/p][p]- Pixel Reign 🚀[/p][p]
[dynamiclink][/dynamiclink][/p][p]
[/p]

72 HOURS REMAIN ON 20% LAUNCH DISCOUNT

[p]\[TRANSMISSION DETECTED: 72 HOURS REMAIN ON 20% LAUNCH DISCOUNT][/p][p]
There is only 72 hours left to pick up your copy of Moros Protocol with the 20% launch discount. Don't miss out on this great deal while it's here and if you need a little more convincing? Well you can check out our latest trailer which includes some kind words from reviewers of the game!

[dynamiclink][/dynamiclink]We're also working on bringing the demo back to Steam so that you can all try out Moros Protocol. We'll be relaunching it soon after a few more patches to the main game so that the demo is a true reflection of the game.
[/p][p]Don’t forget to leave us a review and join our Discord server to find co-op partners and join the Moros Protocol discussion.[/p][p]
See you in the stars 🌠
- Pixel Reign 🚀
[/p][p][dynamiclink][/dynamiclink][/p]

Post-Launch Patch 1.0.7 And Steam Deck Verified

[h3]Transmission: Moros Protocol Post-Launch Patch 1.0.7 Deployed[/h3][p] The system has been re-calibrated. Anomalies identified in the previous cycle have been addressed, stability reinforced and core functions optimised. Field operatives should experience a smoother synchronisation with protocol parameters moving forward. [/p][p][/p][h3]** WARNING - Please start a fresh run after updating to 1.0.7[/h3][p]There's a known issue where continuing a run causes equipped augments to disappear, and slots glitch out. To avoid this, please start a fresh run.
[/p][h3]We are also Steam Deck verified! Enjoy the screen-splitting gore and action on-the-go.
[/h3][p][/p][p][/p][hr][/hr][p] [/p][h3]Performance[/h3]
  • [p]Overall in-game performance should be greatly improved.[/p]
  • [p]All Enemies Corpses: Removed the status effects (VFX) from their bodies after the player eliminates them. Further optimisations were applied.[/p]
  • [p]Jocaste’s Arena (Storage): Optimisations were applied.[/p]
  • [p]All Rooms: Polishes, balances and optimisations were applied.
    [/p]
[hr][/hr][h3]
Weapons
[/h3]
  • [p]New Weapons: Metal Storm (physical) and AAT Multicannon (energy) added into the game, as per our 50 review milestone! [/p]
  • [p]AOE type weapons: Fixed bug where AOE type weapon attacks won’t do proper damage to certain bosses or enemies.[/p][p]

    [/p]
[hr][/hr][p][/p][h3]Gameplay[/h3]
  • [p]Explosive barrels: Now they damage secret doors if they explode close to them.[/p]
[p][/p][hr][/hr][p][/p][h3]Bosses [/h3]
  • [p]The Blob: Blob’s back view of the eye was fixed.[/p]
  • [p]Final Boss: Pickups are now destroyed after the cutscene of phase two.[/p]
  • [p]Final Boss: Boss spawns have increased HP (80HP -> 120HP) and their melee attacks have a slightly bigger radius (0.2 -> 0.25).[/p]
  • [p]Final Boss: Second phase’s triple hit melee attack of the Boss was reworked to be more predictable and impressive.[/p][p] [/p]
[hr][/hr][p][/p][h3]Rooms [/h3]
  • [p]Storage Area: Fixes on maps including softlocks.[/p][p][/p]
[hr][/hr][p][/p][h3]Systems[/h3]
  • [p]Title Screen: Discord Link is updated and now working as intended.[/p]
  • [p]Title Screen: Initialise settings on startup properly.[/p]
  • [p]Bioboost/ Upgrade: Fixed bugs regarding the upgrades.[/p][p][/p]
[hr][/hr][h3][/h3][h3]Co-op[/h3]
  • [p] Fixed a bug where players could run through a door and fall into an empty space.[/p][p][/p]
[hr][/hr][p][/p][p]Don't forget, your field reports carry weight. Leaving a review on Steam not only strengthens the project, it helps us unlock new review milestones and expand the reach of the Protocol. Every entry accelerates development.
[/p][p]For deeper intel, real-time updates and direct anomaly reporting, join us on the official Moros Protocol Discord. Your vigilance ensures the system remains stable.

See you in the stars 💫 [/p][p]- Pixel Reign 🚀[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p][/p][p][/p]