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  3. v1.0.5 - Patch

v1.0.5 - Patch

[p]Hey everyone,

This patch is covering a lot of gameplay balancing and fixes alongside some more attempts at reducing crashes- thank you again for all of the feedback and bug reports!

[/p]
  • [p]Delay between punch animations should be reduced, allowing for quicker consecutive attacks (I might have an idea for a skill-based system allowing for even faster attacks if the player punches/attacks in the right time window rather than spamming, not sure yet, feel free to let me know your thoughts on this idea!)
    [/p]
  • [p]FIXED: Melee bat attack sound playing multiple times in one hit
    [/p]
  • [p]FIXED: Multiple loading screens being added, causing an issue where a loading screen stays active while in-game
    [/p]
  • [p]FIXED: Diving used to go in the velocity direction rather than input direction
    [/p]
  • [p]FIXED: J key being binded to Pause
    [/p]
  • [p]FIXED: Can open pause menu while dying, causing menus to overlap, death screen appears instantly upon death now
    [/p]
  • [p]FIXED: Replay button causes player to die instantly in Caribbean: Same Day Shipping
    [/p]
  • [p]FIXED: Accuracy not resetting when Restarting Mission
    [/p]
  • [p]FIXED: Steam achievement progress not resetting when returning to main menu
    [/p]
  • [p]FIXED: Secrets not updating in a run properly, requiring the player to replay the mission to propogate, causes challenge to not update (mostly a problem in Caribbean: Shipping) \[should be fixed]
    [/p]
  • [p]FIXED: Weapons dropped by enemies after an execution sometimes fall under the playspace
    [/p]
  • [p]FIXED: Counterattack not working with godmode modifier on knife enemies
    [/p]
  • [p]FIXED: You can complete achievements in the Tutorial
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  • [p]Improvements to aiming and firing in 3PP, aiming crosshair on an enemy that comes into frame from behind should work more consistently
    [/p]
  • [p]Credits screen will no longer play when ending a final chapter in a series
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  • [p]“New” text to make Toronno more apparent on first time startup (players that completed the series will see the New text but there’s nothing new there sadly)
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  • [p]Increased default opacity of Series buttons in the map/level select screen
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  • [p]Increased lunge distance of knife enemy
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  • [p]Explosive barrels now count as environment kills
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  • [p]Increased Endurance damage on enemies when taking damage (allowing for more executions), future tutorial will come explaining how Enemy Endurance works, some tips for current players is that kicking and/or throwing enemies into walls (using the Grapple mechanic) and into other enemies deals endurance damage as well
    [/p]
  • [p]Increased enemy sight angle radius when enemy dies in another enemy’s vision
    [/p]
  • [p]Increased enemy sight range for third person (60% more range than top-down), please let me know how this feels and if enemies immediately spot you in certain levels
    [/p]
  • [p]Increased enemy hearing range from 2400 to 3000
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  • [p]More attempts at reducing crashes
    [/p]
[h2]Known issues[/h2]
  • [p]Enemies strafing over dead bodies very quickly, should have a fix for this in the next patch[/p]
  • [p]Secrets still not properly propagating to the player[/p]
  • [p]Enemies not attacking after a certain period of gameplay[/p]
[p][/p][p]
More patches to come, thanks again for all of the patience and support![/p]