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A-Spec First Assault News

A-Spec First Assault Early Access on Nov 10

A-Spec First Assault will be releasing to Early Access on November 10th.

The early access adds a short prologue campaign and additional content including ships and weapons.

Demo Update 0.11.8 Released

Patch Notes 0.11.8 Overview
  • Improvements to gameplay experience


Known Issues
  • Autospeed match 'close' setting does not work as expected
  • Carrier and Large Transport do not have death animations and blink out of existence on death
  • Colliders for Fighter, Gunship, Carrier, and Large Transport are not optimized for best fitting
  • Jump-out animations are not scaled correctly for ships bigger than a gunship


Changed
  • Increase model and collider sizes for Fighter and Gunship vessels
  • Adjustments to Story Mission 1
  • Adjustments to Story Mission 2
  • Decreased health of Fighter and Gunship vessels
  • Adjusted hull health across all vessels

Demo update 0.11.7

Patch Notes 0.11.7 Overview
  • Bugfixes and improvements


Known Issues
  • Autospeed match 'close' setting does not work as expected
  • Carrier and Large Transport do not have death animations and blink out of existence on death
  • Colliders for Fighter, Gunship, Carrier, and Large Transport are not optimized for best fitting
  • Jump-out animations are not scaled correctly for ships bigger than a gunship


Fixed
  • Loading screen very occasionally gets stuck when exiting a mission
  • Playing a campaign mission followed by playing a skirmish or tutorial mission would get stuck on the loading screen on launching the mission.
  • Alt key descriptor for keyboard glyph does not fit correctly
  • Reduce text size for normal key descriptor glyphs for better fitting

Demo Update 0.11.6 Released

Patch Notes 0.11.6 Overview
  • New tutorials to improve the onboarding experience
  • Bugfixes and improvements


Known Issues
  • Autospeed match 'close' setting does not work as expected
  • Carrier and Large Transport do not have death animations and blink out of existence on death
  • Colliders for Fighter, Gunship, Carrier, and Large Transport are not optimized for best fitting
  • Jump-out animations are not scaled correctly for ships bigger than a gunship


Fixed
  • Targeting turret under reticule does not update the sub-target highlight correctly
  • Null reference error when trying to cycle through sub-targets without a main target
  • Progression lock with main missions 2 and 3 in the campaign


Added
  • Intermediate Targeting tutorial
  • Primary Weapons tutorial


Changed
  • Updated Basic Navigation tutorial to bring progression in line with other tutorials
  • Improved timings for computer messages in each tutorial
  • Modified controller glyphs display to be compact and better fitting with other HUD elements
  • Reduced the HUD Player Received Communications Panel background opacity to avoid text being unreadable on a bright background

Demo Update - Patch 0.11.4

Patch Notes 0.11.4 Overview
  • Tutorial improvements for better on-boarding experience


Known Issues
  • Autospeed match 'close' setting does not work as expected
  • Carrier and Large Transport do not have death animations and blink out of existence on death
  • Colliders for Fighter, Gunship, Carrier, and Large Transport are not optimized for best fitting
  • Jump-out animations are not scaled correctly for ships bigger than a gunship


Changed
  • Flight controls are enabled and disabled as required during tutorials for an improved guided experience
  • Improved dialogue during tutorials