Suit for Hire leaves Early Access (1.0 Update)
[p]Hey everyone,[/p][p][/p][p]I'm happy to announce that Suit for Hire has now left Early Access! The 1.0 update is out now and playable on the official branch of the game.[/p][previewyoutube][/previewyoutube][p]The 1.0 update brings exciting new features including Third Person Mode and loads of fresh content for players to enjoy.[/p][p][/p][p]Many other features include Steam Achievements, Gameplay Modifiers, new executions, additional languages (Russian, Ukrainian, Portuguese (Brazil), German and Korean), a new primary weapon, a new rating system and more.[/p][p][/p][p]To celebrate the release of Suit for Hire, the game will be 40% off for a limited time - from June 20th to July 4th! Don't miss out on this launch week special.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]I'd like to thank everyone that contributed to the game, provided feedback and bug reports and overall support for the project over the past 5 years, it's been a crazy ride.[/p][p][/p][p]
[/p][p][/p][h2]What's next for Suit for Hire?[/h2][p]With the release of version 1.0, I consider the game complete in terms of features. My focus will shift to releasing patches in the upcoming days to address bugs and implement Quality of Life improvements. There are no plans to add new content beyond these stability updates.[/p][p][/p][h2]New Features[/h2]
- [p]New Third person mode[/p]
- [p]New gameplay modifier system, play the game in fresh ways by adding cheat modifiers or difficulty modifiers[/p]
- [p]Improved end screen stats and ranking system[/p]
- [p]New hand-to-hand execution animations[/p]
- [p]New Primary Weapon: Deagle[/p]
- [p]15 new levels[/p]
- [p]Steam Achievements[/p]
- [p]Added localization for Russian, Ukrainian, Portuguese, German and Korean[/p]
- [p]Added Crosshair settings[/p]
- [p]Improved visuals for older levels[/p]
- [p]New Difficulty UI[/p]
- [p]Last used weapon and difficulty now gets saved[/p]
- [p]Difficulty selected gets saved for future runs[/p]
- [p]Player now has 1.2s of i-frames after an execution[/p]
- [p]UI showing overall completion of series in the main menu[/p]
- [p]Reworked boss in Toronno to spawn enemies with RPGs and take bullet damage, grenades can still be kicked at it to deal damage[/p]
- [p]Enemies that fire weapons now have a static timing when starting a lethal shot- harder difficulties will lower the duration[/p]
- [p]Removed MSAA in AA settings (wasn’t doing anything)[/p]
- [p]Added Show Muzzle Flash setting[/p]
- [p]Added Restart Chapter in Pause Menu[/p]
- [p]Grabbing now uses player stamina rather than separate resource[/p]
- [p]Aim-assist on controller is now a bit stronger while in mid-air/diving[/p]
- [p]Improved aim assist on controller (for 3PP and top-down)[/p]
- [p]New unlock text when unlocking a series, cosmetic or weapon[/p]
- [p]Added more checkpoints to levels[/p]
- [p]Added sounds when enemies are firing and attacking (can be disabled)[/p]
- [p]Player can now pick up bullets during all weapon ultimates[/p]
- [p]Added new ways to earn score[/p]
- [p]Improved levels that had multiple pathways[/p]
- [p]Art Exhibit now improved to be more linear and easier to full-wipe enemies[/p]
- [p]Removed riot shield deflection and corresponding challenge[/p]
- [p]Reduced bullet spread on SMG[/p]
- [p]Removed Cursor to World Aim setting (wasn’t working as intended and needed way too much work to get it working semi-properly)[/p]