Conquest of Elysium 5.04
There has been much more interest in modding than expected, so this patch focuses on improving the modding capabilities. There are also a few new spells and a bunch of bug fixes to improve the standard game.
General
Modding
General
- New affliction: profuse bleeding
- 2 new combat spells: Bleed, Lashes of Blood
- Can set north/south parts in advanced settings for new games
- Never show afflictions from items etc on units in shop
- Troll Forest will not revert for players with a charmed Goblin Shaman
- Sacred Groves will not revert for player with a charmed Dryad
- Reduced sound effect volume for Mind Vortex
- Can no longer build pillars of power on ancient forests
- Enchanter ritual Animate Tools now gets Animated Tools (not dancing) in cities producing iron
- Fixed range info on certain assassination attacks
- Keyboard shortcut for Plane Shift = u (previously overlapped with trade admin)
- Fix for multiple vassal knight possible in one location
- Pillars of Power can now be created in more locations
- Easier to reconnect after crashing out
- Info for magic items that grant burn forest
Modding
- Sound sample modding now implemented
- New monster commands: relics, hands, fungi, herbs, weed, lifeforce, magicshield, desert
- New monster commands: gatheranygems, seegems, goblin, expendable
- New class commands: classtune, classabdescr
- New ritual commands: montarg, nomonhomereq
- Weapon now have initiative 2 by default
- startplane command should work better now
- Rituals could not have more than 2 costs, fixed
- copyritual no longer copies the ritpow
- Extra known next rituals also applied for starting rituals
- Elysium plane can no longer be deselected from map editor
- Map editor max size 100x100
- Loading multi-plane custom map would crash the game, fixed