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Thyria News

v1.0

New features
> "New Game Plus" Mod: Replay the game after completing it while retaining your items, experience, and guardians from the previous playthrough.
> Wide screen support, including resolutions like 2600x900 and 3440x1440.
> Small screen support for devices such as the Steam Deck with 1200x800 resolution.
> Thyria's level now adjusts the rewards earned at the end of a dream accordingly.

Fixes
> Aconite monsters no longer lose focus when transitioning on and off-screen.

Quick Fix

Fixes
> Fixed a regression where the mouse clicks were no longer working on the multiple dream events !

Side effect
The save model version had to be changed (and should have been since the last gamepad support patch), hence this is done with this fix.
This means the previous saves will not be load-able anymore.

[QoL] Gamepad support

New features
> Support of the gamepad on all scenes:
>> In-Dreams: move with the joystick, use spells or inspect events with gamepad buttons!
>> In-Battles: gamepad shortcuts to select skills.
>> General: use the right joystick to move the virtual Cursor.

QoL
> Added shortcuts to quickly slots items in item slots for various User Interface.
> Added better buttons visual feedbacks for mouse overs and clicks.

Fixes
> Auction house was not working for the online items, due to the retrocompatiblity of an "old" item offering no longer supported mods.
> The mother of Thyria no longer re-appears if her quest was progressed within a dream.

Pre-Release Patch - New Enemy Biome introduced

New features
> Introduced a new Biome of enemies the Tree Folks !
> Meet them randomly and already from the very 1st dream!
> Expiration status effect such as Doom and Death have a new behavior: Recasting on a target already affected reduces the duration by 1 (causing the effect based on expiration to happen earlier).

QoL
> Moved the items destruction to the market place: Drag any item to the blue hand to destroy it for resources, OR, sell the item online.
> Improved the dream's events user interface with +/- buttons to change the number of waves.

Fixes
> Fixed one variant version of the remnant strike circuit (wrong orientation).
> Various translations fixes.

-> Most of all added locales are not yet translated in other languages than english.

The cube automated defenses are there!

New features: The Cube defence 0.9 is live!
> Introduced 6 new varieties of active circuits. Each circuit have scaling attributes depending on the Thyria's level and the item quality.
> Each active circuit casts a shadow remnant of Thyria, inducing new animations.
> Each active circuit has an average of 3 variants behavior for multiple combinations and builds.
> The pustule can now be dealt with the ink currency: Spend the ink to pick the game's aspect you're stronger at!
> Introduced the new "passive" circuit item class.
> The Cube now has specific slots for either the core, active or passive slots. There's a maximum of 7 slots among which 1 must be the core, 2 are for passives, and 4 for actives.
> Changed the introduction workflow, to get faster to the 1st dream, and provide the 1st circuit as a choice among 3 randomly generated.
> Thyria has a fixed number of 3 spells. Among which 2 are statics (dash & objective detection) and one harming dynamic spell slot (that can welcome the sheaf of fire, fireball...).

-> Most of all added locales are not yet translated in other languages than english.