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  3. Conquest of Elysium 5.04

Conquest of Elysium 5.04

There has been much more interest in modding than expected, so this patch focuses on improving the modding capabilities. There are also a few new spells and a bunch of bug fixes to improve the standard game.

General
  • New affliction: profuse bleeding
  • 2 new combat spells: Bleed, Lashes of Blood
  • Can set north/south parts in advanced settings for new games
  • Never show afflictions from items etc on units in shop
  • Troll Forest will not revert for players with a charmed Goblin Shaman
  • Sacred Groves will not revert for player with a charmed Dryad
  • Reduced sound effect volume for Mind Vortex
  • Can no longer build pillars of power on ancient forests
  • Enchanter ritual Animate Tools now gets Animated Tools (not dancing) in cities producing iron
  • Fixed range info on certain assassination attacks
  • Keyboard shortcut for Plane Shift = u (previously overlapped with trade admin)
  • Fix for multiple vassal knight possible in one location
  • Pillars of Power can now be created in more locations
  • Easier to reconnect after crashing out
  • Info for magic items that grant burn forest


Modding
  • Sound sample modding now implemented
  • New monster commands: relics, hands, fungi, herbs, weed, lifeforce, magicshield, desert
  • New monster commands: gatheranygems, seegems, goblin, expendable
  • New class commands: classtune, classabdescr
  • New ritual commands: montarg, nomonhomereq
  • Weapon now have initiative 2 by default
  • startplane command should work better now
  • Rituals could not have more than 2 costs, fixed
  • copyritual no longer copies the ritpow
  • Extra known next rituals also applied for starting rituals
  • Elysium plane can no longer be deselected from map editor
  • Map editor max size 100x100
  • Loading multi-plane custom map would crash the game, fixed