A look at balancing and game design philosophies in Scarlet Hollow
Hey all!
Every so often we like to put together a devlog to serve as a retrospective on a major content update for some part of Scarlet Hollow's development. For our most recent post, we decided to take a long look at our October Balance Patch, both in terms of the factors that drove us to make that patch, its execution, and finally a look at how that new content shifted the breakdown of player choices in-game.
Take a look at the full post here: https://blacktabbygames.medium.com/why-you-should-care-about-balance-in-your-narrative-game-dcb7cbaa36fb
Every so often we like to put together a devlog to serve as a retrospective on a major content update for some part of Scarlet Hollow's development. For our most recent post, we decided to take a long look at our October Balance Patch, both in terms of the factors that drove us to make that patch, its execution, and finally a look at how that new content shifted the breakdown of player choices in-game.
Take a look at the full post here: https://blacktabbygames.medium.com/why-you-should-care-about-balance-in-your-narrative-game-dcb7cbaa36fb