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v1.0.8.1 - Stability Patch

[p]Hey everyone,

v1.0.8.1 is out now, this patch focuses on fixing a bunch of the crashing, bugs, and a QOL improvement for challenges. You may notice that it's a large download, that's because I had to upgrade the project to a later Unreal Engine version, let me know if you experience any weird new issues due to this upgrade.

Apologies for this patch taking so long, the upgrade took a bit and I also wanted to get it tested on the beta branch (thank you to everyone who tested it and let me know of issues!), that being said, crashes should be 95% fixed, please let me know if you experience any new ones (and where/when).

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  • [p]CRASHFIX: Niagara glass breaking causes a crash
    [/p]
  • [p]FIXED: Slight twitch with aim assist when shooting at enemies
    [/p]
  • [p]FIXED: Letting go of bodyshield sometimes allows enemy to immediately attack
    [/p]
  • [p]FIXED: enemies spawning on the ceiling/above on Trains level
    [/p]
  • [p]FIXED: First door not resetting in Caribbean: Alpha
    [/p]
  • [p]FIXED: RPG doesn’t count towards accuracy when hitting the helicopter in Toronno bossfight
    [/p]
  • [p]FIXED: Dive assist (going through windows/doors) not working
    [/p]
  • [p]Improved Mixed Input for Third person (only issue is buttons icons will keep switching around)
    [/p]
  • [p]Glass should count as a weak surface for challenges
    [/p]
  • [p]InvisibleWall collision profile interferes with aim
    [/p]
  • [p]Eviction: random enemy on ground floor of parking lot in a corner
    [/p]
  • [p]2 more enemies in Manor of Riches will throw grenades
    [/p]
  • [p]Explosive barrel radius increased from 350.0f to 500.0f (player radius is still 350.0f)
    [/p]
  • [p]Firing a shot from an execution should no longer count as a ‘Shot Fired’
    [/p]
  • [p]Camera will dip slightly down while diving now
    [/p]
  • [p]Track progress of challenges in Pause menu
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[p]If you used the -dx12 launch option to attempt to fix crashes for the last patch, I recommend removing that to run this new patch on DX11, which should run better.[/p][p]
Thank you again for all of your patience, I do hope the crashes subside and everyone can enjoy the game, I'll be focusing on more bugfixing and improving AI for the next few patches.[/p][p][/p][p]KNOWN ISSUE (working on it right now)[/p]
  • [p]Breaking glass still causing crashes on Miami: Ocean Drive, working on a temporary fix for v1.0.8.2[/p]