New Closed Beta Update !
Hi everyone !
We have pushed a new version with a few small (and bigs) changes for the closed beta !

Changelist :
Important features :
-Manoeuvrability at high speed improved (try Demo 5 Corner!)
-Momentum improved: keep more momentum when doing a bunny hop after a slide hop
-Slide hop speed increase
-Speed O Meter : uses an averaged speed value over the last 0.1sec and not instant speed for better visual results. So the speed value shown cannot be compared to the values you were getting with Micrologist’s implementation. Actual top speed can be slightly higher than the one displayed
-When you beat the gold medal on a tutorial, you will then see your own ghost and not the tutorial ghost
-Several kill sounds are played when you kill many enemies at once (with a melee for example)
-Bumper and slider in test map added (added on test map)
We need your feedback on these, let us know if previous records are within reach, or if you want us to tweak the movements mechanics further.
We will then reset the highscores once you guys are happy with the improved character controller mechanics.
Improvements :
- Collisions updated on various tutorials
- Medal time reduced for some of the tutorials
- UI to load test maps
- Bumper and slider in test map added
- Options menu rework (better categories & improved readability)
- Options menu tooltips on mouse hover
- Slide jump consistency
- Nvidia DLSS: better performance at no visual cost!
- No more level selection button in pause menu until you have finished intro tutorials
- Calibration starts on first game launch and not when you click on “play the demo”
- No more restart tips after getting the gold medal
Bug Fixes :
- switched two level’s thumbnails (6 & 7)
PS: You can still get keys by joining our Discord/Twitter !

We have pushed a new version with a few small (and bigs) changes for the closed beta !

Changelist :
Important features :
-Manoeuvrability at high speed improved (try Demo 5 Corner!)
-Momentum improved: keep more momentum when doing a bunny hop after a slide hop
-Slide hop speed increase
-Speed O Meter : uses an averaged speed value over the last 0.1sec and not instant speed for better visual results. So the speed value shown cannot be compared to the values you were getting with Micrologist’s implementation. Actual top speed can be slightly higher than the one displayed
-When you beat the gold medal on a tutorial, you will then see your own ghost and not the tutorial ghost
-Several kill sounds are played when you kill many enemies at once (with a melee for example)
-Bumper and slider in test map added (added on test map)
We need your feedback on these, let us know if previous records are within reach, or if you want us to tweak the movements mechanics further.
We will then reset the highscores once you guys are happy with the improved character controller mechanics.
Improvements :
- Collisions updated on various tutorials
- Medal time reduced for some of the tutorials
- UI to load test maps
- Bumper and slider in test map added
- Options menu rework (better categories & improved readability)
- Options menu tooltips on mouse hover
- Slide jump consistency
- Nvidia DLSS: better performance at no visual cost!
- No more level selection button in pause menu until you have finished intro tutorials
- Calibration starts on first game launch and not when you click on “play the demo”
- No more restart tips after getting the gold medal
Bug Fixes :
- switched two level’s thumbnails (6 & 7)
PS: You can still get keys by joining our Discord/Twitter !

