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Scarlet Hollow News

12/22 hotfix

Steam achievements were broken — this should fix them.

We've also combined the PC and Linux builds into a single package, which should reduce patching/upload times on our end.

Relationship System Rebalancing Patch

Hey everyone!

About a week ago, we put out a call on Twitter asking for folks to email us their saves so we could play with a broader set of save files for Episode 3 bug fixing. Y'all were incredibly helpful, and on top of using these files to play through the first big chunks of Episode 3, we also took the opportunity to peak under the hood and fine tune our relationship system.

Up until this point, we were a little too forgiving with how easily a number of characters warmed up to the player, so we've made some changes to give everyone a more immersive experience. For the most part, these changes were from underweighting major decisions (do you call Tabitha about the teens, what happens in the woods) meaning that dialogue choices (which mostly had minor tweaks) had an outsized impact on your relationships.

Loose patch notes here:

  • This is going to give a lot of you panic attacks, but it was too easy for players to get Tabitha to like them by the end of Episode 2. A lot of this is more about behind the scenes numbers that influence events in Episode 3 onward, so don't take her calloused attitude towards you as a sign that you're screwed. I've personally played through with the new adjustments a dozen or so times and have watched several playtesters do fresh playthroughs, and the balance is now
  • exactly* where it should be.
  • Stella now has more worldstates where she's emotionally closed off (but still friendly) to the player. There's a fair amount of Stella content in Episode 2 that was, for all intents and purposes, inaccessible prior to this patch's adjustments because it was too easy to get into a positive feedback loop with her. Some of her scenes should now feel more dynamic based on prior choices.
  • For Kaneeka, major decisions weren't given enough weight, making it hard for the game to define your relationship with her.
  • The police and miners now have different dialogue with you in Episode 2 if you puked in front of them in Episode 1.
  • Dialogue history is now accessed through the chat bubble button, making way for the journal button to be repurposed for your decision history and character info once those features are ready to be rolled out.


Rather than make these changes retroactive (which would have made the game less dynamic and just sloppier in general), these changes will only affect new saves, and your old saves—though overpowered— are going to be totally safe to take into Episode 3.

That being said, we can't express enough how happy we are with the current state of balance, and how perfectly things play out with these changes moving into new content, so if you're looking to play Episode 3 how it's meant to be played, we'd suggest starting with a fresh a save, either making one now with this new patch, or starting fresh when Episode 3 drops. So if you're looking for an excuse to replay Scarlet Hollow for the holidays, now you have one! ;)

In terms of release schedule, it looking more and more like Ep. 3 will be ready in late February. This chapter is going to be a *huge* amount of content, though, like Episode 2, it'll take multiple playthroughs to see it all. About half of it is finished and playable right now, and it's already more content than the entirety of Episode 1! In the meantime, enjoy some new art.



Can't wait to share more!
Tony + Abby

A look at balancing and game design philosophies in Scarlet Hollow

Hey all!

Every so often we like to put together a devlog to serve as a retrospective on a major content update for some part of Scarlet Hollow's development. For our most recent post, we decided to take a long look at our October Balance Patch, both in terms of the factors that drove us to make that patch, its execution, and finally a look at how that new content shifted the breakdown of player choices in-game.

Take a look at the full post here: https://blacktabbygames.medium.com/why-you-should-care-about-balance-in-your-narrative-game-dcb7cbaa36fb

Nominate Scarlet Hollow for the Steam Awards!

Hi everyone!

It's been a whirlwind of a year— Episode 2 came out in June, and we've put out a couple of major content updates to the first two chapters of the game since then. Both of us have been absolutely floored by the amount of support we've seen from our players, and it's been incredible to watch a community come to life around Scarlet Hollow with each new piece of the story, be it our discord community swelling in membership, our growing subreddit, or any of the amazing fanart people have been pouring themselves into.

It would absolutely mean the world to us if you nominated our game for the Steam Awards — specifically for the Outstanding Story-Rich Game category. There should be a button that lets you do that at the top of this update!

But we didn't just want to post this update to ask for nominations! We also wanted to take the opportunity to give you a taste of what's to come for Episode 3 (which is currently slated for late January or early February.)

[previewyoutube][/previewyoutube]

We're trying a lot of new stuff in this next chapter, and we feel pretty good about it being a big step up over Episode 2. Romance will start to bloom, consequences for your actions will echo throughout the town, and you and your companions will take another step closer to the doom foretold by the Ditchlings on Monday.



And you'll finally get to meet Reese.

We are so excited for when we get to share this new chapter with you, and until then, we'll be hard at work making sure it lives up to our highest expectations. If you want the most regular updates on our development, make sure to join our Discord or follow us on Twitter!

As always, thank you again, all of you, for your support!
~Tony and Abby

10/27/2021 Hotfix

Hotfixed a few UI issues that were introduced in yesterday's patch (text overlap in several menus because I accidentally did testing w/ reduced font size)

Added a flirt option w/ oscar for hot players when discussing Historical Buildings of Scarlet Hollow