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Thyria News

Major QoL

QoL
> All tooltips can be browsed recursively such as in BG3 or Paradox games.
> Reshaped the tooltips with new icons that indicate the targeting system (melee, range, reach, playable in day or night, etc...)
> Consequently added 30% more locales around the game Lore.
> The Thyria's skill slot attribute has disappeared for the new max weight attribute.
> There are now a fix 4 spell slots with only one harming spell slotable. This is a pre-requesite transition for the Automation phase 2 feature.
> The Satchel geometry has disappeared, leaving only the management of weights.
> The pustule are now overcharge-able by a simple left click (VS attacking nearby with an harming spell).

Fixes
> Various errors bound to the dream loading.
> Combining 2 stackables items now properly consume them.
> Reworked the layering of tutorials and modal window so that it hides properly underneath items and tooltips triggering.

-> Most of all added locales are not yet translated in other languages than english. This will come in future patches.

[Patch] Fantasy Basel minor "patch"

Fixes
> Escape key was causing crashes under certain conditions.
> Thyria was not able to loose the dream when under 0 health.
> Always show the welcome board news if a new patch note is live.
> Skills created with the combinator now properly by-pass the check on stone levels. (Already done in the GUI).
> Exchanging stackable items on the crafting bench could have caused the loss of one stack.

QoL
> Moved the Cube relic discovery for after the 1st dream exploration.
> Slowed down the display text of side quests (Familiar presence).

Small Update

Small update with a new front tutorial page for the Fantasy Basel Festival.

[Update] New Features

New Features

  • New Cube system available: It is now possible to slot circuits inside the cube and change its very core. This enables shadow's versions of Thyria to attack the ghosts... or upgrade the cube attacks.
  • New User interface to cover this new system, including tutorial.
  • New recipes have been created to cover the new "Circuit" item class.
  • Existing trinket's descriptions have been refreshed so that it gives a strong insight of what it can produce.
  • Trinkets are now stackable items. (displayed with a quantity)
  • New offline market items proposed for a range of items (trinkets, charms, equipments). Refreshed every time the player reach the lobby. Online items are still proposed (would the player be online).

[Update] New Features & QoL

New Features
> The magical inks resource becomes centric in various parts of the game. Additional to the Journal of the Damned, it allows to rewrite various parts of the dreams, including the events and the patient's fate.
> It is now possible to face successive Waves of monsters or ghosts while exploring the dreams. (Half of the corpses are destroyed (rounded down) in between successives waves)
> Dark Pustules can now be overcharged when firing at them. It allows to accomodate the risk/reward.
> Ghosts no longer have an invincibility frame. Hence the cube firing and Thyria's arsenal overlaps the damage. (Pre-Phase of the next big patch "automation" with Mandragores).
> Added new recipes.
> New animations for gathering items.
> New animation when inspecting a point of interest.
> Added a 'stackable' item class, which is a premise for the embeddable items in the next patch (It will be possible to bring items in the dream). Compatible with the market place.
> Starting items are no longer sellable at the market.
> New "easy" difficulty mode.

QoL
> During battle the life bar mentions the pre-damage of DoTs in orange.
> Improved events effects when being completed.
> Improved mouse over outline tracking.

Fixes
> Fixed whenever status effects were not cleaned-up fully in between battles.