v1.0.8.1 - Stability Patch
[p]Hey everyone,
v1.0.8.1 is out now, this patch focuses on fixing a bunch of the crashing, bugs, and a QOL improvement for challenges. You may notice that it's a large download, that's because I had to upgrade the project to a later Unreal Engine version, let me know if you experience any weird new issues due to this upgrade.
Apologies for this patch taking so long, the upgrade took a bit and I also wanted to get it tested on the beta branch (thank you to everyone who tested it and let me know of issues!), that being said, crashes should be 95% fixed, please let me know if you experience any new ones (and where/when).
[/p]
Thank you again for all of your patience, I do hope the crashes subside and everyone can enjoy the game, I'll be focusing on more bugfixing and improving AI for the next few patches.[/p][p][/p][p]KNOWN ISSUE (working on it right now)[/p]
v1.0.8.1 is out now, this patch focuses on fixing a bunch of the crashing, bugs, and a QOL improvement for challenges. You may notice that it's a large download, that's because I had to upgrade the project to a later Unreal Engine version, let me know if you experience any weird new issues due to this upgrade.
Apologies for this patch taking so long, the upgrade took a bit and I also wanted to get it tested on the beta branch (thank you to everyone who tested it and let me know of issues!), that being said, crashes should be 95% fixed, please let me know if you experience any new ones (and where/when).
[/p]
- [p]CRASHFIX: Niagara glass breaking causes a crash
[/p] - [p]FIXED: Slight twitch with aim assist when shooting at enemies
[/p] - [p]FIXED: Letting go of bodyshield sometimes allows enemy to immediately attack
[/p] - [p]FIXED: enemies spawning on the ceiling/above on Trains level
[/p] - [p]FIXED: First door not resetting in Caribbean: Alpha
[/p] - [p]FIXED: RPG doesn’t count towards accuracy when hitting the helicopter in Toronno bossfight
[/p] - [p]FIXED: Dive assist (going through windows/doors) not working
[/p] - [p]Improved Mixed Input for Third person (only issue is buttons icons will keep switching around)
[/p] - [p]Glass should count as a weak surface for challenges
[/p] - [p]InvisibleWall collision profile interferes with aim
[/p] - [p]Eviction: random enemy on ground floor of parking lot in a corner
[/p] - [p]2 more enemies in Manor of Riches will throw grenades
[/p] - [p]Explosive barrel radius increased from 350.0f to 500.0f (player radius is still 350.0f)
[/p] - [p]Firing a shot from an execution should no longer count as a ‘Shot Fired’
[/p] - [p]Camera will dip slightly down while diving now
[/p] - [p]Track progress of challenges in Pause menu
[/p]
Thank you again for all of your patience, I do hope the crashes subside and everyone can enjoy the game, I'll be focusing on more bugfixing and improving AI for the next few patches.[/p][p][/p][p]KNOWN ISSUE (working on it right now)[/p]
- [p]Breaking glass still causing crashes on Miami: Ocean Drive, working on a temporary fix for v1.0.8.2[/p]